Space Shuttle: A Journey into Space

Space Shuttle: A Journey into Space
Publisher(s) Activision
Designer(s) Steve Kitchen
Platform(s) Atari 2600 (original)
ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release date(s) 1983
Genre(s) Flight simulator
Mode(s) Single-player

Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen and published by Activision in 1983.[1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was developed for the Atari 2600,[2] then ported to the ZX Spectrum (1984),[3] Commodore 64 (1984),[4] Amstrad CPC (1986), and MSX (1986)[5]

The player controls the most critical flight phases such as Launch, Stabilizing Orbit, Docking, Deorbit Burn, Reentry, and Landing, each with its own set of instructions to follow.[1] The original Atari 2600 version came with an overlay since it made use of all the switches.[6]

References

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