Muramasa: The Demon Blade

This article is about the video game. For the famous swordsmith, see Muramasa. For the band, see Japanese ska.
Muramasa: The Demon Blade

North American Wii cover art
Developer(s) Vanillaware
Publisher(s)

Wii

PlayStation Vita

Director(s) George Kamitani
Producer(s) Yoshifumi Hashimoto
Writer(s) George Kamitani
Composer(s) Yoshimi Kudo
Noriyuki Kamikura
Mitsuhiro Kaneda
Kimihiro Abe
Azusa Chiba
Hitoshi Sakimoto
Masaharu Iwata
Platform(s) Wii, PlayStation Vita, Wii U (Nintendo eShop)
Release date(s)

Wii

  • JP April 9, 2009
  • NA September 8, 2009[3]
  • EU November 27, 2009[4]
  • AUS December 3, 2009

PlayStation Vita

  • JP March 28, 2013
  • KO March 28, 2013
  • AS April 3, 2013
  • NA June 25, 2013[2]
  • EU October 16, 2013
  • AUS October 16, 2013

Wii U
Nintendo eShop

  • JP August 19, 2015
Genre(s) Action role-playing game
Mode(s) Single-player

Muramasa: The Demon Blade, known in Japan as Oboromuramasa (朧村正, literally "Hazy Muramasa") is an action role-playing game developed by Vanillaware and published by Marvelous Entertainment in Japan, Rising Star Games in Europe, and Ignition Entertainment in North America for the Wii. The game was released in Japan on April 9, 2009, in North America on September 8, 2009, and in Europe on November 27, 2009.

Muramasa follows the story of Kisuke, a fugitive who has lost his memory, including that of a crime that he committed; and Momohime, a lithe princess possessed by a dark spirit. Gameplay allows players to use the Wii Remote (with Nunchuk), the Classic controller or the GameCube controller. The game allows players to use two different characters and features three difficulty levels.

Within its first week of release in Japan, Muramasa sold all of its shipped copies and reached the top Japan sales list.[5]

A PlayStation Vita port titled Muramasa Rebirth was released in Japan on March 28, 2013. The port features four new short scenarios with four new playable protagonists available as downloadable content under the four-part expansion Genroku Legends (元禄怪奇譚 Genroku Kaikitan). Aksys Games published it in North America on June 25, 2013.[2]

Gameplay

Momohime fighting an Oni wielding a Kanabō

The game has three different control methods, one that involves the Wii Remote, one that involves the Nintendo GameCube controller and another that uses the Classic Controller, for players who prefer more precision.[6]

Graphically the game is the same hand-drawn 2D art style as its spiritual predecessor Odin Sphere, though inspiration was drawn from Japanese mythology and culture rather than Norse mythology.[7] The game has over 30 different locales set on an overworld spanning across Japan.[8]

Two playable characters are selectable: Kisuke, a young amnesiac ninja, and Momohime, a young princess of Narukami Han, Mino Province. Momohime starts off in the eastern Edo and goes to the western Kyo, while Kisuke goes the opposite direction. Both start with three katana out of 108 to collect and forge and can equip up to three at a time.

Weapons are distinguished into two categories, Blade (katana) and Long Blade (nōdachi). Blades are geared for high agility combat, with fast attack speed and less momentum, while Long Blades are bigger and deal more damage but have less mobility, suitable for sweeping a group of weak foes. Each sword has a Secret Art (ōgi), a powerful attack technique.[9] Overuse of a sword (either by unleashing Secret Arts or deflecting attacks) will deplete its "Soul Gauge" and eventually break it, dropping its offensive capabilities substantially. Sheathed swords will gradually recover Soul Gauge; broken swords are repaired when the gauge is fully restored.[10]

The game can be played in three modes: Muso, Shura, and Shigurui. Muso Mode focuses on character leveling as opposed to action, whereas Shura Mode is more action-based, recommended for skilled players. Shigurui Mode is only available after a player clears the game in Shura Mode. This mode plays in the same fashion as Shura Mode but limits the character's health to 1 and will never grow when the character levels up.[11]

Plot

Setting

The game takes place during the Genroku era at the time of shogun Tokugawa Tsunayoshi on Honshū, the main island of Japan. Because of his thirst for power, a conflict over immensely powerful swords, the Demon Blades of Muramasa Sengo, occurs. The swords are cursed and are said to bring tragedy, madness, and untimely deaths. As the chaos from the conflict spreads, creatures from the netherworld are summoned by these blades, along with Dragon and Demon Gods.[12]

Story

There are numerous intersecting storylines of travelers. One tale is of Kisuke, an amnestic fugitive is aided by a Kitsune named Yuzuruha and the warrior miko Torahime to find a certain katana in the east. Another story is that of Momohime, the younger sister of Torahime, who is possessed by the spirit of the foul swordsman Izuna Jinkuro and is forced to assist him after fleeing from her castle while fighting supernatural forces bent on thwarting Jinkuro.[13] Four additions in Genroku Kaikitan DLC expansion tell of a nekomata who assumed the form of a murdered girl to avenge her death, a farmer leading an uprising against the Daimyo for taxation, a rogue ninja seeking to avenge his father, and an Oni girl who searches for the treasures of the Seven Gods of Fortune.

Characters

Characters Kisuke (top) and Momohime (bottom)

Rebirth characters

Four new playable characters are introduced in the Vita version of the game, along with their own story and boss characters. Unlike the other protagonists, they do not use swords and each use different playstyle.[14][15][16]

Development and release

Originally titled Oboromuramasa Yōtōden (朧村正妖刀伝, literally "The Hazy Legend of Muramasa's Mystical Sword"), it was shorted to Oboro Muramasa before release. While being developed, the game was referred to as Princess Crown 3, as Odin Sphere was referred to as Princess Crown 2. Director George "Jōji" Kamitani said he wanted to create a similar atmosphere as The Legend of Kage and Genpei Tōma Den.[6] Audio production was assigned to Hitoshi Sakimoto's music production studio Basiscape, as was the case with Odin Sphere.

Reception

Reception
Review scores
PublicationScore
PS VitaWii
Destructoid7.5/10[17]7/10[18]
EdgeN/A6/10[19]
EGM8/10[20]N/A
EurogamerN/A7/10[21]
Game Informer7/10[22]7.75/10[23]
GameProN/A[24]
Game RevolutionN/AB+[25]
GameSpotN/A7.5/10[26]
GameSpyN/A[27]
GameTrailersN/A8.3/10[28]
GameZoneN/A9/10[29]
Giant BombN/A[30]
IGN8/10[31]8.9/10[32]
Nintendo PowerN/A8/10[33]
The A.V. ClubN/AB−[34]
Slant Magazine[35]N/A
Aggregate score
Metacritic78/100[36]81/100[37]

The game received "favorable" reviews on both platforms according to video game review aggregator Metacritic.[37][36] Japanese gaming magazine Famitsu gave the Wii version a score two nines and two eights for a total of 34 out of 40,[38] citing the game's difficulty, short load times, graphics and sound, but criticizing it for its lack of a climax. The game entered the Japanese sales charts at number 2, selling 29,000 copies in its first week.[39] It opened to similar numbers in North America, with 35,000 units.[40] On June 8, 2009, X-Play named the Wii version the "Best Wii Game of E3 2009". When reviewing, they scored it a 3 out of 5. Adam Sessler and Morgan Webb later explained in a discussion that "just because a game gets Best Wii Game Of The Year, doesn't make it good." It was then stated that they only based their previous crowning of Best Wii Game on the basis that they had only played a small portion of the game.[41] Play praised the same console version, stating, "The art and animation throughout is so refined...the gameplay is intuitive and never grows old; the RPG elements are unique and superbly presented and the score is simply mesmerizing."[42] 3xGamer noted that it had some of the most unique backgrounds and music, which combined to make a solid gaming experience.[43]

411Mania gave The Demon Blade a score of 7.3 out of 10, stating, "There are parts of the game that will make you turn it off and leave it alone for a few days, like when you go into a boss fight while being totally unequipped, or when you realise you have to run through 15 empty screens to get to the next stage. In between those quibbles is a solid game with surprising depth for a 2D side-scroller and enough extras to keep you playing for longer than you'd expect."[44] The A.V. Club gave it a B−, stating, "An arcade-style game, Muramasa is fun in short bursts, but without much depth anywhere—meaning players should only come to the table when they’re especially hungry for it."[34]

The Wii version was later released under Nintendo’s "Everyone’s Recommendation Selection" of budget titles.[45] It was also included in IGN's Top 25 Wii Games, coming in at #21.

The PlayStation Vita remake Muramasa Rebirth sold 45,660 physical retail copies during its first week of release in Japan.[46] Within the first month following its release in Japan, the game topped 100,000 shipments, with at least 67,800 physical retail sales, and the remainder as digital copies distributed on the PlayStation Network.[47] Muramasa Rebirth ranked as the seventh most downloaded digital Vita game on the Japanese PlayStation Network in 2013.[48]

Famitsu gave Rebirth a score of all four eights, for a total of 32 out of 40.[49] Elsewhere, Anime News Network gave the game a B−, saying that it "isn't a bad game by any means, but its peerless graphics are infinitely more impressive than the shallow and ultimately repetitive combat. As such, we wouldn't really recommend going to the trouble of importing it, although when it's officially released here it's well worth the compromise between gameplay and graphics. That's not something we say often, but the game really is that beautiful."[50] However, Slant Magazine gave it a score of three stars out of five and stated that it "occasionally falters as a portable port because of its refusal to use the Vita's technological capabilities for anything other than enhancing things strictly on a superficial level."[35]

References

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  2. 1 2 3 Hodgkins, Crystalyn (January 29, 2013). "Aksys Games to Release Muramasa Rebirth for PS Vita in N. America". Anime News Network. Retrieved February 23, 2013.
  3. Spencer (February 16, 2009). "Little King’s Story Marching Towards Release, Muramasa Cut From 2009". Siliconera. Retrieved February 16, 2009.
  4. Spencer (June 12, 2009). "Rising Star Bumps Muramasa: The Demon Blade Up". Siliconera. Retrieved June 28, 2009.
  5. Sessler, Adam (July 21, 2009). "Muramasa: The Demon Blade Preview". X-Play. p. 1. Retrieved 2009-07-23.
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External links

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