Elf deities

The Seldarine (Tel'Seldarine in the elvish language) is the name of the pantheon of the good and neutral elven gods in many campaign settings for the Dungeons & Dragons role-playing game. The name roughly translates as "the fellowship of brothers and sisters of the wood." The Seldarine are led by the greater deity Corellon Larethian. Their home plane is Arvandor (part of Arborea/Mount Olympus).

There is also a Dark Seldarine, which is the name given to the Drow deities.

Members

The members of the Seldarine are:

Races of the Wild[1] introduced:

Dragon magazine issues #155, 236, and 251 expanded the pantheon to include:

Not truly part of the Seldarine but venerated by surface elves and associated with the Seldarine are:

Some of the wild elves of the Forgotten Realms also venerate beast-totems known as Bear, Eagle, Raven, and Wolf, all aspects of Rillifane Rallathil.

Aerdrie Faenya

Main article: Aerdrie Faenya

In the Dungeons & Dragons roleplaying game, Aerdrie Faenya is the elven goddess of Air, Weather, Freedom, Impulse, Fertility, and Birds. Aerdrie appears to be a tall, elven woman with feathered hair and eyebrows. A pair of large bird-like wings, with feathers that constantly change color, sprout from her back. The lower half of her body vanishes into a misty whirlwind, so that she never appears to touch the ground.[6] Her symbol is a cloud with a bird silhouette.[7] Aerdrie's realm, a floating palace called the Aerie, shifts across the border between Arborea and Ysgard; sometimes it is found in Arvandor and sometimes in Alfheim.

Corellon Larethian

Further information: Corellon Larethian

Deep Sashelas

Main article: Deep Sashelas

Deep Sashelas is the elf patron deity of aquatic elves. He is also a god of creation, knowledge, beauty, and magic. Sashelas is known as the "Knowledgeable One," and is the master of dolphins. Sashelas is married to the goddess of Dolphins, Trishina. Sashelas makes his home on the plane of Arborea, and lives in the realm of Elavandor. His holy symbol is a dolphin.[7]

Elebrin Liothiel

Elebrin Liothiel
Game background
Title(s) Celestial Gardener
Home plane Olympian Glades of Arborea
Power level Intermediate
Alignment Chaotic Good
Portfolio Nature, gardens, orchards, harvest
Domains Chaos, Good, Plant, Sun[1]
Superior Corellon Larethian
Design details

Elebrin Liothiel is the elven god of orchards, gardens and the harvest. He is depicted as a young male elf dressed in a tunic and breeches in muted shades of gold and a cloak in the color of green spring leaves. His symbol is a chestnut on top of a leaf.[1]

Worshipers

Liothiel's clerics tend to the communal gardens and orchards of elven settlements while learning to harmonize with nature rather than dominating over it. His shrines are often built on simple platforms upon tall trees or sometimes domed buildings made of saelas.

Erevan Ilesere

Main article: Erevan Ilesere

Erevan Ilesere is the elven deity of Mischief, Change, Rogues and Changelings. Erevan is a fickle, utterly unpredictable god who can change his appearance at will.[6] Some humorous tales say that Erevan changed form and sex in order to conceive and bear the unicorn god Eachthighern with the ki-rin god Koriel. Erevan is a close ally of the Seelie Court. Erevan lives in the realm of Arvandor on the plane of Arborea.

Fenmarel Mestarine

Further information: Fenmarel Mestarine

Hanali Celanil

Main article: Hanali Celanil

Hanali Celanil is the elf deity of romantic love and beauty.

Hanali lives in the realm of Arvandor on the plane of Arborea.[6] Her symbol is a gold heart.[7]

Labelas Enoreth

Main article: Labelas Enoreth

Labelas Enoreth /ˈlæbləs ˈɛnɔːrɛθ/ is an elven deity in many Dungeons & Dragons campaign settings. In the Forgotten Realms, he is Lord of the Continuum who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow he oversees the long life span of the elves and their lives after they have left the mortal realms.

Naralis Analor

Naralis Analor
Game background
Title(s) The Healer, the Watcher of Souls
Power level Lesser
Alignment Neutral Good
Portfolio Healing, easing of pain, death
Domains Good, Healing, Sun
Design details

In the Dungeons & Dragons roleplaying game, Naralis Analor (also spelt Naris Analor[2]) is a minor elven god associated with healing, easing of pain, and death. His symbol is a shield bearing a white dove. He is considered a member of the Seldarine.

Naralis Analor's primary interest is not just the safeguarding of elven souls after they depart, but also healing of the living. He is one of the few death gods who isn’t malevolent or uncaring, and he’s very popular in those worlds where his worship is practiced.

Naralis’s worshipers are those who are concerned with keeping their fellow elves healthy, and in caring for those who are going to die. Some adventurers give their respect to Naralis in the hope he’ll be able to turn the next potential deathblow away from them.

Rillifane Rallathil

Main article: Rillifane Rallathil

Rillifane Rallathil is the elven god of Nature, and patron deity of wood elves. Rillifane appears as a green-skinned elf clad in bark armor and carrying a magic bow that slays any target hit by one of its arrows. Rillifane is on good terms with other members of the Seldarine, and considers the centaur deity Skerrit the Forester a close friend.

Sehanine Moonbow

Further information: Sehanine Moonbow

Solonor Thelandira

Main article: Solonor Thelandira

Solonor Thelandira is the elven god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of hunting; including archery, moving unseen and hiding in wild places. He watches over the borders of wilderness and farmed land and seeks to maintain the balance between them. His symbol is a silver arrow with green fletching, and his sacred animal is the stag. Solonor is never in one place for long, as he is always hunting. His magical bow can fire as far as the horizon and his quiver that never empties. He hunts not to kill for killings sake but to maintain the balance of nature and to destroy evil. He does not close with foes, but tracks them and shoots from a distance. He can create an arrow of slaying, and if this strikes home it will kill all enemies. Many fiends have fallen to a single shot.

Vandria Gilmadrith

Vandria Gilmadrith
Game background
Title(s) Steelheart
Home plane Olympian Glades of Arborea
Power level Intermediate
Alignment Lawful Neutral
Portfolio War, guardianship, justice, grief, vigilance, decision
Domains Law, Protection, War
Superior Corellon Larethian
Design details

Vandria Gilmadrith, a daughter of Corellon Larethian, is the Seldarine goddess of war, justice, and grief. She is unique among the Seldarine as being the only deity with a lawful alignment. For this reason, during times of peace she usually has fewer followers among the elves than among other races. When the elves go to war en masse, however, they turn to her for help and guidance. Elven patron saint of warhammers.

Worshipers

Vandria's clerics work with villages to strengthen their defenses, and to help adjudicate disputes between quarrelling parties. In times of war they advocate against individualism and promote unity and group tactics.

See also

References

  1. 1 2 3 Williams, Skip (2005). Races of the Wild. Wizards of the Coast. ISBN 0-7869-3438-7
  2. 1 2 3 4 5 Voskuil, Denise Lyn. "The Elfin Gods" Dragon #155 (TSR, 1990)
  3. 1 2 3 4 5 6 7 Perry, Chris. "The Seldarine Revisited." Dragon #236 (TSR, 1996)
  4. 1 2 3 4 Perry, Chris. "Magic of the Seldarine." Dragon #251. Renton, WA: Wizards of the Coast, 1998
  5. Reimer, David S. "In the Frost and the Snow." Dragon #155 (TSR, 1990). Available online:
  6. 1 2 3 Moore, Roger; Moore, Georgia (April 1982), The Gods of the Elves (PDF) (60), Dragon, p. 11
  7. 1 2 3 Running the Realms by Ed Greenwood and Jeff Grubb, copyright 1993 TSR Inc.

Additional reading

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