Sega Superstars

This article is about the original game. For the game series, see Sega Superstars (series).
Sega Superstars
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Yoshihisa Hashimoto
Producer(s) Yuji Naka
Series Sega Superstars
Platform(s) PlayStation 2
Release date(s)
  • PAL October 22, 2004
  • NA November 2, 2004
  • JP November 11, 2004
Genre(s) Party
Mode(s) Single-player, multiplayer

Sega Superstars is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 2, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral.

Gameplay

Gameplay is similar to that of EyeToy: Play, in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, Sega Superstars uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving. This is particularly prominent in games like Puyo Puyo, that uses the player's entire body.

Games

There are a total of 12 different full games to play in the main mode of Sega Superstars. Additional difficulties and modes can be unlocked by clearing certain objectives:

Development and release

Before Sega Superstars, few games had made use of the EyeToy.[1] As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Sega's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004[2] and exhibited at the Electronic Entertainment Expo (E3)[3] and Tokyo Game Show events of that same year.[1]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings74.52%[4]
Metacritic72%[5]
Review scores
PublicationScore
1UP.com7.5/10[6]
Eurogamer8/10[7]
G4[8]
GameSpot7.3/10[9]
GameZone8.3/10[10]
IGN7/10[11]
The Sydney Morning Herald[12]

Sega Superstars was generally well received by critics, with scores of 72% and 74.52%, respectively, from review aggregators Metacritic and GameRankings.[4][5]

Sequels

References

  1. 1 2 Lewis, Ed (September 26, 2004). "TGS 2004: Sega SuperStars Hands-On". IGN. Retrieved October 24, 2014.
  2. "SEGA Brings the Superstars". IGN. April 26, 2004. Retrieved October 24, 2014.
  3. Lewis, Ed (May 13, 2004). "E3 2004: Sega SuperStars - Hands Off". IGN. Retrieved October 24, 2014.
  4. 1 2 "Sega SuperStars". GameRankings. Retrieved October 22, 2014.
  5. 1 2 "Sega SuperStars: PlayStation 2". Metacritic. Retrieved October 22, 2014.
  6. Baker, Chris (November 16, 2004). "Reviews: Sega SuperStars". 1UP.com. Archived from the original on October 22, 2014. Retrieved October 22, 2014.
  7. Bramwell, Tom (October 20, 2004). "SEGA SuperStars: Sonic Team takes EyeToy beyond novelty.". Eurogamer. Retrieved October 22, 2014.
  8. Marriott, Scott Alan (October 20, 2004). "Sega SuperStars Review". Archived from the original on November 29, 2004. Retrieved October 22, 2014.
  9. Davis, Ryan (November 3, 2004). "Sega SuperStars Review". GameSpot. Archived from the original on July 6, 2009. Retrieved October 22, 2014.
  10. The Bearer (November 30, 2004). "SEGA SuperStars for EyeToy Review". Archived from the original on November 14, 2009. Retrieved October 22, 2014.
  11. Lewis, Ed (October 29, 2004). "SEGA SuperStars: Cradling Sonic in the palm of your hand.". IGN. Retrieved October 22, 2014.
  12. Hill, Jason (October 21, 2004). "Uneven quality". Sydney Morning Herald. Retrieved October 22, 2014.
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