Space Shuttle: A Journey into Space
Space Shuttle: A Journey into Space | |
---|---|
Publisher(s) | Activision |
Designer(s) | Steve Kitchen |
Platform(s) |
Atari 2600 (original) ZX Spectrum, Amstrad CPC, Commodore 64, MSX |
Release date(s) | 1983 |
Genre(s) | Flight simulator |
Mode(s) | Single-player |
Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen and published by Activision in 1983.[1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was developed for the Atari 2600,[2] then ported to the ZX Spectrum (1984),[3] Commodore 64 (1984),[4] Amstrad CPC (1986), and MSX (1986)[5]
The player controls the most critical flight phases such as Launch, Stabilizing Orbit, Docking, Deorbit Burn, Reentry, and Landing, each with its own set of instructions to follow.[1] The original Atari 2600 version came with an overlay since it made use of all the switches.[6]
References
- 1 2 THIS IS NO GAME: Space Shuttle, a Journey into Space, by Activision
- ↑ Atari 2600 VCS Space Shuttle - A Journey into Space : scans, dump, download, screenshots, ads, videos, catalog, instructions, roms
- ↑ Space Shuttle: A Journey into Space - World of Spectrum
- ↑ Lemon - Commodore 64, C64 Games, Reviews & Music!
- ↑ Space Shuttle - A Journey into Space (1986, MSX, Activision) | Generation MSX
- ↑ AtariProtos.com - All Your Protos Are Belong To Us!
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