OpenMW

OpenMW
Stable release

0.38.0 [1] /

January 19, 2016 (2016-01-19)
Development status Active
Written in C++
Platform Cross-platform
Type Game engine
License GNU General Public License (version 3 or later)
Website OpenMW

OpenMW is a free, open source [2] and modern game engine which reimplements the one that runs the 2002 open-world RPG Morrowind. [3]

OpenMW does not recreate game assets, such as art, textures, music, and other Bethesda copyrighted material. It is therefore necessary to own a copy of Morrowind to legally play the game with OpenMW. [3] There are however existing free assets such as the OpenMW-Template project which gives game developers a working base for creation of their own game.[4] Another project exists, OpenMW-Example-Suite is a free and DFSG compatible stand-alone game which will be used to demonstrate what OpenMW is capable of.[5][6] It is also possible to operate the OpenMW-CS tool without the need for any third-party assets.

History

The first public release of OpenMW was version 0.1.0 in June of 2008. [7] The original developer was Nicolay Korslund, who left the project early on. At that point the leadership passed to Marc Zinnschlag, who remains project lead in 2015. [8]

Rendering engine switch

OpenMW initially used Ogre3D for rendering. With the release of version 0.37.0 Ogre3D was replaced with OpenSceneGraph, due to concerns about the direction of future Ogre3D development. [9] This switch brought with it significant performance improvements and fixed several long standing issues. [10]

See also

References

This article is issued from Wikipedia - version of the Sunday, February 07, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.