ScummVM
ScummVM 1.0.0's graphical user interface with the "modern" skin | |
Original author(s) | Ludvig Strigeus |
---|---|
Developer(s) | ScummVM Team |
Initial release | October 5, 2001 |
Stable release | 1.7.0 / July 21, 2014 |
Written in | C++ and SDL |
Operating system | Cross-platform |
Type | Interpreter |
License | GNU GPLv2 or later |
Website |
www |
ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system (the VM in the name stands for virtual machine), it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus.[1] Released under the terms of the GNU General Public License, ScummVM is free software.
ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.
Ports
Portability is a design goal of the project.[2] Ports of ScummVM are available for Microsoft Windows, Mac OS X and a variety of Unix-like systems including Linux (RPM Based, Debian based, source based), members of the BSD family (FreeBSD/NetBSD/OpenBSD/DragonFly BSD) and Solaris. It has also been ported to console systems. Less mainstream personal computer ports include those to Amiga, Atari/FreeMiNT, Haiku/BeOS/ZETA and OS/2.
A variety of game consoles have official ports; ScummVM has been ported to gaming machines such as the PlayStation 2, Dreamcast, Nintendo GameCube and Wii,[3] and to handheld consoles including the GP2X, Nintendo DS and the PlayStation Portable. Handheld computer platforms supported include Palm OS/Tapwave Zodiac, Symbian OS (UIQ platform, Nokia 60, 80 and Nokia 7710/90 phone series), Nokia's Internet Tablet OS (used by the Nokia 770, N800 and N810), Apple's iPhone,[4] MotoMAGX, MotoEZX phones and Windows Mobile. Platforms supported by unofficial ScummVM ports include the Microsoft's Xbox gaming console, BlackBerry PlayBook,[5] Zaurus, Gizmondo and GP32 portable device platforms. Mobile phones running Android,[6] webOS[7] or unofficial Samsung's bada OS are also supported.
Games supported by ScummVM
The following games have support built into the current release of ScummVM.[8]
LucasArts SCUMM games
In order of the games' original release dates:
- Maniac Mansion
- Zak McKracken and the Alien Mindbenders
- Indiana Jones and the Last Crusade: The Graphic Adventure
- Loom
- The Secret of Monkey Island
- Monkey Island 2: LeChuck's Revenge
- Indiana Jones and the Fate of Atlantis
- Day of the Tentacle
- Sam & Max Hit the Road
- Full Throttle
- The Dig
- The Curse of Monkey Island
Sierra On-Line games
- The Black Cauldron
- Castle of Dr. Brain
- Codename: ICEMAN
- The Colonel's Bequest
- Conquests of Camelot: The Search for the Grail
- Conquests of the Longbow: The Legend of Robin Hood
- The Dagger of Amon Ra
- EcoQuest: The Search for Cetus
- EcoQuest II: Lost Secret of the Rainforest
- Freddy Pharkas: Frontier Pharmacist
- Gold Rush!
- Hoyle's Official Book of Games
- Jones in the Fast Lane
- The Island of Dr. Brain
- King's Quest: Quest for the Crown
- King's Quest II: Romancing the Throne
- King's Quest III: To Heir Is Human
- King's Quest IV: The Perils of Rosella
- King's Quest V: Absence Makes the Heart Go Yonder!
- King's Quest VI: Heir Today, Gone Tomorrow
- Leisure Suit Larry in the Land of the Lounge Lizards
- Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
- Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals
- Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
- Leisure Suit Larry 6: Shape Up or Slip Out!
- Manhunter: New York (developed by Evryware)
- Manhunter 2: San Francisco (developed by Evryware)
- Mickey's Space Adventure
- Mixed-Up Fairy Tales
- Mixed-Up Mother Goose
- Pepper's Adventures in Time
- Police Quest: In Pursuit of the Death Angel
- Police Quest II: The Vengeance
- Police Quest III: The Kindred
- Quest for Glory: So You Want to Be a Hero
- Quest for Glory II: Trial by Fire
- Quest for Glory III: Wages of War
- Slater & Charlie Go Camping
- Space Quest: The Sarien Encounter
- Space Quest II: Vohaul's Revenge
- Space Quest III: The Pirates of Pestulon
- Space Quest IV: Roger Wilco and The Time Rippers
- Space Quest V: Roger Wilco – The Next Mutation
- Troll's Tale
- Winnie the Pooh in the Hundred Acre Wood
Coktel Vision games
- Bargon Attack
- The Bizarre Adventures of Woodruff and the Schnibble
- Fascination
- Geisha
- Gobliiins
- Gobliins 2: The Prince Buffoon
- Goblins Quest 3
- Lost in Time
- Once Upon A Time: Little Red Riding Hood
- Playtoons: Bambou le Sauveur de la Jungle
- Urban Runner
- Ween: The Prophecy
Adventuresoft/Horrorsoft games
Humongous Entertainment
Various games by Humongous Entertainment use the SCUMM engine, and are therefore playable with ScummVM.
- Backyard Baseball
- Backyard Baseball 2001
- Backyard Baseball 2003
- Backyard Football
- Backyard Football 2002
- Backyard Basketball
- Big Thinkers series
- Blue's Clues series (Blue's Birthday Adventure and others)
- Fatty Bear series
- Freddi Fish series
- Junior Field Trips series
- Pajama Sam series
- Putt-Putt series
- Spy Fox series
Games by other developers
ScummVM also supports the following non-SCUMM games:
- 3 Skulls of the Toltecs
- The 7th Guest
- Beavis and Butt-Head in Virtual Stupidity
- Beneath a Steel Sky
- Blue Force
- Broken Sword: The Shadow of the Templars
- Broken Sword II: The Smoking Mirror
- Bud Tucker in Double Trouble
- Chivalry is Not Dead
- Cruise for a Corpse
- Darby the Dragon
- Discworld
- Discworld II: Missing Presumed...!?
- Dragon History
- Drascula: The Vampire Strikes Back
- DreamWeb
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Flight of the Amazon Queen
- Future Wars
- Hopkins FBI
- Hugo's House of Horrors
- Hugo II, Whodunit?
- Hugo III, Jungle of Doom!
- I Have No Mouth, and I Must Scream
- The Journeyman Project: Pegasus Prime
- Inherit the Earth: Quest for the Orb
- Lands of Lore: The Throne of Chaos
- The Legend of Kyrandia - Book One
- The Legend of Kyrandia - Book Two: The Hand of Fate
- The Legend of Kyrandia - Book Three: Malcolm's Revenge
- Living Books series (up through Stellaluna)
- Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!
- Lure of the Temptress
- Magic Tales: Liam Finds a Story
- The Manhole
- Mortville Manor
- The Neverhood
- Nippon Safes Inc.
- The Princess and the Crab
- Return to Ringworld
- Return to Zork
- Ringworld: Revenge of the Patriarch
- Rodney's Funscreen
- Sleeping Cub's Test of Courage
- Sołtys
- Teenagent
- Tony Tough and the Night of Roasted Moths
- Toonstruck
- Touché: The Adventures of the Fifth Musketeer
- Voyeur
Mistic's GPL violations
In December 2008, members of the ScummVM team discovered that three games for the Nintendo Wii console ("Freddi Fish and the Case of the Missing Kelp Seeds", . . . "Pajama Sam: No Need to Hide When It's Dark Outside", . . . and "Spy Fox: Dry Cereal", . . .) made use of ScummVM, without complying with the terms of the GPL license. They sent a warning letter to the German distributor of these games, Atari Deutschland GmbH, who was not aware that ScummVM was used in the creation of the games. Atari Deutschland GmbH established contact with Mistic Software Inc., the developers of the games.
Mistic Software Inc. responded by denying that members of the ScummVM team hold any rights to the particular code they used. The dispute was ultimately settled in May 2009 by Mistic Software Inc. paying all legal fees and making a donation to the Free Software Foundation as a sign of good will, without acknowledging copyright infringement.
In December 2008, the ScummVM team was informed that three games for the Wii console were using ScummVM illegally. Atari had contracted Majesco Entertainment to port these titles to the Wii, who in turn contracted Mistic Software to port the games. Mistic used the ScummVM binary (version 0.9.0), in addition to the games' assets and source code, to port the games, but did not credit the ScummVM team or distribute ScummVM source code as required by ScummVM's license, the GNU GPL. Examination of the binary showed a clear violation; the ScummVM team credits were still in the code, as well as known bugs from that release.
The team contacted gpl-violations.org for legal representation. At first denying the charges, Atari later started negotiating when they learned the ScummVM team only desired adherence to the GPL, and not monetary compensation. Upon learning that using open-source software is forbidden by Nintendo for use with the Wii software development kit, the developers challenged the legality of the reverse engineering methods used by the ScummVM team, claiming that they therefore had no rights over the resulting code. The ScummVM team denied these charges.
Faced with a long court battle, the matter was settled by ScummVM team members fingolfin and cyx, who agreed to post a press release and no longer speak of the case. The remaining copies of the games violating the GPL were ordered to be sold within a set period, after which time all remaining stock copies must be destroyed or high fines will be levied. As a result, Mistic must make a donation to the Free Software Foundation in addition to paying all expenses incurred by the lawyers working for gpl-violations.org.[10]
Development
ScummVM was a participant in the Google Summer of Code 2007, 2008,[11] 2009, 2010,[12][13] 2011,[14] 2012,[15] 2013, 2014 and 2015.
The following games have been added to ScummVM's Git tree.[16] The engines may be in various states of operation.
- The 11th Hour
- A.J.'s World of Discovery
- Amazon: Guardians of Eden
- Backyard Basketball
- Backyard Soccer
- Backyard Soccer MLS Edition
- Beavis and Butt-head in Virtual Stupidity
- The Big Red Adventure
- Blue's Treasure Hunt
- Broken Sword 2.5: The Return of the Templars
- Dragonsphere
- Freddi Fish's One-Stop Fun Shop
- Full Pipe
- Gabriel Knight: Sins of the Fathers
- Gabriel Knight 2: The Beast Within
- King's Quest VII: The Princeless Bride
- The Last Dynasty
- The Last Express
- Leisure Suit Larry 7: Love for Sail!
- Leisure Suit Larry's Casino
- Lighthouse: The Dark Being
- Living Books series
- Lord Avalot d'Argent
- The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
- The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
- Martian Memorandum
- Magic Tales: Baba Yaga and the Magic Geese
- Magic Tales: Imo and the King
- Magic Tales: The Little Samurai
- Moonbase Commander
- Myst
- Noctropolis
- Operation Stealth
- Pajama Sam's One-Stop Fun Shop
- Phantasmagoria
- Phantasmagoria II: A Puzzle of Flesh
- Playtoons series
- Police Quest IV: Open Season
- Police Quest: SWAT
- The Prince and the Coward
- Putt-Putt's One-Stop Fun Shop
- Quest for Glory IV: Shadows of Darkness
- Rama
- Return of the Phantom
- Rex Nebular and the Cosmic Gender Bender
- Riven
- Sfinx
- Shivers
- Space Quest 6: Roger Wilco in The Spinal Frontier
- Torin's Passage
- Where in Time is Carmen Sandiego?[17]
- Zork: Grand Inquisitor
- Zork Nemesis
- many of Wintermute Engine-based games
Another World was integrated for a short period of time causing a brief but heated discussion, ranging from emotional to purely technical aspects. Some felt it was more of an action game than an adventure game, others worried that ScummVM, being geared towards bitmapped graphics, really was not the ideal platform for a polygon-based game. The discussion was rendered moot when the raw project was officially closed by its author, at the request of Eric Chahi, the original developer of Another World, who was developing his own Windows-based update.[18] Operation Stealth and Future Wars support was added by integrating another stand-alone recreation of their engine: cinE.[19]
In 2006, the Adventure Game Interpreter engine was added. It is based on Sarien code, an AGI interpreter that was outdated and buggy in some ways, which has been solved in the new ScummVM engine. The Sarien project stopped its development, continuing the development into ScummVM's AGI engine.[20] TrollVM has also been integrated into ScummVM adding support for three pre-AGI games: Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.[21][22]
In 2009, there was a merge with FreeSCI project. The first official merged version appeared in October 2010, introducing support for Sierra's Creative Interpreter games.
ResidualVM
ResidualVM is a sister project to ScummVM, focusing on 3D games.
Support from game companies and freeware releases of adventure games
- Adventure Soft: provided the original source code of their adventure games, Simon the Sorcerer, The Feeble Files and Elvira series.
- Alcachofa Soft: Emilio de Paz Aragón provided the original source code of Drascula: The Vampire Strikes Back and released the game as freeware.
- Alcachofa Soft: Emilio de Paz Aragón released the adventure game Drascula: The Vampire Strikes Back as freeware.
- Creative Reality: Neil Dodwell and David Dew from Creative Reality provided the original source code for their adventure Dreamweb.
- Creative Reality: Neil Dodwell and David Dew from Creative Reality released both the CD and the floppy version of the game as freeware,[23] available for download on the ScummVM website.[23]
- Gray Design Associates: David P. Gray provided the original source code of the Hugo trilogy
- Interactive Binary Illusions: released both the CD and the floppy version of their adventure game, Flight of the Amazon Queen as freeware available for download on the ScummVM website.[24]
- Laboratorium Komputerowe Avalon: Janusz Wiśniewski and Miroslaw Liminowicz provided the original source code of their adventure game Sołtys.
- Laboratorium Komputerowe Avalon: released their adventure game Sołtys as freeware, available for download on the ScummVM website.
- Perfect Entertainment: John Young, Colin Smythe and Terry Pratchett provided the original source code of their adventure games, Discworld and Discworld II: Missing Presumed...!?
- Revolution Software: provided the original source code of their adventure games, Beneath a Steel Sky, Lure of the Temptress and Broken Sword 1 and 2.
- Revolution Software: released both the CD and the floppy version of their adventure game, Beneath a Steel Sky as freeware,[25] available for download on the ScummVM website.[26]
- Revolution Software: released their adventure game Lure of the Temptress as freeware, available for download on the ScummVM website.
- Wyrmkeep Entertainment: Joe Pearce provided the original source code of their adventure game, Inherit the Earth: Quest for the Orb.
See also
- Game engine recreation
- Sierra's Creative Interpreter
- Z-machine
- ResidualVM
- ScummVM supported games
References
- ↑ history of ScummVM on ScummVM Wiki
- ↑ "ScummVM Portability guidelines". Wiki.scummvm.org. 2012-11-26. Retrieved 2013-09-26.
- ↑ Hinkle, David (2008-09-02). "News on Gamecube/Wii ports". Nintendowiifanboy.com. Retrieved 2013-09-26.
- ↑ 11/26/07 8:25am 11/26/07 8:25am. "Gizmodo news on iPhone port". Gizmodo.com. Retrieved 2013-09-26.
- ↑ "ScummVM for PlayBook". Forum.kpda.ru. Retrieved 2013-09-26.
- ↑ "scummvm-android". Sites.google.com. Retrieved 2013-09-26.
- ↑ "Webos Internals Team Ports ScummVM on WebOS". Webos-internals.org. 2010-01-28. Retrieved 2013-09-26.
- ↑ Not all games are completable or even playable. Some of them are still very much works-in-progress. For a complete, up-to-date list, see the official ScummVM compatibility chart.
- ↑ cyx, fingolfin (2009-06-16). "Jun 16, 2009: GPL conflict with Atari". Scummvm.org. Retrieved 2013-09-26.
- ↑ Eugene Sandulenko (2009-06-23). "GPL, ScummVM and violations". Sev-notes.blogspot.com. Retrieved 2013-09-26.
- ↑ "Summer of Code project ideas page". Wiki.scummvm.org. 2013-03-04. Retrieved 2013-09-26.
- ↑ DJWillis (2010-04-28). "Home". ScummVM. Retrieved 2012-12-28.
- ↑ "ScummVM". Archived from the original on 2012-03-29.
- ↑ "ScummVM - Homepage". Google-melange.appspot.com. Retrieved 2012-12-28.
- ↑ "Accepted organizations for Google Summer of Code 2012". Google-melange.com. Retrieved 2012-12-28.
- ↑ "Engines - ScummVM :: Wiki". Wiki.scummvm.org. Retrieved 2013-09-26.
- ↑ "Where in Time is Carmen Sandiego? - ScummVM :: Wiki". Wiki.scummvm.org. 2011-01-12. Retrieved 2013-09-26.
- ↑ Moss, Richard (2012-01-17). "Maniac Tentacle Mindbenders: How ScummVM’s unpaid coders kept adventure gaming alive". arstechnica.com. Ars Technica. Retrieved 2014-12-22.
- ↑ "cinE - the cinematic Engine". SourceForge.net. Retrieved 2013-09-26.
- ↑ "Old Sarien Site". Sarien.sourceforge.net. Retrieved 2013-09-26.
- ↑ "Old TrollVM Site". Archived from the original on 2010-03-23.
- ↑ "#9661 (TrollVM project removal) â€" sourceforge". Sourceforge.net. Retrieved 2012-12-28.
- 1 2 Strangerke (2012-10-21). "Home". ScummVM. Retrieved 2012-12-28.
- ↑ sev (2008-09-06). "Home". ScummVM. Retrieved 2012-12-28.
- ↑ Home. "Revolution Software Website". Revolution.co.uk. Retrieved 2013-09-26.
- ↑ ScummVM 0.5.0 Out, With Some Official Game Support at Slashdot
Further reading
- Richard Moss (2012). "Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive". Ars Technica.
External links
Wikimedia Commons has media related to ScummVM. |
- Official website
- ResidualVM for GrimE, the engine used in Grim Fandango and Escape from Monkey Island (ScummVM sister project)
- Emulators Answer the Call, Wired, 1 October 2005.
- "ScummVM MIDI Music Enhancement Project". jameswoodcock.co.uk.
- ScummVM Android package at the F-Droid repository
- ScummVM on Google Play
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