Lovers in a Dangerous Spacetime

Lovers in a Dangerous Spacetime
Developer(s) Asteroid Base
Publisher(s) Asteroid Base
Engine Unity[1]
Platform(s) Linux, Microsoft Windows, OS X, PlayStation 4, Xbox One
Release date(s) September 9, 2015
Genre(s) Action, Platform
Mode(s) Single-player, multiplayer

Lovers in a Dangerous Spacetime is a video game developed by Asteroid Base for Microsoft Windows, OS X, Playstation 4, Linux, and Xbox One. The project is part of the ID@Xbox program.[2] The game's title is a reference to the Bruce Cockburn song "Lovers in a Dangerous Time".

Gameplay

The game can be played alone or with two players. The players pilot a spaceship with a variety of stations located inside it. These stations control the ship's weapons, engine, shield, Yamato cannon, and map. Each player controls only a single avatar (as well as commanding the AI pet in single-player mode), and thus must constantly move from station to station in order to balance flying the ship, protecting it from damage, and attacking enemies. During the course of gameplay, gift boxes can be discovered which may contain gems. These gems can be attached to the stations, giving them new, enhanced powers.

The game consists of four campaigns; each contain four levels and a boss fight. The goal of the regular levels is to find and rescue an assortment of captured creatures including bunnies, frogs, foxes, and ducks. After capturing five such creatures in a level, a heart-shaped portal to the next level is unlocked and the players may enter it to complete the level. A few levels feature an alternative gameplay mode in which a special engine is attached to the ship which the players must protect as it warps the ship to a new area. Up to ten creatures may be rescued per level. Creatures saved count towards improving the effectiveness of the ship by allowing two gems per station, or unlocking new ship layouts.

Development

Developer Matt Hammill, has described the development of Lovers as "almost an accident" having wanted to create a game for a game jam that "was supposed to be this small three-day thing".[3] However, after the jam was over the development team wanted to continue on with the concept.[3] The team sought to avoid "default gunmetal, chrome, cyberpunk textured-look." with Hammill stating that they've " all OD’d on it".[3] Instead the team focused on a brighter aesthetic based on such sources as Sailor Moon and Katamari Damacy.[3]Lovers in a Dangerous Spacetime was showcased in July 2013 at PAX Prime.[4] The game was released for Microsoft Windows, OS X, Linux, and Xbox One on September 9, 2015.[5]

Reception

Lovers in a Dangerous Spacetime received positive reviews from critics. Aggregate review website Metacritic assigned a score of 83/100 for the Xbox One version.[6]

Simon Parkin from Eurogamer, playing the PC version, recommended the game.[7] Destructoid awarded it a score of 10 out of 10, saying "If you've got a loved one to play with, do yourselves a favor and play this game as soon as possible, you won't regret a your lovely journey through space."[8]

References

  1. Cifaldi, Frank (2013-03-13). "Road to the IGF: Lovers in a Dangerous Spacetime". Gamasutra. Retrieved 2015-09-27.
  2. "Dangerous Spacetime". Asteroidbase.com. Retrieved 8 July 2015.
  3. 1 2 3 4 Campbell, Collin. "WHAT IS LOVERS IN A DANGEROUS SPACETIME?". IGN. Retrieved 29 September 2015.
  4. Birnbaum, Ian (2013-07-30). "PAX 10 list of outstanding indie games announced". PC Gamer. Retrieved 2015-09-27.
  5. Whitaker, Jed (2015-09-08). "Review: Lovers in a Dangerous Spacetime". Destructoid.com. Retrieved 2015-09-27.
  6. "Lovers in a Dangerous Spacetime for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved September 9, 2015.
  7. Parkin, Simon (September 9, 2015). "Lovers in a Dangerous Spacetime review". Eurogamer. Archived from the original on September 9, 2015. Retrieved September 9, 2015.
  8. http://www.metacritic.com/game/xbox-one/lovers-in-a-dangerous-spacetime/critic-reviews

External links

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