No Time to Explain

No Time to Explain
Developer(s) tinyBuild Games
Publisher(s) tinyBuild Games
Designer(s) Tom Brien
Alex Nichiporchik
Composer(s) MrFuby
Platform(s) Microsoft Windows, Mac OS X, Linux, iOS, Xbox One, Wii U
Release date(s)

Windows, Mac, Linux

Xbox One

  • INT July 17, 2015

iOS
TBA[2]

Genre(s) Platform game
Mode(s) Single-player

No Time to Explain is a platform game developed by tinyBuild Games and designed by Tom Brien and Alex Nichiporchik, and is the successor to Brien's flash game, originally released on January 6, 2011.[3] No Time to Explain has been released on Linux, Microsoft Windows, Mac OS X and Xbox One. Versions for PlayStation 4, PlayStation Vita, iOS and Wii U are planned for future release.[2]

Plot

The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason.[4] A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark. The plot contains elements of time travel, the time paradox effect, and alternate time-lines.[5]

Gameplay

The game is a 2D sidescroller, with most of the levels involving various means of propulsion. The main method is a laser gun worn as a jetpack that shoots a laser beam with a time limit. Many variations on this, such as a shotgun that launches the player a great distance, or a slingshot effect that flings the player from wall to wall, are used at different levels.

Development

No Time to Explain was a Flash game created by Tom Brien and released on Newgrounds on January 6, 2011.[3] It has currently garnered over 405,000 views at Newgrounds. After the success of No Time to Explain, Brien teamed up with Alex Nichiporchik to start work on a full version of the game.

Development on No Time to Explain began in February 2011.[6] The game was initially announced for PC and Mac, and was released for Windows, Mac and Linux in August 2011,[1] and on Steam in January 2013.[7] The team also plans to bring the game to Xbox Live Arcade, PlayStation 3, PlayStation Vita, iOS.[2] The game will differ from the original Flash game in that instead of being drawn, the levels are built out of blocks much like Super Mario Bros. and Super Meat Boy.[6] On April 11, 2011, tinyBuild announced that they opened a Kickstarter account to collect funds to help support the project.[8] In less than 24 hours, the $7,000 goal was met. The Kickstarter page has helped raised over $26,000 for the project with a notable contribution of $2,000 from Minecraft creator Markus Persson.[2]

Soundtrack

No Time to Explain OST

The No Time to Explain original soundtrack was created by MrFuby. It will be released on iTunes.[9]

No Time To Explain tracklist

  1. No Time To Explain – 3:05

References

  1. 1 2 "No Time To Explain Windows is OUT!". tinyBuild Games.
  2. 1 2 3 4 "No Time To Explain indie game". tinyBuild Games. Retrieved 2011-04-16.
  3. 1 2 "No Time to Explain". Newgrounds. Retrieved 2011-04-16.
  4. "Boss Fights and The Game Story". tinyBuild Games. Retrieved 2011-04-15.
  5. "Reddit and the games story". tinyBuild Games. Retrieved 2011-04-17.
  6. 1 2 "Making Time to Explain". tinyBuild Games. Retrieved 2011-04-16.
  7. "No Time To Explain out on Steam". tinyBuild Games.
  8. "We’re on Kickstarter! Help shape NTtE!". tinyBuild Games. Retrieved 2011-04-17.
  9. "OST Announcement, Trailer Music mp3!". tinyBuild Games. Retrieved 2011-04-15.

External links

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