Star Ocean (video game)

Star Ocean

Super Famicom cover art
Developer(s) tri-Ace
TOSE (PSP)
Publisher(s) Enix
Square Enix (PSP)
Writer(s) Yoshiharu Gotanda
Composer(s) Motoi Sakuraba
Series Star Ocean
Platform(s) Super Famicom, PlayStation Portable
Release date(s)

Super Famicom

  • JP July 19, 1996

PlayStation Portable

Genre(s) Action role-playing
Mode(s) Single-player

Star Ocean (スターオーシャン Sutā Ōshan) is a Japanese action role-playing video game and the first game in the Star Ocean series. It was the first game developed by the newly formed tri-Ace company for the Super Famicom video game console, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game was ahead of its time in many respects. It required a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the aging Super Nintendo system. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.

The game was published and released by Enix in 1996 in Japan, but was never released outside Japan in this form, due to Enix closing its American branch shortly before the game was finished, and Nintendo's focus on supporting the then-upcoming Nintendo 64 video game console. However, the game was later remade for the PlayStation Portable under the title Star Ocean: First Departure (スターオーシャン1 ファースト ディパーチャー Sutā Ōshan 1 Fāsuto Dipāchā), and released in English-speaking regions in North America, Europe, and Australia in October, 2008.

Gameplay

Star Ocean is a role-playing video game that is played from a top-down perspective. The player navigates a character throughout the game world, exploring areas and interacting with non-player characters.[3] In progressing through the game, the player is able to recruit up to eight additional characters to travel alongside the protagonist; some recruitments happen automatically, while others only happen depending on the previous actions and options taken by the player.[4] Though only 8 characters can be recruited in a playthrough, ten characters are available to be recruited, meaning that not all characters can be recruited in one playthrough of the game.[4] Most of the game occurs in towns and dungeons, and unlike many RPGs, the game lacks a world map that connects various locations, instead having the character follow paths from one place to the next.

Battle

One of battles at one of Roak's towns, Kratus

Within the game's dungeons and paths, when the player directs the character, random battles occur. Unlike games in the Final Fantasy or Dragon Quest series, the battles are not turn based, but play out in real time. However, unlike games such as The Legend of Zelda or Kingdom Hearts, the characters actions aren't directly controlled, but rather, actions are chosen, and the character does them.[3] Similarly, in battles, the character isn't directly moved around the screen, but instead an enemy or location is selected, and the character automatically moves to it.[5] The battles play out similarly to those in Tales of Phantasia, but instead of switching to a side scrolling side view as in that game, in Star Ocean, the top-down viewpoint is retained.

Up to four characters can participate in battles, but the player is only able to control one character at a time, leaving the others to be controlled by the computer's artificial intelligence.[4] The player can switch which character is being controlled in battle. All characters have a standard "attack" option, in which the character's equipped item is used to attack whichever enemy the player has locked on to.[4] Additionally, special techniques called Symbology can be used as well, which have the potential to deal more damage, but cost MP (Mental Points), of which each character has a finite amount.[4] Two types of special techniques exist: long range ones that can only be executed at a distance from the target, and short range ones, which must be used at melee range. Experience points are accumulated upon successfully completing a battle, which contributes to leveling up the characters, so they become stronger.

Customization

Special Points (abbreviated "SP" in game) are also rewarded from battles, and are used to customize the character's abilities.[6] For instance, allotting SP to the cooking ability grants or improves a given character's ability to make consumable foods out of raw materials in order to heal characters from damage taken in battles.[6] Item creation can allow for characters to be able to create weapons and equipment that are stronger than those available to be bought in stores and towns.[6]

Affection system

Star Ocean has a game mechanic called "Private Actions" that plays a role in character development. While entirely optional, they often reveal additional backstory of particular characters or have other varying effects on gameplay.[3] Upon arriving in a town, the player can opt to have all the characters in the party to temporarily split up and go their separate ways within the limitations of the town.[7] The player retains control of just Ratix, and is able to look for the other characters. Upon finding other party members, various events may happen; sometimes only small talk results, other times, larger events happen, that may even require a choice to be made by the player. Depending on the results, this can cause characters to either gain or lose "affinity" toward other characters in the party.[7]

Character's affinity towards one another can have effects on the rest of the game. In battle, if a character has a high affinity for another character who had fallen unconscious, the remaining one may have a "rage" reaction, causing increased attack power until that ally is revived. For example, if Ratix has a high affinity toward Millie, then if Millie falls in battle, Ratix will become angry, until either Millie is revived or the battle ends. Affinity also affect which character's endings you see. While the game's overarching plot always largely ends the same, various parts of the ending are changed, added, or left out, depending on characters' affinity at the end of the game.

Synopsis

Plot

The game starts off in a small town of Kratus on the under-developed planet of Roak.[7] There, a few of the local Fellpool (cat-like people) youth, Roddick, Millie, and Dorne, are part of the village's local "Defense Force", who defend the village from minor threats such as thieves and robbers.[7] However, one day, a neighboring town, Coule, starts contracting a terrible disease that turns people into stone.[7] The town healer, Millie's father, contracts the disease while trying to get rid of it, leading the group to search Mt. Metorx for a herb that is rumored to cure any sickness.[7] Dorne unintentionally contracts the disease as well after touching an infected pigeon.[6]

When they reach the summit, they are confronted by Ronyx J. Kenny and Ilia Silvestri, two crew members of the Earth Federation (Terran Alliance in the PSP remake) starship Calnus.[6] They inform them that the disease was sent to the planet by a foreign race called the Lezonians, whom the Earth Federation been at war with. Roddick and Millie go with them on their spacecraft to help them find a cure. They learn that Fellpool blood could be used to process a special, invisible material which could give them a massive advantage in the war. Upon coming in contact with Lezonians, they reveal that they were being forced into war by a shadowy, powerful third party with a disgust for the Federation.

Before Dorne fully succumbs to the disease, they do tests on him to figure out a cure. They determined that the only possible way to fight it would be to make a vaccine that uses the original source of the disease. While the origin of the virus is tracked back to being on Roak itself, it is from Asmodeus, the King of the Demon World, who had been killed 300 years prior to the spread of the disease. Ronyx talks the group into using a Time Gate on the Planey Styx to go back 300 years into the past to track down Asmodeus back when he was still alive.[6] While this works, Ilia trips while approaching the gate. As such, Ilia and Roddick have a delay from when they enter the time gate, and after the trip through time, they find themselves separated from Ronyx and Millie. The two groups work towards locating each other, and Asmodeus, in efforts to heal their family members and stop the war.

Characters

Development

In 1994, video game developers Wolf Team signed a deal with publisher Namco to release the game that would be Tales of Phantasia, which was later released in 1995 in Japan for the Super Nintendo.[11] However, the development cycle for this game was plagued with creative disputes between the developers and publisher, leading to much of the development team leaving to form a new company, which would become tri-Ace, which explains some of the common themes between the games, such as the similar battle systems.[3] The two games also stretched the power of the Super Nintendo to its limits, with a total of 48 megabits of data.[4][12] Additionally, Star Ocean was also one of two games that used a special S-DD1 chip to aid in compression of almost all graphics and map data, meaning that it effectively stored even more data than Tales of Phantasia.[12] The game also featured special technology that allowed for the compression of sound, allowing for voice clips for characters when in battles, another trait that was both very rare for a Super Nintendo game, and shared with Tales of Phantasia.[3] Different voice clips would be played depending on the scenario; if the characters were confronted by weak enemies, they may say something more confident, where as if confronted by strong enemies, they may say something more fearful or frantic.[4]

The game was released on July 19, 1996.[13] Despite appearing in North American video game magazine Nintendo Power in 1996, the Super Nintendo game was never officially released anywhere outside Japan.[4] Enix America ceased to publish games in North America by the end of 1995[14] due to poor sales,[15] and Nintendo had already passed on publishing Tales of Phantasia a year prior, instead choosing to focus on the then-upcoming Nintendo 64 video game console. However, the game was unofficially translated into English by DeJap Translations, who created a patch that made the game fully playable in English via emulation.[3] The game wouldn't be officially available in English until 12 years later, when the game was remade for the PlayStation Portable as Star Ocean: First Departure in 2008.[16]

First Departure

Star Ocean: First Departure is an enhanced remake[17] of the original Star Ocean, developed by TOSE.[18][19] The first details of the game were revealed at the "Star Ocean Special Stage" during the Square Enix Party 2007, alongside those of Star Ocean: The Second Story. Yoshinori Yamagishi, producer of the series, stated that he wants the remakes to feel as though they're completely new games.[20] The game was released in Japan on December 27, 2007, and was released in North America and Europe on October 21, 2008 and October 24, 2008 respectively; making it the first time that the original Star Ocean was officially released outside Japan.[1] The English localization was handled by Nanica, Inc., with voice-over production services provided by Epcar Entertainment, Inc. Recordings were made at the Oracle Post studios in Burbank, CA.

First Departure uses a slightly altered version of the engine used for Star Ocean: The Second Story with similar features, including prerendered backgrounds and 3D battle fields. Production I.G provided new artwork and animated cutscenes for the game. New playable characters have been added as well. There are new voice actors and extensive amounts of new, fully voiced dialogue.[20] Some music from Star Ocean: The Second Story, such as that of the bonus dungeon and riding a bunny on the world map, are played during similar scenes in the remake. It also features a theme song: "Heart" by the Japanese group Asunaro.

A limited edition called the Star Ocean: First Departure Eternal Edition was released exclusively in Japan alongside the standard version. It features alternate box art and was bundled with a Star Ocean-themed PSP-2000 handheld and carrying pouch.[21]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(SNES) 93%[22]
(PSP) 76.94%[23]
Metacritic(PSP) 74/100[24]
Review scores
PublicationScore
1UP.com(PSP) B+[25]
Famitsu(PSP) 31/40[26]
Game Informer(PSP) 7/10[27]
GameSpot(PSP) 6/10[28]
GameSpy(PSP) [29]
IGN(PSP) 7.4/10[16]
Nintendo Life(SNES) 9/10[3]

The original Super Famicom release of Star Ocean sold approximately 235,000 copies in Japan, of which just over 175,000 copies were sold during 1996.[30][31] In a 2009 retro review, NintendoLife praised the game's technical aspects calling it "one of the best-looking Super Nintendo games ever created" and that the soundtrack "never ceases to amaze".[3] It maintains a 93% average rating from aggregate review website GameRankings.[22]

Star Ocean: First Departure on the PlayStation Portable sold 115,280 copies in its debut week in Japan,[32] with lifetime sales of approximately 204,996 copies in the region.[33][34] It received a 31 out of 40 total score from Japanese magazine Weekly Famitsu, based on individual scores of 8, 7, 8, and 8, earning it the publication's Silver Award.[26] While the editors thought the title's animation and characters were well done and the story was "charming" they lamented that players could only save their progress at certain points such as the world map, which they also felt too large and had a limited field of view.[35]

The English version of First Departure received mixed to average reviews, earning a 76% rating on GameRankings[23] and a 74 out of 100 average from Metacritic.[24] Many reviewers felt that despite the updated graphics and sound, the game still felt less refined than more modern role-playing games. IGN found the game to have a "bland, awkwardly-told narrative" with "weak characters", but that it would appeal to fans of older games, stating "If you can look at First Departure and understand that it's based on a very old title, you'll likely be able to overlook the problems and get a fair amount of satisfaction".[16] GameSpot also stated that the title had "limited appeal" in addition to providing little challenge.[28] Andrew Fitch of 1UP.com, however, called First Departure an "overlooked classic" with "ridiculously engrossing crafting minutiae" and numerous character party combinations that increase its replay value.[25] Gamespy would additionally declare that "Despite a couple of minor hitches, Star Ocean: First Departure is one of the best remakes Square Enix has brought to portable consoles."[29]

References

  1. 1 2 "From CHRONO TRIGGER to THE LAST REMNANT: Square Enix Rolls Out an Exciting E3 2008 Lineup of New Epics and Fan Favorites" (Press release). Square Enix. 2008-07-09. Retrieved 2015-09-05.
  2. 1 2 Justin (October 3, 2008). "STAR OCEAN: FIRST DEPARTURE RELEASE DATE ANNOUNCEMENT". Gamer Investments. Retrieved September 12, 2015.
  3. 1 2 3 4 5 6 7 8 Dillard, Corbie (April 4, 2009). "Star Ocean (Super Nintendo) Review". NintendoLife. Retrieved July 6, 2012.
  4. 1 2 3 4 5 6 7 8 "Star Ocean". Nintendo Power. Epic Center. No. 86 (Nintendo of America). July 1996. pp. 60–61.
  5. Rolando (2008-01-25). "Going Beyond in Star Ocean: The First Departure". Siliconera. Retrieved 2012-07-06.
  6. 1 2 3 4 5 6 Ouden, Andriaan den. "Staff Review > Star Ocean: First Departure". RPGamer. Retrieved July 6, 2012.
  7. 1 2 3 4 5 6 Jenni (October 29, 2008). "Starting The Superb Star Ocean: First Departure". Siliconera. Retrieved July 6, 2012.
  8. 1 2 3 4 5 6 7 8 9 10 11 12 13 "Behind The Voice Actors - Star Ocean: First Departure". Behind the Voice Actors. Retrieved September 1, 2015.
  9. 1 2 3 4 5 6 7 8 9 10 "Behind The Voice Actors - Star Ocean". Behind the Voice Actors. Retrieved September 1, 2015.
  10. Jenni (February 16, 2009). "Who Is Star Ocean's Welch Vineyard?". Siliconera. Retrieved July 6, 2012.
  11. Bozon, Mark (February 21, 2006). "Tales of Phantasia - Game Boy Advance Preview". IGN. Retrieved July 6, 2012.
  12. 1 2 "Games That Pushed The Limits of the Super Nintendo (SNES)". Racketboy.com. February 8, 2011. Retrieved July 6, 2012.
  13. "Sales Record - tri-Ace Corporation". Tri-ace.co.jp. Retrieved 2012-07-06.
  14. "Enix on a Quest". Nintendo Power. Epic Center. No. 80 (Nintendo of America). January 1996. p. 58.
  15. "Enix Corp.". Japan-U.S. Business Report. November 1, 1999. Retrieved February 10, 2010.
  16. 1 2 3 Clements, Ryan (October 17, 2008). "Star Ocean: First Departure Review". IGN. Retrieved July 6, 2012.
  17. "Square Enix Party Press Conference Announcement". Square Enix. May 14, 2007. Retrieved June 23, 2012.
  18. "Star Ocean: First Departure (2008) PSP release dates". MobyGames. Retrieved June 23, 2012.
  19. Rolando (January 25, 2008). "Going Beyond in Star Ocean: The First Departure". Siliconera. Retrieved June 23, 2012.
  20. 1 2 Niizumi, Hirohiko (May 12, 2007). "Voice actors surf PSP Star Oceans". GameSpot. Retrieved September 5, 2015.
  21. Gantayat, Anoop (November 2, 2007). "First Look: Star Ocean Limited Edition PSP". IGN. Retrieved September 4, 2015.
  22. 1 2 "Star Ocean for SNES". GameRankings. Retrieved July 6, 2012.
  23. 1 2 "Star Ocean: First Departure for PSP". GameRankings. Retrieved July 6, 2012.
  24. 1 2 "Star Ocean: First Departure for PSP Reviews". Metacritic. Retrieved July 6, 2012.
  25. 1 2 Fitch, Andrew (2008-10-17). "Star Ocean: FD Review for PSP". 1UP.com. Retrieved 2012-07-06.
  26. 1 2 "スターオーシャン1 ファースト ディパーチャー [PSP]" [Star Ocean 1 First Feparture [PSP]] (in Japanese). Famitsu. Retrieved September 2, 2015.
  27. Joe, Juba (September 22, 2009). "Required History for RPG Fans". Game Informer. Retrieved September 5, 2015.
  28. 1 2 Stella, Shiva (2008-10-21). "Star Ocean: First Departure Review". GameSpot. Retrieved 2012-07-06.
  29. 1 2 Chapman, David (October 17, 2008). "GameSpy: Star Ocean: First Departure - Page 1". Gamespy. Retrieved July 6, 2012.
  30. "Sales Record". tri-Ace Corporation. Retrieved 2009-01-06.
  31. "1996年ゲームソフト年間売上TOP100" [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in Japanese). Tokyo: Enterbrain. 1997.
  32. Takahashi (June 18, 2008). "Famitsu Top 500 of 2007". Gemaga.com. Archived from the original on July 11, 2011. Retrieved September 10, 2015.
  33. "Sony PSP Japanese Ranking". Japan-GameCharts.com. Archived from the original on 2009-05-11. Retrieved 2015-09-05.
  34. "GID 2761 - Star Ocean 1 First Departure - PSP". garaph.info. Retrieved June 23, 2012.
  35. "New Games Cross Review". Famitsu (in Japanese). No. 994 (Enterbrain, Inc.). 2007-12-20.

External links

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