Magna Carta: The Phantom of Avalanche

Developer(s) Softmax[1][2]
Publisher(s) Wizard Soft
Designer(s) Hyung-tae Kim (Character)
Series Magna Carta
Engine 3D engine ASHURA
Platform(s) Windows
Release date(s) 2001 (South Korea)
Genre(s) Role-playing video game
Mode(s) Single player

Magna Carta: The Phantom of Avalanche (마그나카르타: The Phantom of Avalanche in South Korea) is a role-playing video game released in 2001 in South Korea by Softmax, and is the predecessor to the PlayStation 2 title, Magna Carta: Tears of Blood. It is the first installment in the Magna Carta series. Though not officially having been localized outside of South Korea, The Phantom of Avalanche retains a somewhat sizable fan-base of non-Korean players.

Gameplay

Magna Carta uses a turn-based battle system based on Turn Points (TP). Each character takes a turn and chooses between moving and/or using a skill, which both cost in Turn Points. There are three attack types: melee and ranged, ability (stronger, such as healing), and Final Crash (rhythm-based attack).

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