Stunt Race FX

Stunt Race FX

Front cover of Stunt Race FX package (North American version)
Developer(s) Nintendo EAD
(Assisted by Argonaut Software/currently renamed to Argonaut Games)
Publisher(s) Nintendo
Director(s) Tatsuya Hishida[1]
Producer(s) Shigeru Miyamoto[1]
Composer(s) Shinobu Amayake[1]
Platform(s) Super NES
Release date(s)
  • JP June 4, 1994
  • NA October 10, 1994
  • EU October 27, 1994
Genre(s) Arcade racing
Mode(s) Single-player
Multiplayer (up to two players)

Stunt Race FX, known in Japan as Wild Trax (ワイルドトラックス Wairudo Torakkusu), is a cartoon-style, 3D-racing video game developed by Nintendo EAD with the assistance of Argonaut Software (now Argonaut Games) and published by Nintendo for the Super NES. It was the second game to use the 3D-centric Super FX powered GSU-1.

Gameplay

The gameplay differs from Nintendo's own Super Mario Kart by being somewhat more difficult and through the lack of weapons to use to attack other vehicles in the game. Similarities with Nintendo's F-Zero include the ability to boost the speed of the vehicles; the use of the L and R buttons to make sharper turns; the possibility of damaging vehicles by running into walls, hazards, or other vehicles; and the possibility of receiving damage by falling.

Vehicles

There are three vehicles to choose from originally (F-Type, COUPE, and 4WD), as well as a fourth one that is unlockable (2WD); a fifth vehicle is only used in bonus games (TRAILER). Stunt Race FX's use of eyes on the vehicles was a late-in-development addition, to give character to otherwise personality-free cars. Each vehicle has different capabilities in terms of speed, body and acceleration. According to the instruction booklets in English, the vehicles are male; however, according to the Japanese instruction manual and the Japanese television commercial, the COUPE is female and every other vehicle is male.

4WD in a typical race around the "Easy Ride" course.

Modes

The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking, and one for multiplayer racing.

Graphics

The capabilities of the Super FX chip are demonstrated extensively in Stunt Race FX. Each course appears to be constructed with 3D polygons, complete with road bumps and overhead passes, resulting in a considerably large number of animation screens. Detailed billboard advertisements also appear throughout each race course. These realistic representations are possible on the Super NES because the Super FX chip renders 2D sprites in a visual format that resembled 3D polygons. Under this format, polygons do not "crash" together to become distorted, though the graphics run slower. This lack of speed is incorporated into the gameplay by featuring cars that are heavier and clumsier than those included in conventional racing games.

Since polygons do not crash together under the Super FX graphics chip, it becomes impossible to depict cars crashing into water or being submerged in water. In courses with lakes or rivers, where it is possible for the player to run off the race course into the water, the player's vehicle automatically veers off-screen when the vehicle is about to enter a body of water. The game screen then fades out to return to another camera angle.

History

Development

In 1991, Nintendo began developing a custom 3D cartridge chip called the Super FX chip with Dylan Cuthbert from Argonaut Software (who is now at Q-Games) as their assistant, so that it could be used in Super NES games to create polygonal 3D graphics. The first game that used the Super FX was Star Fox, which became a success. After the release of Star Fox, Nintendo and Argonaut began conducting various experiments throughout the co-development of the Super FX chip. The development of Stunt Race FX, which was tentatively titled as FX Trax back then,[2] started when Giles Goddard and Colin Reed joined in and later became Nintendo employees. Nintendo used the polygon concept to create a 3D-animated racing game filled with high-flying stunts and obstacles, as well as normal racing. While the game was solid, the overall product quality and timing of release weren't favorable to its success. Nintendo has since discontinued the idea of franchising the series. The one prior incident took form with a canceled sequel on the Nintendo 64 called Buggie Boogie.[3] Wataru Yamaguchi (山口亘) created the official clay models of the Stunt Race FX vehicles used on the Japanese version's box art and the instruction booklet of all versions.[4]

During early versions of the game, the 2WD vehicle was not a part of the car roster. In its place was a three-wheeled vehicle called the 3WD, bearing a color scheme very close to the 4WD's blue paint job.

Marketing

The limited edition, F-Type-based diecast car in its unopened, officially-sealed wrap.

Two different television commercials were made and aired: one for Japan and one for North America and Europe. The Japanese commercial was a short Japanese animation showing the vehicles from the game in action along with gameplay footage of the game itself.[5][6] It was narrated by Akira Kamiya. In the commercial for North America and Europe, it showed a police officer talking to the viewers (as the driver) who he thinks are breaking the law(s) while some gameplay footage of the game itself were shown.[7][8] There were two slightly different versions of the English commercial.

Around the time Stunt Race FX was released in the United States, Nintendo of America teamed up with Kellogg's and Mattel[9] to give away a promotional, Hot Wheels brand, F-Type race car to people who mailed two proofs from boxes of Apple Jacks to Kellogg's to receive it for free. The television commercial for it showed the toy car move across a kitchen table in front of a box of Apple Jacks while a young, blonde-haired boy wearing glasses looks at the toy car from behind the box of Apple Jacks. At the same time, the announcer in the commercial said, "Now you can get the Super NES Stunt Race FX car free, with two proofs from Kellogg's Apple Jacks." Followed by a pit crew refilling the boy's bowl with Apple Jacks and milk and taking care of other things around him like clearing his glasses while the announcer said "It's almost like the real thing."[10] The limited-edition F-Type car have been quite rare, especially if still factory-sealed. It is a repaint of an existing Hot Wheels car called Shock Factor, which had already resembled F-Type.

Reception

Reception
Review scores
PublicationScore
Edge90%[11]
EGM[12]
Nintendo Power4 out of 5[13]
Videogames NZ92 of 100[14]
Bad Influence![15]
Nintendo Magazine System UK95%[11]
Game Players90%[11]
Game Zero94 out of 100[16]

Critics were varied in their response to the game. Electronic Gaming Monthly commented that Stunt Race FX is a disappointment after the first Super FX game, Star Fox, elaborating that "the game feels awkward with the touchy steering and the feeling of speed just isn't there. Overall, there are better racing games on the market."[12] GamePro criticized that Stunt Race FX isn't realistic. They also thought the racing game "still delivers a good time, especially if you're not old enough to drive."[11] Game Zero scored the game a 94 out of 100, saying the controls are "out of this world!" and the "attention to detail is truly superior".[16] Edge gave it a 9 out of 10 rating, while stating that Stunt Race FX is "one of the best racing games currently available for any home system." In season 3's third episode of a mid 1990s British factual television programme Bad Influence!, a few reviewers combined their ratings into an overall score of 4 out of 5.[15]

Related releases

Cameos

Other appearances in media

Soundtrack

Wild Trax - Rare Tracks for Driving
Soundtrack album by Shinobu Amayake (original)
Yoshiyuki Ito (Tracks 1 and 2)
Akira Hoshi (Track 3)
Released September 21, 1994
Recorded 1994
Genre Video game music
Label Sony

Wild Trax - Rare Tracks for Driving is the soundtrack for Stunt Race FX. The album was a collection of original music composed by Shinobu Amayake, as well as many sound effects. It also included arranged music by Yoshiyuki Ito and Akira Hoshi, and was released by Sony Records only in Japan on September 21, 1994.[18] The album is currently quite rare.

References

  1. 1 2 3 "N-Sider.com: Stunt Race FX". N-Sider.com. Retrieved 2008-06-02.
  2. "SNES Document 1". www1.linkclub.or.jp. Retrieved 2009-01-20.
  3. "N-Sider.com: Stunt Race FX". N-Sider.com. 2007-12-13. Retrieved 2007-12-13.
  4. "ほぼ日刊イトイ新聞 - 樹の上の秘密基地". www.1101.com. 2007-09-11. Retrieved 2007-09-11.
  5. "任天堂のCM 1994年". majipon.hp.infoseek.co.jp. Retrieved 2008-06-21.
  6. "Kaijin Zona + Wild Trax aka Stunt Race FX". gameads.gamepressure.com. Retrieved 2008-08-27.
  7. "North American/European commercial for Stunt Race FX (English)". gameads.gamepressure.com. Retrieved 2008-11-22.
  8. "North American/European commercial for Stunt Race FX (German/Deutsch)". gameads.gamepressure.com. Retrieved 2008-06-21.
  9. The wrap that sealed the F-TYPE diecast car, as well as the bottom of the car reads that it was a Hot Wheels-brand, which means it was manufactured by Mattel.
  10. "1995 Kellogg's Apple Jacks commercial promoting the F-TYPE diecast car". gameads.gamepressure.com. Retrieved 2009-12-27.
  11. 1 2 3 4 MobyGames MobyRanks page for Stunt Race FX. MobyGames. Retrieved on 2008-06-27
  12. 1 2 "Review Crew: Stunt Race FX". Electronic Gaming Monthly (61) (EGM Media, LLC). August 1994. p. 34.
  13. "GameRankings - Stunt Race FX reviews". Retrieved 2007-11-19.
  14. "Videogames NZ - Stunt Race FX". Retrieved 2007-11-19.
  15. 1 2 "Bad Influence Series 3 Episode 3 Part 1". Retrieved 2008-04-28.
  16. 1 2 GZ Reviews--Stunt Race FX. Game Zero Vol.2 Issue 5. Retrieved on 2009-01-20
  17. 1 2 3 "'Stunt Race FX'". NinDB. Retrieved 2009-12-27. External link in |work= (help)
  18. "Square Enix Music Online::Wild Trax ~ Rare Tracks For Driving::Album Information". Square Enix Music Online. Retrieved 2008-06-21.

External links

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