Nights of Azure
Nights of Azure | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | Koei Tecmo |
Producer(s) | Keisuke Kikuchi |
Artist(s) | Yoshiku |
Platform(s) |
PlayStation 4 PlayStation 3 PlayStation Vita |
Release date(s) | |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Nights of Azure (よるのないくに Yoru no Nai Kuni, lit. "the land without night") is a 2015 role-playing game by Japanese developer Gust Co. Ltd. for the PlayStation 3, PlayStation 4 and PlayStation Vita.[4][5][6] The PlayStation 4 version of the game is due for a European release on April 1, 2016[3] while the North American release will be on March 29, 2016.[7] PS Vita and PS3 versions are being considered to be released on the west by Koei Tecmo.
Gameplay
The game features an RPG battle system where characters fight alongside contracted demons known as Servan. These demons can be summoned during battle through the use of SP, and are categorised into attacker and support types. As they become stronger through subsequent battles, they gain new abilities.[8][9][10] The player accepts quests and performs customisations at the Hotel, when not taking orders to progress the story or battling enemies.[11]
Arnas can also land attack chains using light, heavy and special attacks, with each chain gradually filling a transformation gauge. When full, the player can trigger a transformation which increases offensive power. Her demon form allows her to control flames, while her rabbit form focuses on speed and melee combat, and her phantom form improves her recovery capabilities.[12] She is also able to transform her blood into different types of blood power weapons depending on the situation, such as daggers and longswords, which change her attack moveset and the abilities of summoned demons.[9][13]
The game also contains an optional arena where players can take on various challenges and earn rewards, and these include battles with special restrictions placed upon them and fighting against enemies within a labyrinth.[10]
Setting
The game follows the journey of two girls within an uncharted land known as Rusewall Island, where no one sleeps at night. After humans emerged victorious from the battle against the Ruler of the Night, the blue blood from the monster scattered and polluted those who bathed in it, changing them into creatures known as Jayou which steal night-time from the people.[8][14]
Characters
- Arnice (アーナス Arnas): The protagonist of the game, who is a holy knight serving the curia. She is part human and part monster, having had contact with the blood of the Ruler of the Night, has a bloodsucking ability which arises from her monster side, and can use her own blood to create a demon sword. Voiced by Mao Ichimichi.[8]
- Lilysse (リュリーティス Lyuritis): A saint who is destined to seal what remains of the Ruler of the Night, and is a close friend of Arnas. Voiced by Hiromi Igarashi.[8]
- Christophorus (クリストフォロス Christophoros): A pure-blooded ghost that lives within the opera house. Voiced by Tomoyo Kurosawa.[9][15]
- Simon (サイモン): A hotel manager and cafe owner. Voiced by Masaki Terasoma.[9][15]
- Corrine (コーリン): A member of the holy knights and Arnas's senior. Voiced by Ayane Sakura.[16][17]
- Professor Alucard (有角教授 Professor Arukado): A self-declared researcher of monsters. Voiced by Yoshitsugu Matsuoka.[16][17]
- Lloyd (ロイド): A merchant who is a realist. He is well-informed with apparitions and the curia, and has a hidden side. Voiced by Satoshi Hino.[12]
- Mistral (ミストラル): A bewitching, pure-blooded apparition who leads visitors astray with her sweet fragrance. She seemingly seeks for the soul of the Ruler of the Night, although she is currently secluded to the palace. Voiced by Eriko Matsui.[12]
Development
The game was developed under the leadership of development producer Keisuke Kikuchi who has previously worked on the Deception and Fatal Frame game series, while the general producer was Tadanobu Inoue. The character sprites and background art were illustrated by Yoshiku.[4][18]
First-print copies of the game featured DLC codes for Gust from Hyperdimension Neptunia as a subordinate demon.[1]
Reception
Famitsu gave the game a review score of 32/40.[19] The game sold a total of 79,227 physical retail copies across all three platforms within its first week of release in Japan.[20]
References
- 1 2 "Yoru no Nai Kuni and Atelier Sophie delayed in Japan". Gematsu. August 21, 2015.
- ↑ "Nights of Azure/Yoru no Nai Kuni Slated for March 29 in N. America". Anime News Network. October 29, 2015.
- 1 2 "Yoru no Nai Kuni launches early April as Nights of Azure in the west, Atelier Escha & Logy Plus coming west in January". Gematsu. October 22, 2015.
- 1 2 "Gust announces Yoru no Nai Kuni for PS4, PS3, and PS Vita". Gematsu. May 12, 2015.
- ↑ "Yoru no Nai Kuni Coming to PS4, PS3, Vita (It’s Not What You’re Thinking)". PlayStation Lifestyle. May 15, 2015.
- ↑ "【電撃PS】ガストの新プロジェクト『よるのないくに』が始動! Vol.590で開発陣にインタビュー!!". Dengeki Online (in Japanese). May 14, 2015.
- ↑ https://twitter.com/KoeiTecmoUS/status/675010189616144384
- 1 2 3 4 "Yoru no Nai Kuni first details, screenshots". Gematsu. May 17, 2015.
- 1 2 3 4 "Yoru no Nai Kuni details transformation, weapon changes". Gematsu. May 31, 2015.
- 1 2 Dengeki PlayStation volume 593 (9 July 2015 issue), page 90-91.
- ↑ Dengeki PlayStation volume 594 (23 July 2015 issue), page 46-47, page 48-49.
- 1 2 3 Dengeki PlayStation volume 594 (23 July 2015 issue), page 50-51.
- ↑ "『よるのないくに』主人公アーナスの変身や“従魔”、武器チェンジなど戦闘システム詳細が明らかに 新キャラ情報も!(1/2)". Famitsu (in Japanese). June 1, 2015.
- ↑ "『よるのないくに』 ストーリーの詳細、大型邪妖とのバトル、プレミアムボックス特典などが公開(1/3)". Famitsu (in Japanese). June 15, 2015.
- 1 2 Weekly Famitsu, 9 July 2015 issue, page 62-63.
- 1 2 Dengeki PlayStation volume 593 (9 July 2015 issue), page 88-89.
- 1 2 Weekly Famitsu, 9 July 2015 issue, page 60-61.
- ↑ "Gust Reveals Yoru no Nai Kuni Game for PS4, PS3, PS Vita". Anime News Network. May 14, 2015.
- ↑ "Famitsu Review Scores: Issue 1399". Gematsu. September 23, 2015.
- ↑ "Media Create Sales: 9/28/15 – 10/4/15". Gematsu. October 7, 2015.