Shinobido: Tales of the Ninja

Shinobido: Tales of the Ninja

European cover art
Developer(s) Acquire
Publisher(s)
Platform(s) PlayStation Portable
Release date(s)
  • JP October 26, 2006
  • EU February 9, 2007
Genre(s) Stealth action, hack and slash
Mode(s) Single-player, ad hoc multiplayer

Shinobido: Tales of the Ninja, known in Japan as Shinobidō: Homura (忍道 焔), is a stealth-based video game developed by Acquire, for release on the PlayStation Portable.

Shinobido: Tales of the Ninja is the sequel to Shinobido: Way of the Ninja. The game engine of both titles are very similar, and by using a USB cable, players can import their custom missions created with the mission editor from the console version onto the portable version. All the story missions were created with the mission editor. A North American version was to be released as Shinobido Homura: Soul of the Ninja but was cancelled.

Gameplay

The general gameplay is very similar to the console version with a few differences. Unlike its predecessor, the game does not feature a mission generator which allowed players to choose an allegiance with a warlord. Instead a map is traversed which lets the player select missions. By completing missions new missions and playable characters are unlocked.

Due to the difference in the control scheme compared to Way of the Ninja, this version only allows four items to be accessed directly. The second set of items and the item inventory were removed completely which could render a player's own custom missions unplayable, if not re-edited with the limitations in mind.

The game includes an ad hoc multiplayer mode which allows multiple players to compete against each other on preset maps or the maps from their custom missions.

Plot

After the events of the previous game, the Asuka Ninja successfully rebuilt the Asuka Village. The story starts when Goh receives a letter from Sadame stating that Akame hires Kabuto to steal her documents, and she said that she was surprised that Kabuto is still alive. Goh heads to Akame Residence to retrieve it. Diving deeper to the game, Ichijo plans to marry the daughter of the neighboring fedual lord, Princess Azami, but the lord will only accept, if Goh eliminates the Kenobi Ninja that's scaring the townfolks. The lord will accept Ichijo's proposal, when Goh finish the given task. On the wedding day, mysterious bandits attack Ichijo, but were stopped by Goh, so Ichijo sends Goh to investigate. Goh soon found at that the three samurai generals have been betraying Ichijo, he captures one of the generals, and he finds out that Miroku, Sadame's priestess, was responsible on the wedding incident, and the documents he retrieves from Akame, was Sadame's diaries stating that the Amuritha Faith is just her creation. Goh heads to Miroku's convent, and defeats her, then Goh suddenly vanishes. In the morning, Zaji and Kinu search for Goh at the convent, but they find nothing but dead bodies of Miroku and her followers. Kinu, in a sad voice, says that 'he left us again', Zaji turns back and searches the convent once more.

Characters

Sequel

External links

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