Noise (company)
privately held | |
Industry | Computer and video game industry |
Founded |
September 2, 1996 (Japan) May 10, 2004 (United States) |
Headquarters | Kanagawa, Japan |
Key people | Kouji Kenjou, game designer |
Products | Games for Nintendo video game consoles |
Number of employees | 21 |
Website | http://www.noise-games.com/ |
Noise Inc. (株式会社ノイズ) is a video game development company that works in partnership with Nintendo, developing games for the Custom Robo series.
History
Noise was founded with a staff of 10 people on September 2, 1996 for the original purpose of developing games for PCs. A short time after, Noise became a part of Marigul Management, a company created by Nintendo and the Japanese telecommunications company Recruit for the purpose of enlisting smaller developers to make original games for the Nintendo 64.
The company’s first commercially published game, Custom Robo for the Nintendo 64, was released in Japan on December 9, 1999 and became a commercial success in Japan, prompting Nintendo to formally enter a publishing agreement with Noise. In 2006, Custom Robo was released in China for the iQue Player, making it the only Custom Robo title ever to be released there.
Their second released title was Custom Robo V2, which was released on November 10, 2000 and was also met with commercial success in Japan. They also released their first portable video game for the Game Boy Advance, Custom Robo GX, on July 26, 2002.
Despite the impressive sales of the previous games in the Custom Robo franchise, the series’ first localized appearance in North America was with Custom Robo: Battle Revolution for the GameCube, released in the Spring of 2004. However, with the declining popularity of the GameCube through most of North America and the mediocre reviews the game received from that region at the time, it became the lowest selling – and least popular - game in the franchise.
Their first online multiplayer game was Custom Robo Arena, for the Nintendo DS title. Noise seems to still be fully active as their latest game, Custom Robo Arena was released in 2006, three years after Marigul was closed down. In 2007, Custom Robo Arena was released in PAL regions, making it the first title of the series ever released in those regions, as well as being released in more regions than every other title of the series.
They developed and released Go Go Cosmo Cops for the Nintendo DS in 2009, only for PAL regions. It was published by Namco Bandai. A planned Japan release as Shutsugeki! Acroknights was later quietly canceled.[1]
Korogashi Puzzle Katamari Damacy (ころがしパズル塊魂 Korogashi Pazuru Katamari Damashii), a falling block puzzle video game was developed by them and released by Namco Bandai for the Nintendo DSi's DSiWare digital download service. It is a spin-off of the Katamari series[2][3]
Kenkenba for iOS and Android was developed by them and released on 2011.11.28.[4]
They developed Gyrozetter: Wings Of The Albatross with Square Enix and released it on the 13th of June, 2013 for the Nintendo 3DS [5]
Games
Nintendo 64
- Custom Robo (Japan and China only)
- Custom Robo V2 (Japan only)( Released on Japanese Wii VC service in 2008)
Game Boy Advance
- Custom Robo GX (Japan only)
GameCube
- Custom Robo Battle Revolution (Japan and North America only)
Nintendo DS
- Custom Robo Arena
- Go Go Cosmo Cops (Europe only)
- Korogashi Puzzle Katamari Damacy (DSiWare Japan Only)
Nintendo 3DS
- Gyrozetter: Wings Of The Albatross
References
- ↑ Noise blog (Japanese)
- ↑ http://www.nintendo.co.jp/ds/dsiware/ktmj/index.html
- ↑ http://www.noise-games.com/contents/?page_id=181#p04
- ↑ http://www.noise-games.com/contents/?page_id=181#p01
- ↑ http://www.siliconera.com/2013/05/28/transform-trade-and-team-up-with-friends-in-gyrozetter-wings-of-the-albatross/
External links
- Archive of the Official Marigul Website (Japanese)
- Official company website
- N-Sider's article containing info about Marigul Management, Inc.
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