Strike Gunner S.T.G

Strike Gunner S.T.G

Arcade flyer
Developer(s) Athena
Publisher(s) Arcade: Tecmo
SNES: Athena (JP), NTVIC (NA), Activision (EU)
Designer(s) Naoki Morishima
Aka Ishibashi
Tsutomu Tabata
Composer(s) Shotaro Sasaki
Aka Ishibashi
Platform(s) Arcade
SNES
Release date(s)

Arcade: 1991
SNES:

  • JP March 27, 1992
  • NA October 15, 1992
  • EU November 1992
Genre(s) Shoot 'em up
Mode(s) Single-player
Multiplayer

Strike Gunner S.T.G (エス・ティー・ジー) is a vertical scrolling shoot 'em up video game originally released on the arcades in 1991 by Tecmo, and then later ported for the Super Nintendo. The Super NES version is known in Europe as Super Strike Gunner and was published by Activision.

The player takes control of a high-tech jet, the "Strike Gunner" of the title, and faces wave after wave of enemies, ranging from helicopters, jets, tanks and airships, among others.

Plot

According to the instruction manual:

"In the last years of the 20th century, the nations of the world have united to dismantle their massive arsenals of nuclear doom. With the promise of permanent world peace finally at hand, only a madman would still harbor dreams of world domination. Such a madman is the dictator of Sovinia, a small but cunning rebel nation.

"In his insane lust for power, he has joined forces with a huge, hostile war force from beyond this planet, armed with weapons more powerful than anything ever seen before by man. The Allied Countries of Earth try to resist, but without nuclear weapons, their efforts are futile. By 2008, most of the planet lies in ruins; then, in an ironic twist of treachery, the alien forces turn against their ally, and set out to complete their conquest and colonisation of Earth

"Now, with the survival of the human race at stake, the allied countries join forces with the rebel dictatorship in a last-ditch effort to drive out the invaders. At their secret fortress deep in the Amazon Jungle, the greatest scientists of Earth carefully analyze the alien weaponry, and develop the weapon to end all weapons: Strike Gunner. With time running out, and few resources remaining, only two can be built; but those two can combine at will into one superfighter of astonishing power. With an awesome arsenal of offensive and defensive devices at your command, and your own unmatched courage and skill as a fighter pilot, the Earth may yet be saved!"

Gameplay

General information

The player goes through various levels and stages, usually based around certain environmental elements such as snow or desert and faces numerous types of enemies. The levels feature wave after wave of normal enemies ranging from helicopters to Gun turrets that usually only require one or two hits to destroy. At various points in each level, the player faces a boss vehicle, such as a giant airship or an enormous desert tank. At certain points, a stealth bomber (or in later levels, a space shuttle or capsule) will appear to airdrop the player laser power-ups, recharge special weapons, or give a speed boost.

Using the Strike Gunner, the player is armed with a dual red laser weapon that can be upgraded several times to a more powerful blue laser. In addition to this weapon, the player chooses a second, more powerful "special weapon" with a limited charge before they begin the mission. There are 15 advanced weapons (10 in the arcade version) to pick from such as the devastating MegaBeam Cannon or AntiAir Mines (see below for a complete list). This allows for a strategic approach to the game because certain weapons are more effective on certain missions. The "special weapon" has various limitations, depending on which one is being used; for example, the MegaBeam Cannon is extremely powerful, but only lasts less five seconds and can only be used once per charge.

The game supports two players as well, with two Strike Gunners (Player 1 is Mark McKenzie, red and Player 2 is Jane Sinclair, blue) facing the same missions as single player. This adds another layer of strategy to the game because each player can choose their own "special weapons" and utilize a deadly combination of timed special attacks. Players can link their aircraft in two different ways by pressing the X or Y button.

Special weapons

The Special Weapon select screen (SNES version)

All 15 special weapons are available to the player at the start of the game. After each stage, the special weapon used in that stage is removed from the list for the rest of the game. The player has ten seconds to choose the weapon he wishes to use; if no selection is made the first remaining weapon on the list is selected automatically. Most of the weapons are self-explanatory:

Port differences

Strike Gunner was ported from the arcades to the Super Nintendo/Famicom, although there were a few differences that resulted in the process:

The U.S.release of the Electronic Arts Strike Gunner STG NES package was illustrated in 1992 by Marc Ericksen.

Reception

Most of the criticism was based on the poor, unvaried graphics, and the gameplay being repetitive, and dull.[1]

Reception
Aggregate score
AggregatorScore
GameRankings4 / 10 [2]
Review scores
PublicationScore
1UP.comA [3]
Nintendo Power3.2 / 5
Super Play66% [1]

References

  1. 1 2 Super Play Magazine Sept 93'.
  2. "Gamespot.com". Retrieved 2008-07-28.
  3. "1UP.com". Retrieved 2008-07-28.

External links

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