Planet Coaster

Planet Coaster
Developer(s) Frontier Developments
Publisher(s) Frontier Developments
Designer(s) Andrew Fletcher
Programmer(s) Owen McCarthy
Artist(s) John Law
Platform(s) Microsoft Windows
Release date(s) Q4 2016
Genre(s) Construction and management simulation

Planet Coaster is an upcoming construction and management simulation developed and published by Frontier Developments for Microsoft Windows due to be released in Q4 of 2016.[1] The game is a spiritual successor to RollerCoaster Tycoon 3, a game that was also developed by Frontier in 2004.[2]

Gameplay

Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters. These player-created attractions can be shared through a mechanic called “global village”.[3]

Development

Before the development of Planet Coaster, Frontier Developments had developed several construction and management simulation video games before, including 2004's commercial and critical success RollerCoaster Tycoon 3, which sold almost 10 million copies.[4] Planet Coaster serves only as a spiritual successor to RollerCoaster Tycoon 3 instead of a direct sequel, as the company considered the use of the brand Tycoon "didn’t carry the cachet anymore" due to the releases of mainly poorly-received Tycoon games in recent years.[5]

The game was announced on January 29, 2015 by Frontier Developments.[6] Originally called Coaster Park Tycoon, the game was renamed into Planet Coaster on June 16, 2015 during the PC Gaming Show at E3 2015.[7] Frontier Developments aimed to turn the game into the company's second self-published franchise, along with the Elite series.[8] The game will use an advanced version of Cobra Engine, which is an in-house proprietary engine developed by Frontier previously used by games like Elite Dangerous and RollerCoaster Tycoon 3.[4] Features confirmed for the game include a hybrid spline/piece-by-piece coaster builder, modular structure building, a voxel terrain editor among others detailed through Q&A's and "Dev Diaries."[9] [10]

References

  1. Frontier Developments (September 8, 2015). "Frontier Developments - Year End Results". Retrieved September 12, 2015.
  2. Lopez, Jason (June 16, 2015). "Roller Coaster Tycoon spiritual PC successor Planet Coaster announced". GameZone. Retrieved June 22, 2015.
  3. Greene, Gavin (June 16, 2015). "Elite: Dangerous studio debuts Planet Coaster theme-park simulator (update)". VentureBeat. Retrieved June 23, 2015.
  4. 1 2 Campbell, Colin (June 22, 2015). "Planet Coaster is getting ready for a big ride". Polygon. Retrieved June 22, 2015.
  5. Hutchinson, Lee (June 18, 2015). "about Planet Coaster". Ars Technica. Retrieved June 23, 2015.
  6. Cassidee Moser (29 January 2015). "Frontier Announces Coaster Park Tycoon for 2016". IGN. Retrieved 27 March 2015.
  7. Wilde, Tyler (June 16, 2015). "Frontier announces Planet Coaster with trailer". PC Gamer. Retrieved June 16, 2015.
  8. Matt Purslow (29 January 2015). "Frontier Developments lay-off fifteen staff, Coaster Park Tycoon announced". PCGamesN. Retrieved 27 March 2015.
  9. https://www.youtube.com/watch?v=JOAiH4_Wrc4
  10. https://forums.planetcoaster.com/showthread.php/543-Meet-The-Team-and-Q-amp-A-Richard-Newbold

External link

This article is issued from Wikipedia - version of the Sunday, January 10, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.