Powered by the Apocalypse

Powered by the Apocalypse
Designer(s) Vincent Baker
Publisher(s) Lumpley Games and others
Publication date 2010
Genre(s) Role-playing game

Powered by the Apocalypse (PbtA) is the name of the system developed for the 2010 game Apocalypse World and that is also used for Dungeon World, Monsterhearts, and numerous other RPGs. Apocalypse World won the 2010 Indie RPG Awards for Most Innovative Game[1] and Dungeon World won the 2013 ENnie award for Best Rules.[2]

System

Powered by the Apocalypse games are all centred round resolving what characters do as Moves. All characters have access to a default selection of moves that vary from game to game so, for instance, the default attacking move in Dungeon World is hack and slash and in Apocalypse World it is Seize By Force.

Apocalypse World, Dungeon World, and most other PbtA games are class based with the class selected for the given character giving them access to a number of moves beyond the default. These moves can allow them abilities above and beyond the normal, like the Hypnosis ability of the Monsterhearts Vampire, can give them resources like "My other car is a Tank" from the Apocalypse World Driver, or can just be abilities they can do like the ability of the Monsterhearts Ghost to walk through walls.

Some of the moves granted by the character's class resolve automatically, but those that don't always follow the same format. Roll two six sided dice and add the character's relevant statistic (which again varies from game to game) - on a 10+ the move succeeds, on a 7-9 the move partially succeeds and the acting character picks off a list of either partial successes for a hard choice, or they pick one of a selection of consequences, and on a 6 or less the move fails and the Game Master makes a move of their own, possibly with negative consequences for the acting character (for instance dealing damage).

Published games using the Powered by the Apocalypse system

Because of the simplicity and the flexibility of the Powered by the Apocalypse engine, and Vincent Baker's encouragement of publishing hacks,[3] there are at least four dozen fan-made hacks that have reached the point of public playtesting.[4] This list only covers the ones actually published.

Apocalypse World

Main article: Apocalypse World

Apocalypse World is the post-apocalyptic game the system was created for and is set after an unspecified apocalypse (which may be specified either in the course of play or left a mystery) that created a psychic maelstrom.

Dungeon World

Main article: Dungeon World

Dungeon World is a Dungeons & Dragons based game with playbooks based on the core Dungeons and Dragons classes, and in which you gain experience points by failing rolls.

Monsterhearts

Main article: Monsterhearts

Monsterhearts is "A story game about the lives of teenage monsters"[5] by Avery Mcdaldno. Default statistics are Hot, Cold, Violent, and Dark, and the playbooks presented in the main rulebook are The Chosen, the Fae, the Ghoul, the Queen, the Witch, the Werewolf, the Infernal, and the Vampire. It was nominated for or runner up for five separate awards, although didn't win any.[6]

Monster of the Week

"An action-horror role playing game"[7] about a group of monster hunters, written by Michael Sands. Statistics are Charm, Cool, Sharp, Tough, and Weird and the default classes are the Chosen, the Expert, the Flake, the Initiate, the Monstrous, the Mundane, the Professional, the Sidekick, the Spooky, and the Wronged.

Tremulus

A storytelling RPG in the style of the works of H. P. Lovecraft, Tremulus was Kickstarted and raised over $60,000.[8] Statistics are Reason, Passion, Might, Luck, and Affinity, and the default classes are The Alienist, The Antiquarian, The Author, The Devout, The Detective, The Dilettante, The Doctor, The Heir, The Journalist, The Professor, and The Salesman. There were plans for the kickstarter to produce a "The Congo" playset, allowing characters to explore "the Heart of Darkness" - this idea was dropped after a backlash.[9]

Sagas of the Icelanders

"The game is set sometime after the year 874, when the first Norse settlers set foot on Iceland. They were escaping war, poverty and the dissolution of their political freedoms on the mainland."[10] Statistics are Versed, Young, Gendered, and Wyrd. Default classes are The Child, the Woman, the Man, the Matriarch, the Godi, the Seidkona, the Wanderer, the Shield-Maiden, the Huscarl, the Thrall, and the Monster.

Uncharted Worlds

Successfully backed on KickStarter,[11] Uncharted Worlds is "A Space Opera pen-and-paper roleplaying game of exploration, combat, politics and commerce across the stars." Designed by Sean Gomes.[12]

Urban Shadows

An urban fantasy game set in "a dark urban environment drowning in supernatural politics",[13] with Archetypes including vampires, werewolves, wizards, ghosts and human monster hunters using the main stats of Blood, Heart, Mind and Spirit. Urban Shadows introduces systems to emphasize the political, tragic and horrific aspects of the genre: characters must interact with different Factions to advance, or mark Corruption to gain unique and powerful moves while drawing closer to being retired from play dead or to become antagonists.[13] Written by Andrew Medeiros and Mark Diaz Truman and published by Truman's Magpie Games as a result of a successful Kickstarter campaign.[14]

Worlds in Peril

Worlds in Peril is a tabletop roleplaying game designed to tell collaborative stories about superheroes taking on both the challenges faced as a superhero, with the villains and public image and fame (or perhaps infamy) that goes along with it, as well as the challenges they face in their personal lives when they take off the mask and have to deal with everyday problems and relationships like everybody else. Designed by Kyle Simons, Adam Bosarge, Jason Faulk.

Reception and analysis of the System

In addition to other awards won, Apocalypse World won the 2010 Indie RPG Award for Most Innovative Game[1] and Dungeon World won the 2013 ENnie award for Best Rules.[2]

Multiple reviews, including Play Unplugged's review of Apocalypse World[15] and on the streamlining and focus on the fiction the system's reliance on moves produces.[16][17] Bitch magazine has commented on the messy interconnected relationships the system produces.[18]

References

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