Ted Woolsey
Ted Woolsey | |
---|---|
Occupation | Translator, video game producer |
Years active | 1991–present |
Notable work | Final Fantasy IV, Final Fantasy VI, Secret of Mana |
Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games during the SNES era between 1991 and 1996.
Biography
Before joining Square, Ted Woolsey was a graduate student at the University of Washington where he completed a master's degree in Japanese literature.[1] He joined the game developer at their office in Redmond, WA in 1991.[2]
His first project with Square was the translation of Game Boy title Final Fantasy Legend III (known in Japan as SaGa III). To prepare for this job, Square asked him to study its translation effort for Final Fantasy II (Final Fantasy IV in Japan) to ensure the kind of mistakes it had made on that project would not be repeated.[3] Other titles he worked on included Final Fantasy Mystic Quest, Secret of Mana, Capcom's Breath of Fire, Final Fantasy III, and Chrono Trigger.
The company moved to Los Angeles in 1996. Woolsey's last project with Square was the translation of Super Mario RPG. Woolsey officially left the company before the English localization of Final Fantasy VII.[3]
Ted Woolsey resurfaced as one of the founders of video game company Big Rain in 1996, as Vice President of Marketing and Business Development. The company's major project was the development of the role-playing video game Shadow Madness.[3] Big Rain moved to Seattle in 1997. It changed its name to "Craveyard" when it was bought out by another company, Crave Entertainment that same year. Woolsey signed on as Vice President of Internal Development.[2] Craveyard also began work on the Nintendo 64DD RPG Project Cairo. Upon its release in 1998, Shadow Madness sold very poorly, and by 1999, Crave Entertainment closed Craveyard. Project Cairo was never finished.[4]
Woolsey joined RealNetworks in 1999 as the Director of Business Development "Internet distribution of game content..." via the network's gaming website, RealArcade.[2] Between 2000 and 2004, he worked on the distribution of the service to game publishers and internet service providers, and even helped launch RealArcade in Japan.[3]
Woolsey worked at Microsoft Studios as Senior Director of First Party Publishing for the Xbox Live Arcade service between 2007 and 2015.[5] He became General Manager of Undead Labs in 2015 after acting as liaison between Microsoft and that team for four years to bring State of Decay to market.[6]
See also
References
- ↑ McGrath, Brendan (April 29, 1999). "Interview with Ted Woolsey". Square-Haven.com. Retrieved 2007-09-12.
- 1 2 3 IGDA Online Games Committee (2002). "IGDA Online Games White Paper" (PDF). IGDA.com. Archived from the original (PDF) on 2007-09-29. Retrieved 2007-09-12.
- 1 2 3 4 Cifaldi, Frank (August 29, 2005). "Playing Catch-Up: Ted Woolsey". Gamasutra.com. Retrieved 2007-09-12.
- ↑ "Craveyard". Smc.smallcave.net. Archived from the original on 2007-03-11. Retrieved 2007-09-12.
- ↑ DirtyDiva (2008-09-24). "Gamerscore Blog : XBLA - Want More? Got More!". Gamerscoreblog. Microsoft. Archived from the original on 2009-04-28. Retrieved 2008-10-06.
- ↑ http://www.gamesindustry.biz/articles/2015-06-24-undead-labs-hires-new-gm