Saber Interactive
Video game developer | |
Industry | Video game industry |
Headquarters | Millburn, New Jersey, U.S. |
Website |
www |
Saber Interactive is a video game developer headquartered in Millburn, New Jersey, with development offices in Saint Petersburg, Russia. They primarily develop action games. The studio released the game Will Rock in 2003, and released another game called TimeShift for Microsoft Windows, Xbox 360 and PlayStation 3 world-wide in 2007. Saber's multiple format game engine is currently in its fourth iteration: Saber 3D, v.S4. Video game design, core technology, cross-platform game engine development, and production management are done in Saber's U.S. HQ, while the bulk of actual production is done at Saber's offices, by full-time employees in Russia. Saber has noted,[1] that they are able to maintain high production and design values while taking advantage of Russia's vast computer science, artistic rendering, and fine art talent pool while reducing costs of game development.
Saber 3D engine
The Saber 3D engine is Saber Interactive's proprietary engine. The engine was first used on Will Rock (published by Ubisoft), and the recently released God Mode (published by Atlus).The game engine is currently in its fourth stable version (Saber 3D, v.S4).
Games
Year | Game | Publisher | Platform(s) | ||||
---|---|---|---|---|---|---|---|
Win | PS3 | X360 | PS4 | XBO | |||
2003 | Will Rock | Ubisoft | Yes | No | No | No | No |
2007 | TimeShift | Sierra Entertainment | Yes | Yes | Yes | No | No |
2011 | Battle: Los Angeles {as Live Action Studios} | Konami | Yes | Yes | Yes | No | No |
2011 | Halo: Combat Evolved Anniversary | Microsoft Game Studios | No | No | Yes | No | No |
2012 | Inversion | Bandai Namco Games | Yes | Yes | Yes | No | No |
2013 | God Mode | Atlus | Yes | Yes | Yes | No | No |
2013 | R.I.P.D. The Game | Atlus | Yes | Yes | Yes | No | No |
2014 | Halo: The Master Chief Collection | Microsoft Studios | No | No | No | No | Yes |
2015 | Halo Online | Innova Systems | Yes | No | No | No | No |
References
- ↑ Kollar, Philip (April 14, 2008). "TimeShift Developer Responds to Dyack". 1UP.com. Retrieved February 2, 2009.