Psychonauts in the Rhombus of Ruin
Psychonauts in the Rhombus of Ruin | |
---|---|
Developer(s) | Double Fine Productions |
Director(s) | Tim Schafer |
Composer(s) | Peter McConnell |
Platform(s) | PlayStation 4 |
Release date(s) | 2016 |
Genre(s) | Puzzle, platform |
Mode(s) | Single-player |
Psychonauts in the Rhombus of Ruin is an upcoming first-person virtual reality puzzle platform video game being developed by Double Fine Productions for the PlayStation 4. The game's story is intended to bridge the events between Psychonauts and Psychonauts 2.
Gameplay
Psychonauts in the Rhombus of Ruin will be a first-person puzzle-focused game, with Raz using his telekinesis, pyrokinesis, and other psychic abilities to assist in the rescue of Truman Zanotto.[1]
Plot
At the end of Psychonauts, Raz is recognized as a great PSI Cadet and is asked to join his tutors as a fully fledged Psychonaut. But as Raz prepares to go home from camp with his father, news arrives that the Grand Head of the Psychonauts (and Lili's father) Truman Zanotto, has been kidnapped. The team, Raz and Lili included, fly off in the Psychonauts' jet to rescue him.
Development
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality system, comparing it to the games they had made for the Kinect system earlier. Due to their recent focus on Psychonauts, the team agreed that a VR-based Psychonauts game would be a good fit, allowing the player to become immersed in the odd environments within the Psychonauts universe.[2]
References
- ↑ Mitch Dyer (5 December 2015). "Psychonauts: In the Rhombus of Ruin PlayStation VR Game Announced". IGN.
- ↑ Webster, Andrew (December 9, 2015). "Tim Schafer on the return of a cult classic: 'Soon all games will be Psychonauts'". The Verge. Retrieved December 9, 2015.