Nebelun
Game background | |
---|---|
Title(s) | The Meddler |
Home plane | Twin Paradises of Bytopia |
Power level | Lesser |
Alignment | Chaotic Good |
Portfolio | Inventions, good luck |
Superior | Garl Glittergold |
Design details |
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Nebelun is the gnome deity of inventions and good luck.
Nebelun is, in fantasy literature, a fictional Gnome deity of invention and good luck. His symbol is a bellows and lizard tail.
Publication history
Nebelun was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]
Description
Nebelun manifests as a spry old gnome with a black frock-coat and glasses. He carries a black leather bag containing many bizarre tools and items. His hat is a hat of disguise, and his mace doubles as a wand of wonder. He can appear and disappear seemingly randomly.
Nebelun is a wandering deity, full of tricks, unlikely schemes, and continuous mishaps. He is fearless, to the point of outright insanity. The mechanical contrivances he creates often don't work as intended, but their unintended results often turn out to be useful. Nebelun is curious, humorous, playful, and most of all inventive.
Relationships
In many campaign settings, the gnome pantheon of gods consists of the leader Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Callarduran Smoothhands, Flandal Steelskin, Gaerdal Ironhand, Gelf Darkhearth, Nebelun, Segojan Earthcaller, Sheyanna Flaxenstrand, and Urdlen.
Realm
Nebelun lives in the gnomish realm of the Golden Hills on the plane of Bytopia, where he keeps a workshop known simply as the Workshop. He likes to go to Olympus once in a while, though; he has recently camped in the workshop of Hephaestus.
Worshippers
Nebelun is revered by gnomish inventors of all stripes, as long as they are non-evil and non-lawful, and the humorous tales of his adventures are popular among inventors and non-inventors alike. "Nebelun's head!" is an exclamation roughly equivalent to "Eureka!" Nebelun will sometimes send omens in the form of rearranged tools or obscure puzzles.
Clergy
Clerics of Nebelun are, of course, inventors and experimenters. They are forbidden from using simple weapons when more complicated ones are available, and they must have built their weapons in part themselves. They often adventure in order to fund their research.
Temples
Temples of Nebelun are complicated workshops.
Myths and legends
Apotheosis
Nebelun was once a mortal gnome, but he progressed from mortal to hero-deity to lesser deity all on his own. He is thus a source of inspiration to many gnomes, a goal that they too might one day achieve.
Other versions
Races of Stone details Rill Cleverthrush, the lawful neutral god of invention, creation, and the sky. He is portrayed as an elderly, bespeckled gnome carrying a staggeringly complex ruby said to have a facet for every living gnome. His domains are Air, Knowledge, Magic, Travel, and his favored weapon is the longsword. His holy text is a set of natural laws and instructions for living called Rill's Instructions to the Faithful.[3]
Campaign settings
Forgotten Realms
In the Forgotten Realms, Nebelun is viewed merely as an aspect of Gond, and not a separate deity, though some characters in the setting argue this point.
References
- ↑ Sargent, Carl. Monster Mythology (TSR, 1992)
- ↑ McComb, Colin. On Hallowed Ground (TSR, 1996)
- ↑ Decker, Jesse, Michelle Lyons, and David Noonan. Races of Stone. Renton, WA: Wizards of the Coast, 2004