Styx: Master of Shadows

Styx: Master of Shadows
Developer(s) Cyanide
Publisher(s) Focus Home Interactive
Composer(s) Henri-Pierre Pellegrin
Engine Unreal Engine 3
Platform(s) Microsoft Windows, Xbox One, PlayStation 4
Release date(s) October 7, 2014[1]
Genre(s) Stealth
Mode(s) Single-player

Styx: Master of Shadows is a stealth video game developed by Cyanide Studios for Microsoft Windows, Xbox One and PlayStation 4. The game is a prequel and the second video game to take place in the world established by 2012's Of Orcs and Men.

Plot

The story takes place long before the events shown in Of Orcs and Men. Styx, the first Goblin, wants to steal the heart of a World-Tree, enclosed inside the huge and terrifying Tower of Akenash. It is a kind of Bildungsroman that leads Styx to a better understanding of his own origins.[2]

The very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.[3]

Gameplay

Styx: Master of Shadows is a stealth game where the player must keep to the shadows to survive. Styx has arcane abilities that assist him in his escapades, including the ability to make himself invisible (also featured in Of Orcs and Men), and the ability to use amber-vision to detect hidden foes and areas. His ability to clone himself through magical means offers opportunities to disrupt the traditional stealth gaming formula. It gives the player a clone for purposes such as scouting without risk and creating a diversion.[2]

Guards, soldiers and other protectors of the Tower will adapt their behavior dynamically, depending on the player's actions; One should keep a low profile and prepare a course of action beforehand. Study the guard patrols closely, use areas of light and shadow to one's advantage, lure the target to a secluded area to assassinate him silently, or arrange "accidents" to remain undetected. Styx: Master of Shadows also includes RPG game mechanics, so as the player gains experience, new skills will be unlocked, special moves, new and lethal weapons, all divided into six talent trees.[3]

Reception

Reception
Aggregate scores
AggregatorScore
Metacritic(PC) 71/100[4]
(XONE) 69/100[5]
(PS4) 68/100[6]
Review scores
PublicationScore
GameSpot5/10[7]
IGN7.2/10[8]
OXM8/10[9]
Hardcore Gamer4.5/5[10]

Styx: Master of Shadows received "mixed" reviews, according to video game review aggregator Metacritic.[5][4][6]

Britton Peele of GameSpot complained that the combat "feels stiff and unwieldy, making battle a painful experience whether you win or lose."[7] William Murphy of MMORPG said "nothing is more frustrating in Styx’s adventure than its combat," though he also noted that "it feels a bit silly to knock a stealth-based game for its combat."[11] However, some publications praised the system for disincentivizing confrontation. Geoff Thew of Hardcore Gamer said that Styx "makes full-on assaults next to impossible, and forces you to observe, think, and plan in order to advance.".[10] Thew went on to say that, as a pure stealth game, Styx delivers "a satisfying tension that few games can match", and praised its levels for having "much more depth than the flat environments typical of the genre," concluding that Styx is "one of the best titles the [stealth] genre has to offer." Heather Newman of Venture Beat said that Styx is "truly engrossing for hardcore stealth fans, at a bargain price," and advised that you should "be ready to save often and die a lot — with a smile on your face."[12]

Sequel

A sequel of the game, titled Styx: Shards of Darkness was announced on October 14, 2015. It is powered by Unreal Engine 4, and has a larger budget than the original Master of Shadows. It is set to be released in 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[13]

References

External links

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