Protector (video game)
Protector | |
---|---|
Publisher(s) | Synapse Software |
Designer(s) | John Bell |
Programmer(s) | Mike Potter |
Platform(s) | Atari 8-bit |
Release date(s) | 1981 |
Genre(s) | action |
Mode(s) | single player |
Protector was a 1981 computer game for the Atari 8-bit series written by Mike Potter and distributed first by Crystalware and then Synapse Software.
The game requires the player to rescue the citizens of a city from an impending volcanic explosion. Graphically the game resembles the contemporary arcade game Defender, although the gameplay was significantly different. The sequel, Protector II, had similar gameplay but was more advanced graphically.
History
Potter started programming on the Atari in 1980, after graduating from high school. His first product was a set of four games, Imperial Walker, Nim, Gun Fight, and Auto Racer, sold on consignment at local computer stores. While visiting the Electronic Fantasy store in Cupertino, the manager Dave Stillings, mentioned he might want to get in contact with Crystalware in Gilroy.[1]
Potter met with Crystalware's owners, John Bell and his wife Patty. Bell outlined a new game and gave Potter a $4,000 advance on its completion. This took seven sleepless nights, and after delivering it in May 1981, Potter delivered another eleven programs for Crystalware between May and October. That month Potter questioned his royalties, and in return received a letter firing him, but returning the rights to Protector.[1][N 1]
In November 1981, Potter met with Ihor Wolosenko of Synapse Software, which at that time was being run from Wolosenko's apartment in Berkley. Wolosenko took the time to test and debug the program before putting it back on the market. Its re-launch received much better reviews. Over the next year, Potter released five games for Synapse, Protector, Protector II, Chicken, Nautilus and Shadow World.[1]
Software piracy was a serious problem, and Potter's royalties shrank. In 1982 Potter moved onto IBM PC development. He continued to develop Atari software as well, publishing under other labels.[1]
Gameplay
The gameplay of Protector is inspired by Defender, with the player controlling a rocket fighter of similar design and the general goal being to pick up civilians from the ground to protect them from the enemy. The game is less action-oriented, however, and contains a more strategic component.
Protector has two stages. In the first, the player flies the "Needlefighter" over a city that is under attack by an indestructible enemy spaceship. The spaceship flies over the city, beaming its citizens up one at a time and then flying to a nearby volcano to drop them in. To save them from this threat, the player much fly over each of the people to pick them up, then carries them past the volcano to the City of New Hope.[2]
When all of the survivors have been moved to New Hope, the first stage of the game ends. This causes the enemy spacecraft to disappear. However, this also causes the volcano to erupt. Its lava encroaches on New Hope and destroys its buildings, along with anyone on them. The ending of the first stage also opens a passage protected by "laser gates". The player now ferries the people from New Hope through the laser-guarded gauntlet to the entrance of an underground fortress. When the last survivor is deposited in the entrance, the game ends.[2]
The mission takes place on a single large side-scrolling map, several times wider than the physical display. Smooth scrolling is used to keep the player roughly centred as they fly. If the player's ship hits the ground, buildings or the enemy spacecraft, it tumbles to the ground before being pulled away by an ambulance. The game featured several levels with increasingly difficult enemies and terrain.[2]
Reception
Protector was a major release on the Atari, when the Atari was still a relatively new platform. Magazines dedicated to the platform were relatively thin at this time, but Protector was still mentioned. In particular, the re-release on Synapse was well received.[2] Ahoy! in 1984 favorably reviewed the Commodore 64 version of Protector II's graphics, and stated that "What will boggle the player is the busy nature of the game ... Not much strategy involved, but plenty of reflex".[3] By contrast, in March 1983 the game won third place in Softline's Dog of the Year awards "for badness in computer games", Atari division, based on reader submissions.[4]
Protector II was reviewed by Electronic Fun, who gave it a 3 out of 5 rating. They noted a number of improvements over the original, including the addition of gravity, but suggested it would not be the hit the original was.[5]
Notes
References
Citations
- 1 2 3 4 Hague 2000.
- 1 2 3 4 Anderson 1981.
- ↑ Sodaro, Robert J. (February 1984). "Protector II". Ahoy!. pp. 49–50. Retrieved 27 June 2014.
- ↑ "Everybody Doesn't Like Something". Softline. March 1983. pp. 22–23. Retrieved 28 July 2014.
- ↑ Backer, Paul (April 1983). "Protector 2" (PDF). Electronic Fun: 62.
Bibliography
- Hague, James (17 January 2000). "Mike Potter's Story". The Giant List of Classic Game Programmers.
- Anderson, John (November 1981). "Not Just Fun in Games". Creative Computing.