Scratchpad memory

Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or local store in computer terminology, is a high-speed internal memory used for temporary storage of calculations, data, and other work in progress. In reference to a microprocessor ("CPU"), scratchpad refers to a special high-speed memory circuit used to hold small items of data for rapid retrieval. It is similar to the usage and size of a scratchpad in life: a pad of paper for preliminary notes or sketches or writings, etc.

It can be considered similar to the L1 cache in that it is the next closest memory to the ALU after the internal registers, with explicit instructions to move data to and from main memory, often using DMA-based data transfer.[1] In contrast to a system that uses caches, a system with scratchpads is a system with Non-Uniform Memory Access latencies, because the memory access latencies to the different scratchpads and the main memory vary. Another difference from a system that employs caches is that a scratchpad commonly does not contain a copy of data that is also stored in the main memory.

Scratchpads are employed for simplification of caching logic, and to guarantee a unit can work without main memory contention in a system employing multiple processors, especially in multiprocessor system-on-chip for embedded systems. They are mostly suited for storing temporary results (as it would be found in the CPU stack) that typically wouldn't need to always be committing to the main memory; however when fed by DMA, they can also be used in place of a cache for mirroring the state of slower main memory. The same issues of locality of reference apply in relation to efficiency of use; although some systems allow strided DMA to access rectangular data sets. Another difference is that scratchpads are explicitly manipulated by applications.

Scratchpads are not used in mainstream desktop processors where generality is required for legacy software to run from generation to generation, in which the available on-chip memory size may change. They are better implemented in embedded systems, special-purpose processors and game consoles, where chips are often manufactured as MPSoC, and where software is often tuned to one hardware configuration.

Examples of use

Alternatives

Cache control vs scratchpads

Many architectures such as PowerPC attempt to avoid the need for cacheline locking or scratchpads through the use of cache control instructions. Marking an area of memory with "Data Cache Block: Zero" (allocating a line but setting its contents to zero instead of loading from main memory) and discarding it after use ('Data Cache Block: Invalidate', signaling that main memory didn't receive any updated data) the cache is made to behave as a scratchpad. Generality is maintained in that these are hints and the underlying hardware will function correctly regardless of actual cache size.

Shared L2 vs Cell local stores

Regarding interprocessor communication in a multicore setup, there are similarities between the Cell's inter-localstore DMA and a Shared L2 cache setup as in the Intel Core 2 Duo or the Xbox 360's custom powerPC: the L2 cache allows processors to share results without those results having to be committed to main memory. This can be an advantage where the working set for an algorithm encompasses the entirety of the L2 cache. However, when a program is written to take advantage of inter-localstore DMA, the Cell has the benefit of each-other-Local-Store serving the purpose of BOTH the private workspace for a single processor AND the point of sharing between processors; i.e., the other Local Stores are on a similar footing viewed from one processor as the shared L2 cache in a conventional chip. The tradeoff is that of memory wasted in buffering and programming complexity for synchronization, though this would be similar to precached pages in a conventional chip. Domains where using this capability is effective include:

It would be possible for a conventional processor to gain similar advantages with cache-control instructions, for example, allowing the prefetching to the L1 bypassing the L2, or an eviction hint that signaled a transfer from L1 to L2 but not committing to main memory; however, at present no systems offer this capability in a usable form and such instructions in effect should mirror explicit transfer of data among cache areas used by each core.

See also

References

  1. Steinke, Stefan; Lars Wehmeyer; Bo-Sik Lee; Peter Marwedel (2002). "Assigning Program and Data Objects to Scratchpad for Energy Reduction" (PDF). University of Dortmund. Retrieved 3 October 2013.: "3.2 Scratchpad model .. The scratchpad memory uses software to control the location assignment of data."
  2. J. Lu, K. Bai, A. Shrivastava, "SSDM: Smart Stack Data Management for Software Managed Multicores (SMMs)", Design Automation Conference (DAC), June 2–6, 2013
  3. K. Bai, A. Shrivastava, "Automatic and Efficient Heap Data Management for Limited Local Memory Multicore Architectures", Design Automation and Test in Europe (DATE), 2013
  4. K. Bai, J. Lu, A. Shrivastava, B. Holton, "CMSM: An Efficient and Effective Code Management for Software Managed Multicores", CODES+ISSS, 2013
  5. Patterson, David (September 30, 2009). "The Top 10 Innovations in the New NVIDIA Fermi Architecture, and the Top 3 Next Challenges" (PDF). Parallel Computing Research Laboratory & NVIDIA. Retrieved 3 October 2013.

External links

This article is issued from Wikipedia - version of the Thursday, January 21, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.