Stay Puft Marshmallow Man

Stay Puft Marshmallow Man
First appearance Ghostbusters (1984)
Last appearance Ghostbusters (2016)
Created by Dan Aykroyd (original concept)
Bill Bryan (design)
Portrayed by Bill Bryan (body suit actor)
John Stocker (voice actor)
Frank Welker (voice actor)
Warwick Davis (motion capture)

The Stay Puft Marshmallow Man is a fictional character from the Ghostbusters franchise, which sometimes appears as a giant, lumbering paranormal monster. It first appears in the film Ghostbusters (1984) as a picture logo on a prop package of marshmallows in Dana Barrett's apartment, on a graffiti advertisement on the building next to the Ghostbusters' HQ, and then in the climax of the film as the physical manifestation of the Sumerian demon Gozer. Subsequently, it has been incorporated into many other Ghostbusters media, including the animated series The Real Ghostbusters, comic books, a stage show, and video games. In the Ghostbusters Universe, it is the mascot of the fictional Stay Puft Marshmallow Corporation (much like Michelin's Bibendum (aka "Michelin Man") and the Pillsbury Doughboy (both of which it resembles). Within the universe, it is also the subject of a Marshmallow Man cartoon series.[1] Along with the Ghostbusters logo, the image of the Stay Puft Marshmallow Man has become one of the most recognizable emblems of the franchise.

Appearance and character

Stay Puft is a large white humanoid figure made of conjoined marshmallows. He wears a white sailor hat with a red ribbon attached on top, and a blue hatband. Around his neck is a blue traditional sailor's collar and a red neckerchief.

After images of him are seen on a billboard and a bag of the marshmallows earlier in the film, he is then seen in the climax of Ghostbusters as one of two physical bodies of Gozer, a god who is defeated when Stay Puft is destroyed. Stay Puft's exact to-scale height in the movie is 112.5 feet tall,[2] while his height in the novelization of the movie is given at 100 feet.

He is then recreated and subsequently captured a number of different times by the Ghostbusters. Although mean and destructive at first, he later befriends Slimer and the Ghostbusters in the animated series The Real Ghostbusters, and helps them out with various problems.

Concept and first appearance in movie

Dan Aykroyd conceived of the Stay Puft Marshmallow Man for his initial script for Ghostbusters the movie. He created the character to show that "it seems harmless and puff and cute—but given the right circumstances, everything can be turned back and become evil".[3][4] Stay Puft was only one of many large-scale monsters in this early draft of the script, but after Akroyd worked with co-writer Harold Ramis and director Ivan Reitman, the team scaled back the intended sequence until only Stay Puft remained out of the original large-scale monsters. The likeness of Stay Puft was inspired by Peter O'Boyle, a security guard at Columbia Pictures whom Reitman met while filming his previous movie, Spacehunter: Adventures in the Forbidden Zone (1983). According to Sam Delaney of The Guardian, "Stay Puft's familiar mascot combined elements of real-life brand ambassadors the Pillsbury Doughboy and Bibendum (a.k.a., the Michelin tire man)."[5]

Stay Puft is seen only briefly in the movie. He is "conjured up"[6] as a new form for the Sumerian god Gozer, who previously arrives atop an apartment building at 55 Central Park West in New York City in the form of an androgynous woman with metallic skin and eyes. After a quick battle with the Ghostbusters she vanishes, and then as a disembodied voice Gozer tells the Ghostbusters that the next thing they think of will be the form it will assume to destroy their world. Ray Stantz (Aykroyd) instead makes the decision to think of this marshmallow mascot when the Ghostbusters are given a choice as to which physical form Gozer will conquer the world in. As he explains, "It just popped in there", and that he "tried to think of the most harmless thing", describing Mr. Stay Puft as "something that could never possibly destroy us". Moments later, a giant Stay Puft Marshmallow Man is seen walking towards the apartment building. The Ghostbusters shoot at Stay Puft with their proton packs, setting him on fire, but do not succeed in stopping his advance. They then get the idea of shooting at the portal through which the god emerged, by crossing the streams of all four of their packs. The plan triggers an explosion that destroys the gate and Stay Puft, reducing the latter into molten marshmallow cream that rains down onto the roof of the skyscraper and bystanders on the street below.

Special effects

The character as seen in the movie was created by Bill Bryan using miniatures, optical compositing, and Bryan himself in a latex suit.[7] The suit was made of two layers, an outer flammable layer and inner fire-proof layer.[8] Some of the finished movie's most noticeable errors appear in the Stay Puft scenes: He is seen with and without his bow tie, while in other scenes the optical rendering was so poor that he passes through a church rather than crushing it.[9]

Reinterpretation of movie events

Games

Stage productions

Post-movie appearances

Outside of appearances in the television series, Stay Puft (seen here menacing the Ghostbusters and Slimer) appeared in numerous issues of the various Ghostbusters comicbook series as well. From The Real Ghostbusters #138. Published by Marvel UK.

Following the original film, the television series The Real Ghostbusters brought Stay Puft back; in fact Joe Medjuck, the executive producer of the show, states that Stay Puft was in the first script they received from Dan Aykroyd on the series.[14] In the episode titled, "Mr. Sandman, Dream Me a Dream", a spectral Sandman creates versions of anything which a person is dreaming of – in this way a new version of Stay Puft is created – however, whatever is created disappears when the person awakens. In the episode "Dedcon 1", Stay Puft appears as a guest of honor at a ghost convention. After another episode, "Cry Uncle", he is accidentally freed from the Ghostbusters' containment system and later recaptured. He reappears in episode 65, "The Revenge of Murray the Mantis", where he is "released" from the Ghostbusters' containment unit to help defeat a giant mantis too powerful for the Ghostbusters to fight on their own. Stay Puft is controlled with the help of Slimer (a green blob-like creature). After defeating the Mantis, Stay Puft floats behind the Ghostbusters in a parade. He later helps them again in the episode "Sticky Business" number 85, when the president of the Stay Puft Marshmallow Company asks the Ghostbusters if he can use their large Stay Puft in a television commercial. Once again Slimer goes into the containment unit to bring Stay Puft out. An episode explains that Egon took a sample of the marshmallow ectoplasm and positively charged it, thus creating a friendly version of the Stay Puft Marshmallow Man that would assist the Ghostbusters when needed. When questioned by a policeman in the series about the abrupt personality change, Peter replied that Stay Puft was "all better now". The character was voiced by John Stocker, and later by Frank Welker in this series.

Set two years after the events in the film Ghostbusters II (1989), the Atari game Ghostbusters: The Video Game (2009) brings back the Stay Puft Marshmallow Man to ravage Times Square while searching for Dr. Ilyssa Selwyn. Stay-Puft has the ability to spawn tiny marshmallow monsters which do his bidding. Peter, Ray, and a new rookie escort Dr. Selwyn to the roof of a tall building. In pursuit, Stay Puft climbs the side of the building while Egon at street level preparing a large trap. The rookie burns Stay Puft's face with "Boson Darts" from an upgraded proton pack, causing Stay Puft to fall to street level, where he exploded upon impact, scattering his marshmallow body all over Times Square and his hat, which hangs from one of the neighboring buildings. Towards the game's climax, the characters realize that Gozer assumed the form of Stay Puft again because he can only have one destructor form for each dimension he enters; he was locked into the form of the Marshmallow Man when summoned back to the Earthly plane. This causes Ray to admit he didn't pick such a bad destructor after all.[15] In the realistic version, the player can listen to one of the in-game answering machine messages from an upset member of the fictional company that owns the Stay Puft Marshmallow brand (voiced by Chuck Huber), who is unhappy with the recent Gozer/Stay Puft attack believing it was a publicity stunt by the Ghostbusters. A Stay Puft Figurine appears as one of the collectible paranormal objects found in the game; it is found in the kitchen area of the Sedgewick Hotel and, after being collected, will appear in the Ghostbuster Firehouse's bunkhouse.

Merchandise, models and toys

Stay Puft is not only part of the original 1986[16] Kenner toy line of Ghostbusters merchandise; he has been included in such others as well, such as:

Further reading

References

  1. "Episode 90: Interview with the executive producer of Ghostbusters: The Video Game, Brendon Goss, where he talks about the game and the "Stay Puft Marshmallow Man" cartoon within the Ghostbusters Universe". Gameweasel.com.
  2. "– In the 15th Anniversary Edition''Ghostbusters'' DVD interview with the SFX team, Mark Stetson (the model shop supervisor for the film) states that the Stay Puft Marshmallow Man is exactly one hundred and twelve and a half feet tall". Theraffon.net. Retrieved 2012-06-09.
  3. Goldberg, Jonah (February 3, 2003). "Incredible, Unstoppable Titan of Terror!". National Review. Retrieved August 13, 2007.
  4. Akroyd, Dan. "Commentary". Ghostbusters: Special Edition DVD.
  5. Delaney, Sam (July 26, 2007). "Brand designs". The Guardian (London). Retrieved August 13, 2007.
  6. Richard Mueller, author of "Ghostbusters, The Supernatural; Spectacular, page 240, Tor Edition
  7. Vince Lambolito (3 February 2003). "Our Top 20 FX Suits!". Cardboard Monocle. Archived from the original on 16 July 2007. Retrieved 13 August 2007.
  8. Hutchison, David (October 1984). "The Haunting Special Effects of Ghostbusters". Starlog (87).
  9. "Commentary". Ghostbusters DVD (15th Anniversary ed.).
  10. Sandler, Corey & Badgett, Tom. "Chapter 5: NES Golden Oldies (Ghostbusters section)".
  11. Sega Genesis. Ghostbusters. Sega. ASIN B000035XJB.
  12. DeMaria, Rusel & Meston, Zach. Chapter 5, Ghostbusters (High-Rise Building section).
  13. "Video archive footage of "Ghostbusters Spooktacular" stage show". Theuniversalevolution.com. 1992-03-12. Retrieved 2012-06-09.
  14. The Real Ghostbusters Complete Collection (Interview). Fairfax, Virginia: Direct Holdings Americas, CPT Holdings. 2008. 80083-Z.
  15. Ghostbusters: The Video Game Official Guide Book (Prima Games, Xbox 360, PlayStation 3, PC version ed.).
  16. "History of Kenner toys in a year by year description of toy series". Web.archive.org. 2005-03-09. Retrieved 2012-06-09.
  17. Losonsky, Terry and Joyce. McDonald's Happy Meal Toys in the U.S.A.
  18. Chuck Terceira (16 October 2009). "Your Ghostbuster Minimate Collection Isn’t Complete Without…". ArtAsylum.com. Retrieved 16 October 2009.
  19. Chuck Terceira (15 September 2009). "Stay Puft is So Misunderstood!". ArtAsylum.com. Retrieved 15 September 2009.
  20. Chuck Terceira (31 July 2010). "Aww, Stay Puft is so cuuuuuuute….wha the? OMG! He’s on FIRE!". ArtAsylum.com. Retrieved 31 July 2010.
  21. "Stay Puft Marshmallows Website". staypuftmarshmallows.com.
  22. "Mattel Set to Launch Collectible Line for Classic Comedy Blockbuster "Ghostbusters" - Mattel". ToyNewsI.com. Retrieved 2012-06-09.
  23. Joe Moore (18 July 2011). "Full List Of All Mattel San Diego Comic-Con 2011 Exclusives". ToyArk.com. Retrieved 18 July 2011.
  24. "Rubie's Costume Co. Page for SPMM Costume". Retrieved 2 November 2011.
  25. Julius Marx (18 July 2011). "Ghostbusters Stay-Puft Statue Coming in July; Statue of Liberty in October". Action Figure Insider.com. Retrieved 18 July 2011.
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