Locale (computer hardware)
In computer architecture a locale is an abstraction of the concept of a localized set of hardware resources which are close enough to enjoy uniform memory access.[1]
For instance, on a computer cluster each node may be considered a locale given that there is one instance of the operating system and uniform access to memory for processes running on that node. Similarly, on an SMP system, each node may be defined as a locale. Parallel programming languages such as Chapel have specific constructs for declaring locales.[2]
See also
- Locale (software)
- Symmetric multiprocessing
- SMP – Symmetric Multiprocessor System
- Direct memory access
- Remote direct memory access
References
- ↑ Guang R. Gao; Lori Pollock; John Cavazos; Xiaoming Li (2010). Languages and Compilers for Parallel Computing 22nd International Workshop, LCPC 2009, Newark, DE, USA, October 8-10, 2009, Revised Selected Papers. Springer. p. 173. ISBN 3-642-13373-8.
- ↑ Future Information Technology, Part I: 6th International Conference edited by James P Park, Laurence T Yang 2011 ISBN 3-642-22332-X page 285
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