Pacific (video game)
Merchants | |
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Developer(s) | Gamelearn |
Release date(s) | 2009 |
Genre(s) | Graphical adventure, G-learning |
Pacific is a graphic adventure game created by Gamelearn to be training for leadership. Pacific uses the g-learning methodology, which incorporates game-based learning, gamification techniques, and simulation.[1]
Together with Triskelion and Merchants, Pacific is one of the games developed by Gamelearn for soft skills training.
Description
Pacific is primarily a complete course with techniques, tips and tools applicable to learning how to become a leader. The contribution of the secrets on leadership of over 200 leading executives and CEOs (whom we interviewed) as well as Gamelearn's 15 years of experience in corporate training guarantee Pacific's theoretical approach, which is based on six key notions:
- Providing meaning to teamwork
- Building a team to face synergies
- Team motivation
- Tool development
- The correct delegation of tasks
- Feedback and coaching to boost teams
Gamelearn's developers decided to set the story in an environment of survival and cooperation: a group of people that are lost on an island in the Pacific. A favorable setting to explain the benefits of teamwork and staying motivated.[2][3]
Goal definition, conflict resolution as well as real and immediate feedback are other skills simulated on our protagonist´s island, focused at all times on practicing through the simulator.