Rogue Trooper (video game)

Rogue Trooper

North American box art
Developer(s) Rebellion Developments
Publisher(s) Eidos Interactive
Reef Entertainment (Wii)
Platform(s) Microsoft Windows
PlayStation 2
Xbox
Wii
Release date(s)

PlayStation 2

  • NA May 23, 2006
  • EU April 21, 2006

Xbox

  • NA May 23, 2006
  • EU April 21, 2006

Microsoft Windows

  • NA May 23, 2006
  • EU April 21, 2006

Wii

  • NA December 4, 2009
  • EU February 20, 2009
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

Rogue Trooper is a third-person shooter video game developed by Rebellion Developments and published by Eidos Interactive. It was released for Microsoft Windows, PlayStation 2 and Xbox on April 21, 2006. The Wii version, entitled Rogue Trooper: The Quartz Zone Massacre, was released later in 2009.[1]

The game uses several story and plot elements from the original comic. This is the second game Rebellion produced based on characters from the pages of 2000 AD; the first being Judge Dredd: Dredd Vs. Death in 2003.

Story

The story is set on the planet Nu-Earth, which is caught in the gravitational forces of two suns and a black hole (used by Southers to warp into their space station high command), where a perpetual war between the Norts and Southers is being fought, in which millions have been killed. During the war all forms of chemical and biological weapons have been used, poisoning the planet, and the troops of both sides must live in enclosed cities and only venture into the outside if wearing protective gear known as a "bio-suit". The Southers have, through genetic engineering (done by the so-called "gene genies"), developed a race of warriors who are immune to the deadly atmosphere and will therefore be superior troops, the Genetic Infantry. All of the G.I.s were made immune to all toxins, diseases, and acids (except for one). The Souther High Command deploy their secret weapon in an airborne assault, but a traitor has betrayed the secret of the G.I.s to the Norts and they are massacred during the drop. This is known as the Quartz Zone Massacre.

Rogue, apparently the only surviving G.I. (until he meets Venus Bluegenes), goes AWOL in order to track down the Traitor General responsible and avenge the rest of the G.I.s. Along the way he thwarts numerous Nort schemes, destroys some of Nort-land's highest personnel, such as Grand Admiral Hoffa and Sergeant-Kaptain Natashov.

All G.I.s possess a biochip implanted inside of the skull that contains their personality traits, memories and consciousness. After a G.I. dies his biochip can be inserted in a slot in another G.I's equipment or weapon, enabling him to control it. The biochip can later be placed into a new body, allowing the fallen G.I. to be reborn. One quotation is "we're genetic infantry – even when we're dead we don't escape from war."

Gameplay

The game is a third-person shooter. Rogue's primary arsenal are his pistol and assault rifle, with the latter being upgradeable throughout the course of the game. The rifle may be outfitted with a silencer at any time, or deployed as a sentry turret. As the game progresses the player unlocks the ability to outfit the rifle with a sniper attachment, a shotgun attachment, a cluster mortar attachment, an anti-aircraft rocket launcher, and an electric beam rifle. Other weapons include deployable micro mines, incendiary grenades, scrambler grenades, fragmentation and sticky grenades plus heavy machine gun posts and flak cannons scattered across the field with occasional use of lazooka rocket launchers and hell cannons.

Rogue's survival is ensured through clever use of the battlefield, which is generally rife with cover. He is able to fire while stationary, on the run, crouching, diving, and around the corner of any form of cover. Rogue also has the ability to unleash suppressive fire, which consumes a small amount of ammo and fires blindly from cover to intimidate enemies and cause them to find cover of their own. Enemies are highly susceptible to headshots, which will generally down them in a single strike. Another feature of gunplay is the ability to shoot an enemy soldier's gas tank. Targeting the head displays a skull and crossbones, while targeting the gas tank shows a rectangular shape. Penetrating a gas tank will cause enemies to run frantically and then explode, damaging any other enemies nearby.

Rogue may search fallen enemy and ally bodies to recover Salvage, the game's main resource, and a necessity for purchasing any of Bagman's supplies. Salvage is used to create all forms of ammunition and grenades, med-kits and arsenal upgrades. Scrap piles may also be found and looted for a considerable amount of Salvage.

Reception

Rogue Trooper received mixed or average reviews from critics. IGN gave the game an 8 out of 10, praising the various potential outcomes of any situation stating "how you handle these situations does feel new. Were it not for this flexibility, Rogue Trooper would become like any other action title with a cool back story and pretty alien environments." Gamespot, gave the game a 6.7 out of 10, praising its varied missions and fun, intense battles but criticizing the weak multiplayer. 1UP.com gave the game a C+. Its overall average on GameRankings is 72.55%, and on Metacritic the game garnered a 71.

Awards

In 2006 the screenplay, written by Gordon Rennie, and the character Rogue, were both nominated for BAFTAs.[11][12][13]

References

External link

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