OlliOlli
OlliOlli | |
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Developer(s) | Roll7 |
Publisher(s) |
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Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Nintendo 3DS, Android |
Release date(s) |
PlayStation Vita
Windows, OS X, Linux
PS3, PS4 Android
Wii U, 3DS Xbox One
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Genre(s) | Sports |
Mode(s) | Single-player |
OlliOlli is a side-scrolling skateboarding video game developed and published by Roll7. It was released for PlayStation Vita on 21 January 2014 in North America, and on 22 January 2014 in Europe.
The game received a port for Microsoft Windows, OS X and Linux, developed by General Arcade and published by Devolver Digital, a port for PlayStation 3 and PlayStation 4, developed by BlitWorks and again published by Roll7, a port for Xbox One, Wii U, and Nintendo 3DS, developed by Carbon and published by Curve Digital, and a port for Android, developed by BlitWorks and published by Devolver Digital.
A sequel, OlliOlli2: Welcome to Olliwood, was announced for PlayStation Vita and PlayStation 4 on 25 September 2014, and was released on 3 March 2015 in North America, and on 4 March 2015 in Europe.[1]
Gameplay
OlliOlli features two-dimensional levels and a very basic control scheme, using only the "X" button, shoulder buttons, and left analog stick. The player combines tricks performed with attempting to land perfectly, and failing to do so results in the game awarding only a fraction of the points that would have been earned with a perfect landing. Each level has 5 achievements to perform, and once complete unlocks a harder level. Falling at any point in a level forces the player to reattempt the level.[2]
Development
OlliOlli was developed by Roll7 and was originally intended to be released for iOS devices. In an interview with Gamasutra, Roll7 founder John Ribbins cites a conversation with James Marsden, creator of Velocity as the reason he took the game to Sony. After pitching the game to Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe (SCEE), Ribbins decided to drop iOS and develop OlliOlli exclusively for the PlayStation Vita. The use of physical controls over touch-screen controls allowed Roll7 to add additional mechanics to the gameplay, including the perfect landing system and the unlockable "RAD" mode.[3] The game was delayed from its planned December 2013 release into 2014 due to an issue with the "Daily Grind" system.[4]
Reception
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OlliOlli has received positive reviews. The Wii U version of OlliOlli holds a score of 83.00% on GameRankings[5] and a 82 on Metacritic.[11] The Vita version holds a score of 79 on Metacritic[12] and a 79.46% on GameRankings.[7] The PlayStation 4 version has an 82.67% score on GameRankings.[6] The Xbox One version has a 76.67% score on GameRankings[9] and a score of 78 on Metacritic.[13] On PC, OlliOlli holds a 79.11% GameRankings score[8] and a 78/100 Metacritic score.[14] The 3DS version has a score of 72.50% on GameRankings.[10]Writing for Destructoid, Ian Bonds gave the game a 9.5/10, and praised "the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out".[15] On Eurogamer, reviewer Simon Parkin rated the game a 9/10, and wrote "Elegant, understated and yet with the capacity for wild showboating, OlliOlli is a Twitch classic"[18] The Escapist reviewer Jim Sterling was more critical of the game, giving it a 3/5 and noting his frustration at times, writing "While playing this sidescrolling skateboard game, I was tempted to crack the Vita over my knee on multiple occasions".[22]
OlliOlli won GameSpot's inaugural Game of the Month award in January 2014.[24] It was also nominated for GameSpot's 2015 PlayStation Vita Game of the Year.[25]
References
- ↑ Porter, Matt (25 February 2015). "OlliOlli2 gets a release date". IGN. Retrieved 25 February 2015.
- ↑ Webster, Andrew (21 January 2014). "'OlliOlli' is 'Tony Hawk' reimagined as a side-scrolling Vita game". theverge.com. Retrieved 22 January 2014.
- ↑ Rose, Mike (21 January 2014). "How skateboarding game OlliOlli skipped over iOS, and onto Vita". Gamasutra. Retrieved 22 January 2014.
- ↑ Farokhmanesh, Megan (1 December 2013). "OlliOlli launch delayed into 2014". Polygon. Retrieved 22 January 2014.
- 1 2 "OlliOlli for Wii U". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for PlayStation 4". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for PlayStation Vita". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for PC". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for Xbox One". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for 3DS". GameRankings. Retrieved 25 February 2015.
- 1 2 "OlliOlli for Wii U Reviews". Metacritic. Retrieved 25 February 2015.
- 1 2 "OlliOlli for PlayStation Vita Reviews". Metacritic. Retrieved 25 February 2015.
- 1 2 "OlliOlli for Xbox One Reviews". Metacritic. Retrieved 25 February 2015.
- 1 2 "OlliOlli for PC Reviews". Metacritic. Retrieved 25 February 2015.
- 1 2 Bonds, Ian (21 January 2014). "Review: OlliOlli". Destructoid. Retrieved 21 January 2014.
- ↑ "OlliOlli review". Edge. 21 January 2014. Retrieved 21 January 2014.
- ↑ Harmon, Josh (21 January 2014). "EGM Review: OlliOlli". Electronic Gaming Monthly. Retrieved 21 January 2014.
- 1 2 Parkin, Simon (21 January 2014). "OlliOlli review". Eurogamer. Retrieved 21 January 2014.
- ↑ Peele, Britton (23 January 2014). "OlliOlli review". Gamespot. Retrieved 23 January 2014.
- ↑ Ingenito, Vince (21 January 2014). "Concrete Maestro". IGN. Retrieved 21 January 2014.
- ↑ McElroy, Griffin (21 January 2014). "OlliOlli Review: In the Air". Polygon. Retrieved 22 January 2014.
- 1 2 Sterling, Jim (21 January 2014). "OlliOlli Review - Skate, or Try, Try, Again". The Escapist. Retrieved 21 January 2014.
- ↑ Peeples, Jeremy (22 January 2014). "Review: OlliOlli". Hardcore Gamer. Hardcore Gamer. Retrieved 26 January 2014.
- ↑ McShea, Tom (7 February 2014). "Game of the Month January 2014: OlliOlli". GameSpot. Retrieved 10 February 2014.
- ↑ "Velocity 2X - PS Vita Game of the Year". GameSpot. CBS Interactive. 14 December 2014. Archived from the original on 29 December 2014. Retrieved 29 December 2014.