Racing Simulation 2

Racing Simulation 2
Developer(s) Ubisoft
Platform(s) PC
Release date(s) 1998 (original release)
2002 (re-release)
Genre(s) Sport, Sim Racing
Mode(s) Single player, Multiplayer

Racing Simulation 2 is a driving simulation video game, released for PC developed and released by Ubisoft in 1998 (although it was minorly re-released in 2002) It incorporates and is based on factors from the sport of Formula One. It is the second Racing Simulation game to be released, following the original F1 Racing Simulation and predecessing Racing Simulation 3, which was released in 2001.

Gameplay

The game has two outstanding variations of play - Modern and Classic. Whereas Modern concerns with today's modern format of Formula One, Classic features original Formula One formats and tracks, mostly from the period of the 1950s.

Leading on from this, the game has two outstanding difficulty variations - Easy and Realistic. Easy automatically adjusts the player's car to the standard of suitably for each up-and-coming race and provides a simple steering guide for each race, whereas Realistic acquires the player having to do this manually and restricts the steering guide, meaning it is a lot harder. It also provides more game modes.

Game modes

Easy:

Normal: This takes the basis of a normal Formula season, which 17 races and 21 opponents. The races involved in this (in chronological order as they appear) are:

The points system applies as follows:

Any driver finishing below these respective positions does not earn any points.

Custom: This is similar to the Normal Championship, however in this the player can adjust the number and order of circuits, the amount and identity of the opponents, how long each circuit lasts and names of each driver and constructor.

Realistic: All the modes playable in Easy are playable in realistic, however there are a few extra variations:

Time Attack: The player drives laps around a circuit, attempting to beat his best time.

Driving School: The player is taught how to extend their driving skills.

Demonstration: The player watches a video on how to drive around a certain circuit quickly and safely with implements of skill.

Reception

The game received equal amounts of positive and negative reviews. Its main points of thorough criticism aroused from the poor audio and sound quality, improveable and unrealistic graphics and finally general lack of enjoyment when involved in gameplay.

External links

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