Nathan McCree
Nathan McCree | |
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Nathan McCree in 2014 | |
Background information | |
Born |
England | January 27, 1969
Genres | Orchestral, electronic, electro-acoustic |
Occupation(s) | Music composer |
Instruments | Keyboard, piano |
Years active | 1993–present |
Labels | Eidos Interactive |
Associated acts | McCree Music Ltd |
Nathan McCree is a music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others. He worked also with profile names such as the Spice Girls and Orange.[1] In 2008 he became full-time Audio Director for Vatra Games where he worked until 2010.[2] After this he became Audio Director at City Interactive in Warsaw where he worked on Sniper 2: Ghost Warrior and Alien Rage.
He has been praised among critics and has received several informal awards. Recently, thanks to the vast flash site Newgrounds, he worked together with Adam Phillips and composed the music for his latest release in the Brackenwood series.
Early life
As a child, he spent time singing in a choir from the age of 6 where he learned about harmonies and progressions from choral music.[3]
Career
He started writing music when he was 11, on a Korg Delta synthesizer bought by his father, he used his 4 track reel to reel tape recorder to multi-track. He studied Computer Science at Kingston University and got his first job with Core Design as a programmer.[3]
His job there was to code a music sequencer for the Sega Mega Drive, he wrote some music on it to demonstrate how it worked. The boss liked the music and he asked him to write the music for Asterix and the Power of the Gods.[3]
Tomb Raider
Nathan is most well known for creating the original music for Tomb Raider I. While creating the Tomb Raider music, he had an idea in mind to create music that sounded like English classical music. He notes that his influences might have come from English classical music that his father used to play when he was small. He wrote the entire score for the first Tomb Raider in 4 weeks without insight on the game levels to help him draw the music accordingly. On the following two games he was still getting very limited descriptions for what musical elements he needed.[3]
He spent three months working for Tomb Raider II.[3]
After Tomb Raider II he left to go freelance and he was contracted in to do the music for Tomb Raider 3.
He was not contracted to work on Tomb Raider 4, being later replaced by Peter Connelly who composed Tomb Raider music for another 3 Tomb Raider games. He interviewed Peter to replace him at Core Design.
Works
Audio Director
- Sniper: Ghost Warrior 2 (2013)
- LEGO: Hero Factory, Brain Attack (2013)
- LEGO: Ninjago (2013)
- LEGO: Chima (2013)
- Silent Hill: Downpour (2012)
- Rush'n Attack: Ex-Patriot (2011)
Composer
- LEGO: Ninjago (2013)
- Chime (2010)
- Sleepover (2009)
- Blend-It (2008)
- Goosebumps Horrorland (2008)
- Industrial Ambience (Library music album) (2008)
- The Price Is Right (2006)
- Blockbusters[4][5] (2006)
- Eurosport (2006)
- Fifa 2006 (2006)
- The Regiment (2005)
- Custom Play Golf (2005)
- Breed (2003)
- Battle Engine Aquila (2002)
- Laser Squad Nemesis (2002)
- Christmas in Spiceworld (1999)
- Tomb Raider III (1998)[6]
- Tomb Raider II (1997)[2]
- Joypad CD Vol. 2: Tomb Raider II (1997)
- Gender Wars (1997)
- A Tribute to Lara Croft (1997)
- Tomb Raider (1996)[7]
- Blam!-Machinehead (1996)
- Swagman (1996)
- Skeleton Krew (1995)
- Asterix and the Power of the Gods (1995)
- Soul Star (1994)
- Heimdall II (1994)
- BC Racers (1994)
- Bubba 'n' Stix (1994)
- Dragonstone (1994)
- Universe (1994)
- Asterix and the Great Rescue (1993)
- Chuck Rock II: Son of Chuck (1993)
Sound effects
- LEGO: Ninjago (2013)
- Silent Hill: Downpour (2012)
- Rush'n Attack: Ex-Patriot (2011)
- Lord of the Rings: Aragorn's Quest (2010)
- Chime (2010)
- Art Academy (2009)
- Sing It 2: Family Hits (2009)
- Blend-It (2008)
- Goosebumps Horrorland (2008)
- Rock Revolution (2008)
- You're in the Movies (2008)
- The Price Is Right (2006)
- Blockbusters[4][5] (2006)
- Eurosport (2006)
- FIFA 2006 (2006)
- The Movies: Stunts & Effects (2006)
- The Regiment (2005)
- Fable 1.5 (2005)
- Breed (2003)
- Battle Engine Aquila (2002)
- Laser Squad Nemesis (2002)
- Tomb Raider III (1998)
- Tomb Raider II (1997)
- Tomb Raider (1996)
- Blam!-Machinehead (1996)
- Asterix and the Power of the Gods (1995)
- Skeleton Krew (1995)
- Bubba 'n' Stix (1994)
- Soul Star (1994)
- Asterix and the Great Rescue (1994)
See also
References
- ↑ http://www.dna-music.com/nathan_mccree.html
- 1 2 http://platform-online.net/2013/11/interview-with-nathan-mccree/
- 1 2 3 4 5 "Nathan McCree biography". Interview with: Nathan McCree. Platform Online. 2013-03-27. Retrieved 2014-04-02.
- 1 2 "DNA Music Limited". Dna-music.com. Retrieved 2013-10-21.
- 1 2 "Nathan McCree" (PDF). Retrieved 2013-10-21.
- ↑ http://www.soundonsound.com/sos/may00/articles/tomb.htm
- ↑ http://www.musicoftombraider.com/2014/03/nathan-mccree-on-original-tomb-raider.html
External links
- Nathan McCree at the Internet Movie Database
- Composer profile at OverClocked ReMix
- Composer profile at Game OST
- Waterlollies on Newgrounds
- Industrial Ambience music album by Nathan McCree
Preceded by First |
Tomb Raider composer 1996–1998 |
Succeeded by Peter Connelly |
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