Lorne Lanning
Lorne Lanning | |
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Lanning at the Moscone Center (2009) | |
Born | March 20, 1964 |
Occupation | Game designer, writer, voice actor |
Known for | Oddworld |
Title |
Board Director at Academy of Interactive Arts & Sciences. Advisor to Academy of Art University President (San Francisco). Advisor to the CGSociety Board. Director on Advisory Board for Gnomon School of Visual Effects. |
Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder and president of the video game developer, Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Munch's Oddysee, Oddworld: Abe's Exoddus, Oddworld: Stranger's Wrath and Oddworld: New 'n' Tasty.
His creative vision in game design and property development at Oddworld Inhabitants has gained him worldwide recognition, including several documentaries and his character creations featured on the cover of Wired Magazine.[1]
Lanning claims he has always had a fascination with video games, stating that his father was an engineer for Coleco.[2]
Career
Initially studying photo-realism and commercial illustration at the School of Visual Arts in New York City, Lanning soon attended the California Institute of the Arts in Valencia, California, where he graduated with a BFA in Character Animation.
Working as a Technical Director at TRW in Redondo Beach, California, Lanning later moved to Rhythm & Hues Studios in Hollywood, where he would later meet producer Sherry McKenna through his work. After McKenna joined Rhythm & Hues through Lanning, he later convinced her to co-found a video game development company with him.
Oddworld Inhabitants
In 1994, Lanning and McKenna co-founded Oddworld Inhabitants together in Los Osos, California, before later moving to San Luis Obispo, California. While at Oddworld Inhabitants, Lanning designed, scripted and voice acted all four of the studio's games, which earned the company widespread success and acclaim.[3]
Following several disputes with game developers, including companies such as Electronic Arts,[4] Lanning and McKenna shuttered Oddworld Inhabitants' game development studio in 2005[5] and relocated to the San Francisco Bay area, with the goal of shaping Oddworld Inhabitants after a traditional Hollywood production company.
After leaving game development, Lanning and McKenna began work on animated movies, starting with a project named "Citizen Siege", and a tie-in videogame series named "Wage Wars".[6] Following difficulties in movie production, Lanning soon broke his hiatus from videogames when independent developer Just Add Water confirmed in 2010 it was working with Lanning and Oddworld Inhabitants to create a 2.5D remake of Oddworld: Abe's Oddysee which eventually was released under the name Oddworld: New 'n' Tasty.[7][8]
Games
Year | Title | Role | Notes |
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1997 | Abe's Oddysee | Creator, director, writer, voice actor | Published by GT Interactive |
1998 | Abe's Exoddus | Creator, director, writer, voice actor | Published by GT Interactive |
2001 | Munch's Oddysee | Creator, director, writer, designer, voice actor | Published by Microsoft Studios |
2005 | Stranger's Wrath | Creative Director, writer, designer, voice actor | Published by Electronic Arts |
2011 | Stranger's Wrath HD | As in original | Published by Oddworld Inhabitants |
2012 | Munch's Oddysee HD | As in original | Published by Oddworld Inhabitants |
2014 | Oddworld: New 'n' Tasty | Original Creator, writer, voice actor for Abe, Sligs and Glukkons. | Developed by Just Add Water |
Publications
Featured in the following books:
- "Reset: Changing the Way We Look at Video Games" by Rusel DeMaria / Berrett-Kohler
- "Opening the Xbox" by Scott Steinberg / iUniverse, Inc.
- "Gamers at Work" by Morgan Ramsey / Apress
- "Opening the Xbox" by Dean Takahashi / Prima
- "The Art of 3D Computer Animation" by Isaac V. Kerlow / Wiley
- "CGI: The Art of the 3D Computer Generated Image" by Peter Weishar / Abrams Inc.
- "High Score – Illustrated History of Video Games" by Rusel DeMaria, Johnny I. Wilson / Osborne
- "1000 Game Heroes" by David Choquet / Taschen
- "Inside Game Design" by Iain Simmons / Lawrence King Publishing
- "Williams Almanac Video Games" by J. F. Williams / IQ Guides
- "Game Design Workshop" by Tracy Fullerton, Christopher Swain, Steven Hoffman / CMPBooks
- "Expose : World's Finest in Digital Art" Volumes 2,3,4,5,6,7" / Ballistic Publishing
- "Video Game Art" by Nic Kelman / Assouline Publishing
Lanning has written the forwards to the following books:
- "The Art of Massive Black" Ballistic Publishing
- "The Art of Oddworld Inhabitants" Ballistic Publishing
- "Quantumscapes: The Art of Stephan Martiniere" Design Studio Press
- "Derelict Planet : The Art of Pascal Blanche" (releases 2012)
- "Spectrum Fantastic Art Live (re: The Art of Andrew Jones)" Flesk Publications (releases 2012)
References
- ↑ Wired: Front cover. March 2002 http://www.wired.com/wired/archive/10.03/full.html. Retrieved 2013-03-12. Missing or empty
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(help) - ↑ Lanning, Lorne (September 6, 2000). An interview with Lorne Lanning. Interview with Robb Guido. Archived from the original on October 31, 2000. Retrieved 2013-03-12.
- ↑ "About". Oddworld Inhabitants website. Retrieved 2013-03-14.
- ↑ "Oddworld: Spending $30m on games, not Ferraris and private jets". Games Industry International. October 1, 2012. Retrieved 2013-02-05.
- ↑ "Oddworld's Lanning Quits – Savages EA". Sprong. April 11, 2005. Retrieved 2013-02-05.
- ↑ Boyes, Emma (October 30, 2006). "Q&A: Oddworld's Lorne Lanning and Sherry McKenna". Gamespot. Retrieved 2014-01-20.
- ↑ Willoughby, Shane (July 16, 2010). "It's Official. New Oddworld Games Are in Development". The Gaming Liberty.
- ↑ Yin-Poole, Wesley. "Oddworld: Abe's Oddysee New N' Tasty! revealed at Eurogamer Expo". Eurogamer.
External links
- Oddworld Executive Profile
- Adventure Classic Gaming interview with Lorne Lanning (April 2008)
- Games First interview with Lorne Lanning
- Video Interview with Lorne Lanning at Conceptart.org's Revelations
- Lorne Lanning at the Internet Movie Database
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