Metal Arms: Glitch in the System

Metal Arms: Glitch in the System

North American cover art
Developer(s) Swingin' Ape Studios, Mass Media Inc.
Publisher(s) Vivendi Universal, Sierra Entertainment
Director(s) Dave Wittenberg
Keith Arem
Writer(s) Dave Wittenberg
Keith Arem
Composer(s) Keith Arem
Platform(s) GameCube, PlayStation 2, Xbox, Xbox 360
Release date(s)
  • NA November 18, 2003
  • PAL December 5, 2003

Xbox 360
April 21, 2008

Genre(s) Third-person shooter, action-adventure
Mode(s) Single-player, multiplayer

Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.

General Corrosive, the final boss and main enemy of the game, can also be unlocked for use in the multiplayer aspect of the game.

Plot

Setting

Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction. As the life of Droids evolved, a renowned scientist known as Dr. Exavolt began experimenting with Droid technology, attempting to evolve Droid technology far beyond its current limits. Exavolt's experiments were successful, however he could not advance Droid scientists. One of his experiments that attempted to do this ended in disaster, and inadvertently resulted in the tyrannical military mastermind known as General Corrosive. Corrosive began manufacturing a race of soldiers known as Milbots, or Mils for short, and enslaved the entire Droid race of Iron Star. Droids who rebelled against Corrosive were deactivated and recycled. Colonel Alloy, a former architect, established a hidden Droid settlement known as Droid Town, where he and the Droid Rebellion make their final stand against the Mils.

Story

The story begins with Glitch, the protagonist, being found deactivated in a ruined city by Droid rebels. He is reactivated in Droid Town, the last stronghold for the rebellion, where it is discovered that Glitch's memory has been erased. As soon as he is brought up to date on the rebellion, Droid Town is attacked by Milbots who have stumbled across the town; Glitch aids in the defense of the city, then pursues one Mil, Vlax, that had gotten away, so he could not report the location of Droid Town to General Corrosive.contact with the rebellion. While almost everyone is safely in hiding, one of Glitch's friends, Zobby, was taken by Exavolt. Glitch finds Exavolt on a space shuttle ready to take off. Glitch attaches himself to the outside of the shuttle as it takes off. Finally, the shuttle docks with a space station in hiding behind a fake moon in orbit over Iron Star.

As Glitch searches for Zobby, he also takes control of General Corrosive, and initiates the permanent shutdown of the Milbots. Seeing that the station is lost, Exavolt begins a self-destruct countdown in the station. Glitch and Zobby escape in an escape pod and land back on Iron Star. Once back on the surface, Glitch is challenged one last time by General Corrosive, and Glitch defeats him. Glitch is received as a hero for destroying the Milbots, while Exavolt, watching from his shuttle in orbit, vows revenge.

Development and release

Metal Arms: Glitch in the System was developed by Swingin' Ape Studios and published by Vivendi Universal and Sierra Entertainment on November 18, 2003 in North America for the GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 for Xbox 360 through Xbox Originals.[1]

Reception

The game received "generally favorable" reviews, according to video game review aggregator Metacritic.[2]

References

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