Super Contra

Super Contra

European brochure

European brochure for the 1988 arcade release.
Developer(s) Konami
Publisher(s) Konami
Designer(s) Arcade version
Hideyuki Tsujimoto (director)
Koji Hiroshita (producer)
NES version
Shigeharu Umezaki (director)
Composer(s) Arcade version
Kazuki Muraoka
Motoaki Furukawa
NES/Famicom version
Hidenori Maezawa
Series Contra
Platform(s) Arcade, NES/Famicom, PlayChoice-10, Commodore Amiga, IBM PC, PC Microsoft Windows, Virtual Console (NES version), Microsoft Windows
Release date(s)
Genre(s) Run and gun
Mode(s) Single-player, Cooperative
Cabinet Upright
Display Raster, 224 x 280, vertical orientation

Super Contra (スーパー魂斗羅 エイリアンの逆襲 Sūpā Kontora: Eirian no Gyakushū, "Super Contra: The Alien Strikes Back") is a Run and Gun-style action video game by Konami that was released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second and last game in the Contra series released for the arcades.[1] The game stars Bill Rizer and Lance Bean, as they are sent to thwart yet another alien invasion.

The game was adapted for the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II: Return of the Evil Forces. Both the arcade version and the NES version, have been re-released in various other platforms since their original releases.

Plot

A year after the battle with the Red Falcon Organization,[2] Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrade-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.

Gameplay

The first level in Super Contra. Inclined surfaces, as shown here, were not present in the original Contra.

Like in the original Contra, the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of his jump by holding the joystick upwards or downwards while pressing the jump button.

The player can replace his default gun into one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can now be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which is launched by pressing the jump button. The hyper shell can be launched at any time during these stages and the player can store more than one at a time.

The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 6 employ the top-down perspective. Throughout each stage, the player must fight his way through the enemy's line of defense (including a few mid-bosses) until reaching the final target awaiting at the end.

After running out of lives, the player is allowed to continue at least three - but only up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the prequel, each player can now continue at any time, with no need to wait until the other player runs out of lives.[3]

Version differences

Two versions of the Super Contra arcade game were produced: an English version (which was distributed not just in North America, but also in Europe, where the game retained its original title[4][5][6][7] , in contrast to the Gryzor variant of the first arcade game) and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the attract sequence. However, the English version ends the game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown. On the second loop, the player's score, lives and weapons (including hyper shells) are carried over from the previous playthrough and the game's difficulty will be set to its highest level (regardless of the machine's actual setting); but the continuation feature is not available, which means that the game will be completely over when the player completes the final stage again or loses all of his lives.

Ports

Nintendo Entertainment System

A home version of Super Contra was released for the Nintendo Entertainment System on February 2, 1990 in Japan and in April, 1990 in North America, where it was retitled Super C. A PAL version of the NES game, titled Probotector II: Return of the Evil Forces, was released in 1992.

The gameplay and graphics of Super C are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertical-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses the same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion when it hits a large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game.

The Konami Code from the original Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of Contra, the Japanese Super Contra has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, Probotector II (the PAL version), replaced the main characters and some of the enemies with robots.

The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura reprogrammed the soundtrack for Probotector II to ensure the samples would not play out of tune (a common occurrence in previous NTSC-to-PAL conversions).[8]

Other platforms

A pair of computer versions of Super C developed by Distinctive Software were released in North America for the Commodore Amiga and IBM PC by Konami in 1990. Despite bearing the NES version's title of Super C, the computer ports are based on the original arcade game. A direct emulation of the arcade Super Contra was released on Xbox Live Arcade for the Xbox 360 on July 25, 2007,[9] and features enhanced graphics, remixed music and cooperative gameplay via Xbox Live.

The NES version also saw several rereleases. The 2002 Windows PC compilation Konami Collectors' Series: Castlevania and Contra features Super C along with the NES version of the original game, as well as the first three Castlevania games for the system. Super C was later released as a Virtual Console title in North America in 2007.[10] A corresponding release for Probotector 2: Return of the Evil Forces was made for the European and Australian Virtual Console.[11] The Famicom Super Contra was released for the Japanese Virtual Console on February 12, 2008.[12] Both the NES versions of Contra and Super C are also included as unlockable bonuses in the Nintendo DS game Contra 4, also released in 2007.

A mobile phone version of Super Contra was released in Japan and China (Super Contra 2) on March 5, 2008, coinciding with the release of Contra: Dual Spirits (the Japanese localization of Contra 4). This version features the stages from the NES version, but with graphics similar to the arcade game (including the opening intro).[13] It is also now on 3DS virtual console.

Reception

Reception
Review scores
PublicationScore
AllGame[14]
IGN7.5/10[15]
Nintendo Life[16]
Nintendo Power4/5[17]

Super Contra received positive reviews. Allgame's Aaron Kosydar described Super C as "an excellent side-scrolling shoot em' up, with tons of fast action, big nasty bosses, and very fitting music and sound effects".[14]

Notes

  1. Excluding Contra: Evolution, a remake of the original Contra distributed only in China.
  2. The game takes place on December 2634 according to the opening sequence of the Japanese version, although this detail was removed from the international version.
  3. "Super Contra arcade bilingual manual" (PDF).
  4. "Promotional brochure published by Konami LTD. in Europe".
  5. O'Connor, Frank; Boone, Tim (May 1992). "Contra Spirits review". Computer and Video Games (126): 38–39. Arcade fans might remember the original Gryzor coin-op. It was called Contra everywhere else except Europe. The reason for this was the political conflict in Nicaragua was considered too sensitive. This was a bit daft considering that the sequel was allowed to retain its original name. Super Contra. Confused? Don't worry - everyone else is as well.
  6. Kelly, Nick (March 1988). "Arcades". Commodore User (54): 107.
  7. Brennan, Ciarán (April 1988). "Slots of Fun". Your Sinclair (52): 78.
  8. http://www.vgmuseum.com/end/nes/b/probo2.htm
  9. "Xbox.com : Super Contra - Game Detail Page". Archived from the original on 2007-11-30. Retrieved 2007-12-23.
  10. "Wii.Nintendo.com - Wii Virtual Console games - Super C".
  11. "Nintendo Wii: Info".
  12. "VC スーパー魂斗羅" (in Japanese).
  13. "【コナミネットDX】スーパー魂斗羅" (in Japanese).
  14. 1 2 Kosydar, Aaron. "Super C - Review". Allgame. Retrieved July 24, 2013.
  15. "Super C Review - IGN". Wii.ign.com. Retrieved 2013-06-18.
  16. "Super C (Wii Virtual Console / NES) Review". Nintendo Life. Retrieved 2013-06-18.
  17. "Super C". Nintendo Power (11): 49. March 1990.

External links

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