Streets of Rage

This article is about the video game. For the series, see Streets of Rage (series). For the unrelated film, see Streets of Rage (film).
Streets of Rage
Streets of Rage cover art
Developer(s) Sega
Publisher(s) Sega
Director(s) Noriyoshi Ohba
Designer(s) Noriyoshi Ohba
Hiroaki Chino
Programmer(s) Hiroshi Momota
Composer(s) Yuzo Koshiro
Series Streets of Rage
Platform(s) Mega Drive, Sega CD, Sega Game Gear, Sega Master System, MegaPlay, Virtual Console, iOS, Microsoft Windows, Xbox 360, Xbox Live Arcade, Nintendo 3DS, PlayStation 3
Release date(s)

Mega Drive/Sega Genesis

  • JP August 2, 1991
  • EU August 1991
  • NA September 1991

Game Gear

  • JP November 27, 1992
  • NA December 1992
  • EU 1992

Sega Master System

Wii Virtual Console

  • NA February 19, 2007
  • JP February 27, 2007
  • EU March 2, 2007

iOS Devices

  • NA September 14, 2009

Microsoft Windows

  • NA January 26, 2011

Nintendo 3DS
3D Classics

  • JP August 21, 2013
  • NA December 19, 2013
  • EU December 19, 2013
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer

Streets of Rage (ベア・ナックル 怒りの鉄拳 Bea Nakkuru: Ikari no Tekken, "Bare Knuckle: Furious Iron Fist") is a side-scrolling beat 'em up video game released by Sega in 1991 for Sega Genesis. It is the first installment of the Bare Knuckle/Streets of Rage series which was followed by Streets of Rage 2 and Streets of Rage 3. The game was converted to Sega's Game Gear, Sega CD and Master System. In 2007, the game was released for the Wii's Virtual Console in North America and Europe, and in 2009 it was released for the iOS via the App Store. It was again made available as part of Sonic's Ultimate Genesis Collection in 2009 on both the PlayStation 3 and Xbox 360 consoles.

Gameplay

The three characters

Like in the game Golden Axe which was released two years prior by Sega, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. The player must defeat each opponent to progress through eight locations, known as rounds. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have life gauges. As in contemporary games Double Dragon and Final Fight, the player can pick up weapons, which include knives, bottles, and drainpipes. In Streets of Rage, the special attack has assistance from a police car, which enters the screen from the left and fires explosives, taking health from all enemies. The player is given one special attack per life or per level and power-ups shaped like police cars supply another. In round 8, the special attack can't be used.

There are three playable characters in the game:

  1. Adam Hunter possesses high power and jump ability, but slow movement.
  2. Axel Stone is high-powered and moves quickly, but has poor jump ability.
  3. Blaze Fielding moves faster than the others and has good jump ability, but is the weakest character.

Plot

The once peaceful city has been taken over by a criminal syndicate, including factions of the police. Mass violence is now common and no one is safe. Adam Hunter (an accomplished boxer), Axel Stone (skilled martial artist) and Blaze Fielding (judo expert) are young ex-police officers who have quit the force to fight back against the syndicate.

Depending on whether the game is played as one-player or a two-player co-op, and whether the player accepts or rejects Mr. X's offer to join his henchmen, there is a possibility for an alternate ending where the player becomes the new head of the crime syndicate.

Releases

Ports

8-Bit Versions
Port Release Features
Sega Game Gear
  • JP November 27, 1992
  • NA December 1992
  • EU 1992
  • Adam is omitted.
  • 5 rounds in the game.
  • 2-player feature via cable link.
Sega Master System
  • Cut-down music and introduction
  • 2-player feature unavailable
  • Unique boss on Round 6
  • Only 2 enemy characters can appear on-screen
16-Bit Versions
Arcade (Mega Tech / Mega Play) 1991
  • Played for time, not credits
Wii
  • NA February 19, 2007
  • JP February 27, 2007
  • EU March 2, 2007
iOS
  • NA September 14, 2009
  • 2-player feature unavailable
Microsoft Windows
  • NA January 26, 2011
3DS
  • NA December 19, 2013
  • JP August 21, 2013
  • EU December 19, 2013
  • 3D effect
  • One hit kill mode
  • Bare Knuckle (Japanese version) mode
  • CRT TV mode
  • Restore Points

Collections

A signature title and franchise for Sega during the Mega Drive era, the title was collected often.

Reception

Reception
Review scores
PublicationScore
AllGame[2]
MegaTech92%[3]
WizardB[4]

MegaTech magazine said it had "excellent sprites, backdrops and brilliant music. Add in great gameplay and simultaneous two-player action and you've got an essential buy." Mega placed the game at Number 6 in its Top Mega Drive Games of All Time.[5]

Reviewing the game's appearance in Sega Arcade Classics for the Sega CD, Glenn Rubenstein said it "still holds up well."[4]

Legacy

Streets of Rage was followed by two sequels, Streets of Rage 2 and Streets of Rage 3. There were plans for two further sequels, one of which was developed by Core Design for the Sega Saturn, but Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats; the game was eventually released as Fighting Force.

Comics

Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early 1990s (along with several other adaptations of popular Sega franchises). The first two of these was written by Mark Millar, who has since become popular writing The Authority for Wildstorm and Ultimate X-Men and The Ultimates for Marvel, while the third (along with a Poster Mag story) was written by Nigel Kitching. Peter Richardson produced the artwork for all nineteen episodes. These three stories are based on Streets of Rage 2 and do not feature Adam.

The first story, entitled simply Streets of Rage, appeared in STC #7–12 and involved Axel, Blaze, and Max quitting the highly corrupt police force to do more good as vigilantes, taking down Max's ex-partner, the crime lord and martial artist Hawk.

The next serial, Skates' Story, appeared in STC #25–30 and introduced Skates, delinquent stepson of Murphy, a friend of Axel and his team and one of the few honest cops left on the force, who was unwillingly drawn into joining Axel's group after his parents were killed by Mr X.

A special one-off story, called The Facts of Life, appeared in "Sonic the Poster Mag" #7 and involved the heroes causing a racket by fighting one of the many street gangs in a sleeping neighborhood. The police arrive and arrest the thugs, as well as take the heroes to a junkyard for execution. Along the way, Axel explains why he, Blaze, and Max quit the force to a young rookie officer. At the junkyard, just as the officers are about to shoot Max, the rookie officer unlocks Blaze's handcuffs, who proceeds to beat the stuffing out of the cops, with Axel, Skates, and Max following shortly. After the dust clears, the rookie officer says that he's seen the true colors of the police force and requests that Axel hit him. Axel does so until Blaze tells him to stop, and they and Max and Skates leave as dawn breaks.

The third and final serial, called The Only Game In Town, appeared in STC #41–46 and involved the Syndicate unleashing an army of street gangs on our heroes, with the event turned into a gambling event as Mr. X opened a book based on whether or not the heroes would reach the river without being killed first. This ploy was played against the villain when Blaze bet $20,000 on her team's survival at odds of a thousand to one. This third story was notable for revealing that, for his failure, the old Mr. X had been the victim of a "swimming accident" and had been replaced with a new one by the Syndicate at story's end. Like many non-Sonic stories in this magazine, the story had a cliff-hanger ending, with the new Mr. X promising that he would "recoup his losses" and kill the heroes.

Soundtrack

Streets of Rage – "Attack of the Barbarian" (1991)
Sample of "Attack of the Barbarian" demonstrating elements of chiptune, techno and house music.

Streets of Rage – "The Last Soul" (1991)
Sample of the final stage theme "The Last Soul" from the game's soundtrack.

Problems playing these files? See media help.

The game's chiptune soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.

When the first game's development began in 1990, Koshiro was influenced by electronic dance music, specifically house, techno, and rave, and wanted to be the among the first to introduce those sounds in video games. The soundtrack shows the influence of contemporary R&B and hip hop music. Koshiro said "the most important element in recreating club music sounds for the games was to emulate the timbre and percussion sounds of Roland's rhythm machines" (the most famous models being the TR-606, TR-707, TR-808, and TR-909), stating that "it wouldn't be an exaggeration to say that that sound defined the genre."[6]

Animated

Sega has formed the production company Stories International and teamed up with Evan Cholfin for film and TV projects based on its games, with Streets of Rage as an animated project.[7][8]

References

  1. Yin-Poole, Wesley (May 29, 2012). "Streets of Rage, Golden Axe collections hit Xbox Live Arcade tomorrow". Eurogamer. Retrieved November 26, 2012.
  2. Weiss, Brett Alan. "Streets of Rage – Overview – allgame". Allgame. Retrieved July 29, 2014.
  3. MegaTech rating, EMAP, issue 5, May 1992
  4. 1 2 Rubenstein, Glenn (January 1993). "At the Controls". Wizard (Wizard Entertainment) (17): 21–24.
  5. Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  6. Yuzo Koshiro (June 27, 2012). "Liner Notes". Streets of Rage Original Soundtrack. Ben Schweitzer (trans.). Wave Master, Square Enix Music Online. Retrieved 28 August 2012.
  7. Marc Graser (December 11, 2014). "Sega Taps Evan Cholfin to Adapt its Videogames for Films, TV, Digital Platforms (EXCLUSIVE)". Variety. Retrieved December 11, 2014.
  8. H.Shaw-Williams (November 30, 2014). "Sega Developing Classic Video Games as Movies and TV Shows". Screenrant. Retrieved April 30, 2015.

External links

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