Submachine (series)

"Submachine" redirects here. For the automatic carbine gun, see Submachine gun.

The Submachine (short for Submerged Machine) series is a series of point-and-click adventure games, created by Mateusz Skutnik, that was first released in September 2005.[1]

In all the games you play as an unidentified character who awakens, seemingly after having some sort of amnesia, in new locations of the "Submachine" and have to solve different puzzles and examine the environment in order to escape. The series has been generally well received. There are ten installations in the main series as well as four spin-offs. Two of the spin-offs were made for a Jayisgames contest and another for the website of the band Future Loop Foundation.

In an interview with Igor Hardy, Mateusz Skutnik stated that "This series should go at least until Submachine 10. After that, I don't know."[2]

Games in the series

Part of the main series

Upcoming Games

Not part of the main series

Various versions of this game can be played through Mateusz Skutnik's Submachine 1 Changelog.
Submachine Zero was made for the 2006 Jayisgames Casual Gaming Design Competition.
Submachine: Future Loop Foundation was created to promote the band Future Loop Foundation. It is the only Submachine game to show real photographs of people, those photographs being family photos from the band.
Submachine FLFHD is the only HD version of a Submachine game that contains different puzzles than its original, online, free counterpart. Mateusz Skutnik removed all references to the band Future Loop Foundation in FLFHD, making it consistent with the Submachine world.
Mateusz Skutnik has updated SNEE every few months since he first released it. SNEE currently contains 101 "locations." Each update usually consists of adding one or more "locations" to the network, which contain theories, photographs, and video clips from fans. Because of the periodic updates, a downloadable version of SNEE would be inconvenient. However, Skutnik has stated that he will make an HD version of SNEE at some point in the future.
Submachine: 32 Chambers was made for the 2010 Jayisgames Casual Gaming Design Competition.
The Submachine 2 Sketch is an unfinished version of Mateusz Skutnik's original idea for Submachine 2.

Future Submachine projects

In July 2015, Skutnik put "Submachine: The Engine" on his Patreon page as his $2000-per-month milestone goal. The game has since been taken off the page.

When he reached $1400 a month, he announced a SNEE update consisting of 10 new locations. He will release it in 2016. He said on October 26, 2015 on the Pastel Land Forum that if the Patreon goes back under $1400, he will remove the goal. He then clarified and said that removing a goal doesn't mean that he won't make the project. He then said that he is still going to make all the projects that he removed from his Patreon page, like Daymare Town 5 and Submachine: The Engine.

Skutnik said on November 6, 2015 on the Pastel Land Forum that he might not release the SNEE update in 2016, and that he wanted to take a break from Submachine after releasing Submachine 10.

Community

The Submachine series has drawn a multitude of fans to join Pastel Forum, created by the developer. On this forum, the fans have developed many theories, which are the main backing of most people's ideas on the story behind the Submachine, due to the often vague storyline of the series.

Some of these theories were included in the Submachine Network Exploration Experience, which was described as a "lovely way to include the player community in [...] a series of solo adventures" by Andrew Plotkin of GamesShelf in his review of the game.[3]

Many people on YouTube have made "Let's Play" videos of themselves playing Submachine games, including Markiplier.

Awards

The series has won numerous awards, including four from Jayisgames:

References

External links

This article is issued from Wikipedia - version of the Monday, January 18, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.