List of best-selling video games
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Video games |
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This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).
All platforms
Multi-platform
Single-platform
Consoles
Bundled games
Title | Copies sold |
---|---|
Wii Sports | Wii – 82.54 million,[35] packaged with system in all regions except Japan |
Super Mario Bros. | NES – 40.24 million[8][36] |
Tetris | Game Boy – 35 million[10] |
Kinect Adventures! | Xbox 360 - 24 million, pack-in game with Kinect[37] |
Super Mario World | SNES – 20.6 million[8][23] |
Sonic the Hedgehog | Sega Mega Drive/Genesis - 15 million[38] |
Atari
Atari 2600
Title | Release year | Copies sold | Comments |
---|---|---|---|
Pac-Man | 1982 | 7 million[39][40] | Best-selling home video game up until that time.[41] |
Pitfall! | 1982 | 4 million[42][43] | |
Asteroids | 1981 | 3.8 million[44] | Best-selling Atari 2600 game prior to Pac-Man.[44] |
Missile Command | 1980 | 2.5 million[45] | |
Space Invaders | 1980 | 2 million[46] | First game to sell a million cartridges.[47] |
Demon Attack | 1982 | 2 million[45] | |
E.T. the Extra-Terrestrial | 1982 | 1.5 million[48] | |
Adventure | 1979 | 1 million[43] | |
Atlantis | 1982 | 1 million[42] | |
Cosmic Ark | 1982 | 1 million[45] | |
Freeway | 1981 | 1 million[49] | |
Kaboom! | 1981 | 1 million[50] | |
Laser Blast | 1981 | 1 million[49] | |
Megamania | 1982 | 1 million[42] | |
Raiders of the Lost Ark | 1982 | 1 million[51] | |
River Raid | 1982 | 1 million[50] | |
Yars' Revenge | 1982 | 1 million[51] |
Coleco
ColecoVision
Title | Release Year | Copies sold |
---|---|---|
Donkey Kong | 1981 | 2 million[52] |
Mattel
Intellivision
Title | Release Year | Copies sold |
---|---|---|
Las Vegas Poker & Blackjack | 1979 | 2 million[53][54] |
Astrosmash | 1981 | 1 million[53][55] |
Major League Baseball | 1980 | 1 million[53][56] |
NFL Football | 1979 | 1 million[53] |
Space Armada | 1981 | 1 million[53] |
Space Battle | 1980 | 1 million[53] |
Microsoft
Xbox
Xbox 360
Part of a series on: |
Video games |
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- This video game-related list is an incomplete list, which may never be able to satisfy particular standards for completeness. You can help by it with reliably sourced entries.
This is a list of Xbox 360 video games that have sold or shipped at least one million copies, sorted in order of copies sold. Some games may have also been released on platforms other than the Xbox 360, in which case only the sales figures from the Xbox 360 versions are counted. There are also some games not listed that were included in bundle packs with the Kinect.
Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Kinect Adventures! | million[a][68] | 24N/A |
|
Sports | Good Science Studio | Microsoft Studios |
Grand Theft Auto V | million[69] | 17.79N/A |
|
Sandbox game | Rockstar North | Rockstar Games |
Halo 3 | million[70] | 14.5N/A |
|
First-person shooter | Bungie | Microsoft |
Minecraft: Xbox 360 Edition | million[c][71] | 13N/A | Sandbox game | Mojang/4J Studios | Microsoft | |
Call of Duty: Black Ops | million[73] | 12N/A | First-person shooter | Treyarch | Activision | |
Halo 4 | million | 9.41
|
November 6, 2012
|
First-person shooter | 343 Industries | Microsoft Studios |
Call of Duty: Modern Warfare 2 | million | 7.562November 10, 2009
|
First-person shooter | Infinity Ward | Activision | |
Gears of War | million[b][77] | 5N/A |
|
Third-person shooter | Epic Games | Microsoft |
Gears of War 2 | million[78] | 5N/A |
|
Third-person shooter | Epic Games | Microsoft |
- ^ a: As of February 12, 2013, the Kinect sensor has sold 24 million units,[68] each of which is bundled with a copy of Kinect Adventures.
- ^ b: Gears of War sales may include PC version
- ^ c: Xbox Live Arcade game
Total Xbox 360 games sold as of December 2009: 353.8 million.[80]
Xbox One
Title | Total copies sold | Sales Breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Halo: The Master Chief Collection | million[81] | 5N/A | First-person shooter | 343 Industries | Microsoft Studios | |
Dead Rising 3 | million[82] | 1.9N/A | Action-adventure, Survival horror | Capcom Vancouver | Microsoft Studios | |
Forza Motorsport 5 | million[83] | 1N/A | Racing Game | Turn 10 Studios | Microsoft Studios | |
Forza Motorsport 6 | million[84] | 1N/A | Racing Game | Turn 10 Studios | Microsoft Studios | |
Gears of War: Ultimate Edition | million[84] | 1N/A | Third-person shooter | The Coalition | Microsoft Studios | |
Halo 5: Guardians | million[84] | 1N/A |
|
First-person shooter | 343 Industries | Microsoft Studios |
Rise of the Tomb Raider | million[84] | 1N/A | Action-adventure | Crystal Dynamics | Square Enix |
Total Xbox One games sold as of June 28, 2014: 9.8 million retail games.
Nintendo
Total games Nintendo has sold as of March 31, 2014: 4.22 billion.[85]
Nintendo Entertainment System
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- This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries.
This is a list of Nintendo Entertainment System and Famicom Disc System games that have sold or shipped at least one million copies.
List
Title | Release year | Copies sold |
---|---|---|
Super Mario Bros. | 1985 | 40.24 million[36][8] |
Super Mario Bros. 3 | 1988 | 17 million[29] |
Super Mario Bros. 2 | 1988 | 10 million[86] |
Tetris | 1989 | 8 million;[87] 1.81 million in Japan[17] |
The Legend of Zelda | 1986 | 6.51 million[88] |
Zelda II: The Adventure of Link | 1988 | 4.38 million[88] |
Teenage Mutant Ninja Turtles | 1989 | 4 million[89] |
Dragon Warrior III | 1988 | 3.8 million in Japan[17] |
Dragon Warrior IV | 1990 | 3.1 million in Japan[17] |
Metroid | 1986 | 2.73 million[90] |
Golf | 1984 | 2.46 million in Japan[17] |
Dragon Warrior II | 1987 | 2.4 million in Japan[17][91] |
Baseball | 1983 | 2.35 million in Japan[17] |
R.C. Pro-Am | 1988 | 2.3 million[92] |
Mahjong | 1983 | 2.13 million in Japan[17] |
Family Stadium | 1986 | 2.05 million in Japan[17] |
Punch-Out!! | 1987 | 2 million[93] |
Super Nintendo Entertainment System
Title | Release year | Copies sold |
---|---|---|
Super Mario World | 1990 | 20.6 million[23][8] |
Donkey Kong Country | 1994 | 9 million[94] |
Super Mario Kart | 1992 | 8.76 million[95] |
Street Fighter II: The World Warrior | 1992 | 6.3 million[96] |
The Legend of Zelda: A Link to the Past | 1991 | 4.61 million[88] |
Donkey Kong Country 2: Diddy's Kong Quest | 1995 | 4.37 million approximately: 2.21 million in Japan,[17] 2.16 million in US[18] |
Street Fighter II Turbo | 1993 | 4.1 million[96] |
Star Fox | 1993 | 4 million[97] |
Super Mario World 2: Yoshi's Island | 1995 | 4 million[23] |
Total Super Nintendo Entertainment System games sold as of December 31, 2009: 379.06 million.[98]
Nintendo 64
Year | Title | Copies |
---|---|---|
1996 | Super Mario 64 | 11.89 million[99][8] |
1996 | Mario Kart 64 | 9.87 million[100] |
1997 | GoldenEye 007 | 8.09 million[101][102] |
1998 | The Legend of Zelda: Ocarina of Time | 7.6 million[88] |
1999 | Super Smash Bros. | 5.55 million[103] |
1997 | Diddy Kong Racing | 4.43 million approximately: 3.78 million in US and PAL,[104] 653,928 in Japan[105] |
1999 | Pokémon Stadium | 3.97 million approximately: 3.16 million in US,[18] 710,765 in Japan,[105] 100,000 in UK[64] |
1999 | Donkey Kong 64 | 3.77 million approximately: 2.67 million in US,[18] 1.1 million in Japan[17] |
2000 | The Legend of Zelda: Majora's Mask | 3.36 million[88] |
1997 | Star Fox 64 | 3.32 million approximately: 2.76 million in US,[18] 565,222 in Japan[105] |
2000 | Banjo-Tooie | 3 million[106] |
1999 | Pokémon Snap | 2.72 million approximately: 2.22 million in US,[18] 498,155 in Japan[105] |
Total Nintendo 64 games sold as of December 31, 2009: 224.97 million.[98]
Nintendo GameCube
Title | Release year | Copies sold |
---|---|---|
Super Smash Bros. Melee | 2001 | 7.09 million[107] |
Mario Kart: Double Dash‼ | 2003 | 7 million approximately[108] |
Super Mario Sunshine | 2002 | 6.31 million[108] |
The Legend of Zelda: The Wind Waker | 2002 | 3.07 million[109] |
Luigi's Mansion | 2001 | 3.6 million approximately: 2.19 million in US,[18] 348,918 in Japan,[110] 100,000 in UK[64] |
Animal Crossing | 2001 | 3.15 million approximately: 1.68 million in US,[18] 641,300 in Japan[110] |
Metroid Prime | 2002 | 2.82 million[111] |
Sonic Adventure 2 Battle | 2001 | 2.56 million approximately: 1.44 million in US,[18] 192,186 in Japan,[110] 100,000 in UK[64] |
Pokémon Colosseum | 2003 | 2.54 million approximately: 1.15 million in US,[18] 656,270 in Japan[110] |
Mario Party 4 | 2002 | 2.47 million approximately: 1.1 million in US,[18] 902,827 in Japan[110] |
Paper Mario: The Thousand-Year Door | 2004 | 2.25 million approximately: 1.23 million in US,[18] 409,600 in Japan[110] |
Mario Party 5 | 2003 | 2.08 million approximately: 807,331 in US,[112] 697,462 in Japan[110] |
Sonic Mega Collection | 2002 | 2.05 million approximately: 1.38 million in US,[18] 72,967 in Japan[110] |
Star Wars Rogue Squadron II: Rogue Leader | 2001 | 1.9 million |
Star Fox Adventures | 2002 | 1.87 million approximately: 800,000 in US,[113] 259,069 in Japan[110] |
Mario Party 7 | 2005 | 1.86 million approximately,[114] |
Resident Evil 4 | 2005 | 1.69 million[96] |
Mario Party 6 | 2004 | 1.65 million[115][116] |
Pikmin | 2001 | 1.63 million approximately: 680,000 in US,[117] 507,011 in Japan[110] |
Kirby Air Ride | 2003 | 1.62 million approximately: 750,000 in US,[118] 422,311 in Japan[110] |
Super Mario Strikers | 2005 | 1.61 million[114] |
The Legend of Zelda: Twilight Princess | 2006 | 1.59 million[119] |
Mario Golf: Toadstool Tour | 2003 | 1.53 million approximately: 1.03 million in US,[18] 192,802 in Japan[110] |
Super Monkey Ball 2 | 2002 | 1.52 million |
Soulcalibur II | 2002 | 1.5 million: 1 million in US,[18] 99,256 in Japan[110] |
Sonic Heroes | 2003 | 1.46 million[120] |
Super Monkey Ball | 2001 | 1.46 million |
Resident Evil | 2002 | 1.42 million[96] |
Lego Star Wars: The Video Game | 2005 | 1.41 million |
Final Fantasy Crystal Chronicles | 2003 | 1.38 million |
Donkey Kong Jungle Beat | 2004 | 1.34 million |
Metroid Prime 2: Echoes | 2004 | 1.33 million |
Resident Evil Zero | 2002 | 1.29 million[96] |
Sonic Adventure DX: Director's Cut | 2003 | 1.27 million |
Pokémon XD: Gale of Darkness | 2005 | 1.25 million[114] |
Mario Power Tennis | 2004 | 1.22 million |
Need for Speed: Underground | 2003 | 1.21 million |
Pikmin 2 | 2004 | 1.2 million |
Spider-Man | 2002 | 1.19 million |
Donkey Konga | 2004 | 1.15 million |
Need for Speed: Underground 2 | 2004 | 1.14 million |
Star Fox: Assault | 2004 | 1.08 million |
Naruto: Clash of Ninja 2 | 2003 | 1.04 million |
Shrek 2 | 2004 | 1.02 million |
Total GameCube games sold as of December 31, 2009: 208.57 million.[98]
Wii
Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Wii Sports | 82.69 million[35][b] | N/A | Sports | Nintendo EAD (Group 2) | Nintendo | |
Mario Kart Wii | 36.38 million[35][121][a][b] | N/A |
|
Racing | Nintendo EAD (Group 1) | Nintendo |
Wii Sports Resort | 32.8 million[35][a][b] | N/A | Sports | Nintendo EAD (Group 2) | Nintendo | |
New Super Mario Bros. Wii | 29.32 million[35][b] | N/A | Platform | Nintendo EAD (Group 4) | Nintendo | |
Wii Play | 28.02 million[35][a] | N/A |
|
Nintendo EAD (Group 2) | Nintendo | |
Wii Fit | 22.67 million[35][a] | N/A | Fitness | Nintendo EAD (Group 5) | Nintendo | |
Wii Fit Plus | 21.11 million[35][135] | N/A | Fitness | Nintendo EAD (Group 5) | Nintendo | |
Super Smash Bros. Brawl | 12.77 million[35] | N/A | Fighting, action, platform | Ad hoc development team | Nintendo | |
Super Mario Galaxy | 12.5 million[35] | N/A | Platform | Nintendo EAD (Group 1) | Nintendo | |
Mario Party 8 | 8.85 million[142] | N/A |
|
Party | Hudson Soft | Nintendo |
Wii Party | 7.94 million[135] | N/A |
|
Nd Cube, Nintendo SPD (Group 4) | Nintendo | |
Super Mario Galaxy 2 | 7.41 million[144] | N/A | Platform | Nintendo EAD (Group 1) | Nintendo | |
The Legend of Zelda: Twilight Princess | 7.26 million[149] | N/A | Action-adventure | Nintendo EAD (Group 3) | Nintendo | |
Mario & Sonic at the Olympic Games | 7.09 million[150] | N/A |
|
Sports | Sega Sports R&D | |
Donkey Kong Country Returns | 6.53 million[144] | N/A |
|
Platform | Retro Studios, Nintendo | Nintendo |
Link's Crossbow Training | 5.79 million[151][a] | N/A | Shooter | Nintendo EAD (Group 3) | Nintendo | |
Just Dance 2 | 5 million[156] | N/A |
|
Ubisoft Paris | Ubisoft |
- ^ a: Bundled with a popular accessory (e.g. additional Wii-mote, MotionPlus, Wii Zapper, Wii Wheel).
- ^ b: Bundled with a version of the console. The white console was commonly bundled with Wii Sports at launch; since the release of MotionPlus, the Wii Sports bundle with either the white or black console also includes Wii Sports Resort. In addition, since the launch of the corresponding games, the white console has been commonly bundled with Mario Kart Wii (and the Wii Wheel), and the black console has been commonly bundled with New Super Mario Bros. Wii.
Total Wii games sold as of March 31, 2014: 895.22 million.[85]
Total Virtual Console games sold as of December 31, 2007: over 10 million[157]
Wii U
Title | Total copies sold | Sales Breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Mario Kart 8[158] | million[159] | 7.241.05 million in Japan[160]
4.07 million overseas[160] |
Racing | Nintendo EAD Group No. 1 | Nintendo | |
New Super Mario Bros. U[161] | million[159] | 5.08N/A |
|
Platform | Nintendo EAD | Nintendo |
Nintendo Land[162] | 5.02 million[159] | N/A | Party | Nintendo EAD Group No. 2 | Nintendo | |
Super Mario 3D World | million[159] | 4.63N/A | Platform | Nintendo EAD 1-UP Studio |
Nintendo | |
Super Smash Bros. for Wii U | million[159] | 4.610.64 million in Japan[160]
2.75 million overseas[160] |
Fighting | Sora Ltd. Bandai Namco Entertainment |
Nintendo | |
Splatoon | million[159] | 4.061.37 million in Japan[159]
2.70 million overseas[159] |
Third-person shooter | Nintendo EAD | Nintendo | |
Super Mario Maker | million[159] | 3.340.88 million in Japan[159]
2.46 million overseas[159] |
Level editor, Platform | Nintendo EAD | Nintendo | |
New Super Luigi U | million[159] | 2.420.14 million in Japan[163]
1.62 million overseas[163] |
DLC
Retail
|
Platform | Nintendo EAD | Nintendo |
The Legend of Zelda: The Wind Waker HD | million[159] | 1.69N/A | Digital
Retail |
Action-adventure | Nintendo EAD Group No. 3 | Nintendo |
Mario Party 10 | million[159] | 1.65N/A | Party | Nd Cube Nintendo SPD |
Nintendo | |
Wii Party U | million[159] | 1.580.81 million in Japan[163]
0.54 million overseas[163] |
Party | Nd Cube Nintendo SPD |
Nintendo | |
Yoshi's Woolly World | million[159] | 1.310.13 million in Japan[159]
1.19 million overseas[159] |
Platform | Good-Feel | Nintendo | |
Hyrule Warriors | million[164] | 1N/A | Action, hack and slash | Omega Force Team Ninja |
|
Total Wii U games sold as of December 31, 2015: 79.30 million[165]
Game Boy and Game Boy Color
Title | Copies sold |
---|---|
Tetris | 35 million[10] |
Pokémon Red and Blue | 23.64 million approximately: 10.23 million in Japan,[17] 9.85 million in US,[18] 3.56 million in UK |
Pokémon Gold and Silver | 23 million;[166] 7.6 million in the US,[18] over 7 million in Japan,[167] 600,000 in the UK[19] |
Super Mario Land | 18.06 million[168][8] |
Super Mario Land 2: 6 Golden Coins | 11.09 million[8][169] |
Pokémon Yellow | 8.86 million approximately: 5.1 million in US,[18] 3.16 million in Japan,[17] 600,000 in UK[170] |
The Legend of Zelda: Link's Awakening | 6.05 million approximately: 3.83 million,[88] 2.22 million for the DX version[88] |
Kirby's Dream Land | 5.13 million |
The Legend of Zelda: Oracle of Ages | 3.965 million[88] |
The Legend of Zelda: Oracle of Seasons | 3.964 million[88] |
Pokémon Crystal | 3.85 million approximately: 2.1 million in Japan,[17] 1.65 million in US,[18] 100,000 in UK[64] |
Pokémon Trading Card Game | 3 million approximately: 1.51 million in US,[18] 1.39 million in Japan,[17] 100,000 in UK[64] |
Super Mario Bros. Deluxe | 2.8 million in US[18] |
Yu-Gi-Oh Duel Monsters 4: Battle of the Powerful Duelists | 2.5 million in Japan[17] |
Dragon Warrior Monsters | 2.41 million approximately; 2.35 million in Japan,[17][91] 60,000 in the US[171] |
Kirby's Dream Land 2 | 2.36 million |
Dr. Mario | 2.08 million in Japan[17] |
Yu-Gi-Oh! Duel Monsters | 1.6 million in Japan[17] |
Dragon Warrior Monsters 2 | 1.593 million in Japan[91][172] |
Wario Land: Super Mario Land 3 | 1.59 million in Japan[17] |
Tamagotchi | 1.45 million in Japan[17] |
Tamagotchi 2 | 1.45 million in Japan[17] |
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories | 1.45 million in Japan[17] |
DuckTales | 1.43 million[96] |
Yakuman | 1.28 million in Japan[17] |
Pokémon Pinball | 1.22 million approximately: 1.02 million in Japan,[17] 200,000 in UK[67] |
Kirby's Pinball | 1.12 million in Japan[17] |
The Final Fantasy Legend | 1.1 million in Japan;[17] 1.37 million shipped[91] |
Mahjong | 1.1 million in Japan[17] |
Donkey Kong Country | 1.08 million in Japan[17] |
Yu-Gi-Oh! Duel Monsters III: Tri-Holygod Advent | 1 million[173] |
Total Game Boy and Game Boy Color games sold as of December 31, 2009: 501.11 million.[98]
Game Boy Advance
Title | Copies sold | Sales breakdown |
---|---|---|
Pokémon Ruby and Sapphire | 16.22 million[174] | N/A |
Pokémon FireRed and LeafGreen | 11.82 million | N/A |
Pokémon Emerald | 6.32 million[175] | N/A |
Mario Kart: Super Circuit | 5.91 million[176] | N/A |
Super Mario World: Super Mario Advance 2 | 4.179 million (approximately) |
|
Super Mario Advance | 3.938 million (approximately) |
|
Super Mario Advance 4: Super Mario Bros. 3 | 3.698 million (approximately) |
|
Namco Museum | 2.96 million | 2.96 million in US[18] |
Pokémon Pinball: Ruby & Sapphire | 2.5 million[178] | N/A |
Pokémon Mystery Dungeon: Red Rescue Team | 2.2 million[175] | N/A |
Yoshi's Island: Super Mario Advance 3 | 2.196 million (approximately) |
|
Kirby: Nightmare in Dreamland | 2.1 million (approximately) |
|
The Legend of Zelda: A Link to the Past and Four Swords | 2.024 million (approximately) |
Total Game Boy Advance games sold as of March 31, 2009: 377.42 million.[179][180]
Nintendo DS
Title | Total copies sold | Sales breakdown | Genre | Release date | Developer | Publisher |
---|---|---|---|---|---|---|
New Super Mario Bros. | 30.79 million[181] | N/A | Platform game | May 15, 2006 | Nintendo EAD (Group 4) | Nintendo |
Nintendogs (all versions) | 24.67 million[181] | N/A | Pet-raising simulator | April 21, 2005 | Nintendo EAD (Group 1) | Nintendo |
Mario Kart DS | 23.56 million[181] | N/A | Racing game | November 15, 2005 | Nintendo EAD (Group 1) | Nintendo |
Brain Age | 20.13 million[181] | N/A | Puzzle, Educational | May 19, 2005 | Nintendo SPD | Nintendo |
Pokémon Diamond and Pearl | 18.23 million[181] | N/A | Role-playing game | September 28, 2006 | Game Freak | Nintendo, The Pokémon Company |
Pokémon Black and White | 15.58 million[181] | N/A | Role-playing game | September 18, 2010 | Game Freak | Nintendo, The Pokémon Company |
Brain Age 2 | 15.29 million[181] | N/A | Puzzle, Educational | December 29, 2005 | Nintendo SDD | Nintendo |
Pokémon HeartGold and SoulSilver | 12.72 million[181] | N/A | Role-playing game | September 12, 2009 | Game Freak | Nintendo, The Pokémon Company |
Animal Crossing: Wild World | 12.11 million[181] | N/A | Social simulation game | November 23, 2005 | Nintendo EAD (Group 2) | Nintendo |
Super Mario 64 DS | 11.03 million[181] | N/A | Platform game | November 21, 2004 | Nintendo EAD Comprehensive Group | Nintendo |
Mario Party DS | 8.90 million[182] | N/A | Party, Minigame | November 8, 2007 | Hudson Soft | Nintendo |
Pokémon Black 2 and White 2 | 7.97 million[183] | N/A | Role-playing game | June 23, 2012 | Game Freak | Nintendo, The Pokémon Company |
Pokémon Platinum | 7.69 million[151] | N/A | Role-playing game | September 13, 2008 | Game Freak | Nintendo, The Pokémon Company |
Big Brain Academy | 6.61 million[184] | N/A | Puzzle, Educational | June 30, 2005 | Nintendo EAD (Group 4) | Nintendo |
Total Nintendo DS games sold as of March 31, 2014: 943.98 million.[85]
Nintendo 3DS
Title | Total copies sold | Sales Breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Pokémon X and Y | million[159] | 14.46N/A |
|
Role-playing | Game Freak | Nintendo |
Mario Kart 7 | million[159] | 13.03N/A | Racing | Nintendo EAD and Retro Studios | Nintendo | |
Pokémon Omega Ruby and Alpha Sapphire | million[159] | 11.46N/A | Role-playing | Game Freak | Nintendo | |
Super Mario 3D Land | million[159] | 10.63 million in Japan[185]
million in US[186] 3.85 |
1.88Platform | Nintendo EAD | Nintendo | |
New Super Mario Bros. 2 | million[159] | 10.04N/A | Platform | Nintendo EAD | Nintendo | |
Animal Crossing: New Leaf | million[159] | 9.86N/A | Life simulation | Nintendo EAD | Nintendo | |
Super Smash Bros. for Nintendo 3DS | million[159] | 7.92N/A | Fighting | Sora Ltd. and Bandai Namco Entertainment | Nintendo | |
Tomodachi Life | million[159] | 4.89N/A | Life simulation | Nintendo SPD | Nintendo | |
Luigi's Mansion: Dark Moon | million[159] | 4.75 million in Japan
million overseas[187] 1.92 |
0.83Action-adventure | Nintendo SPD and Next Level Games | Nintendo | |
Monster Hunter 4 | million[188] | 4.1million in Japan[189] | 4
|
Action role-playing | Capcom | Capcom |
Monster Hunter 4 Ultimate | million[190] | 4 million[188]in Japan
million overseas[191] 1 |
2.7Action role-playing | Capcom | Capcom | |
Nintendogs + Cats | million[159] | 3.96N/A | Pet-raising simulation | Nintendo EAD | Nintendo | |
The Legend of Zelda: Ocarina of Time 3D | million[159] | 3.82million in US[186] | 1Action-adventure | Nintendo EAD and Grezzo | Nintendo | |
Monster Hunter X | million[194] | 3.2million in Japan | 3.2
|
Action role-playing | Capcom | Capcom |
Yo-Kai Watch 2: Ganso and Honke | million[195] | 3.1million in Japan | 3.1
|
Role-playing | Level-5 | Level-5 |
Animal Crossing: Happy Home Designer | million[196] | 2.93 million in Japan
million overseas 1.48 |
1.45Life simulation | Nintendo | Nintendo | |
Yo-Kai Watch 2: Shin'uchi | million[197] | 2.61million in Japan | 2.61
|
Role-playing | Level-5 | Level-5 |
The Legend of Zelda: A Link Between Worlds | million[163] | 2.51 million in Japan[163]
million overseas[163] 2.04 |
0.47Action-adventure | Nintendo EAD | Nintendo | |
Monster Hunter 3 Ultimate | million[188] | 2.5N/A | Action role-playing | Capcom and Eighting | Capcom | |
Paper Mario: Sticker Star | million[198] | 2.21 million in Japan[199]
million overseas[199] 1.28 |
0.54Role-playing | Nintendo SPD, Intelligent Systems and Vanpool | Nintendo | |
Yo-Kai Watch Busters: Red Cat Team and White Dog Squad | million[200] | 2.16million in Japan | 2.16
|
Role-playing | Level-5 | Nintendo |
Mario & Luigi: Dream Team | million[163] | 2.08 million in Japan[163]
million overseas[163] 1.61 |
0.47Role-playing | AlphaDream and Good-Feel | Nintendo | |
The Legend of Zelda: Majora's Mask 3D | million[201] | 2.03N/A | Action-adventure | Nintendo EAD and Grezzo | Nintendo | |
Fire Emblem Awakening | million[202] | 1.79N/A | Tactical role-playing | Intelligent Systems and Nintendo SPD | Nintendo | |
Kirby: Triple Deluxe | million[201] | 1.78N/A | Platform | HAL Laboratory | Nintendo | |
Donkey Kong Country Returns 3D | million[163] | 1.52 million in Japan[163]
million overseas[163] 1.16 |
0.37Platform | Retro Studios and Monster Games | Nintendo | |
Puzzle & Dragons Z: Pazudora Z | million[203] | 1.5N/A |
|
Puzzle | GungHo Online Entertainment | GungHo Online Entertainment |
Kingdom Hearts 3D: Dream Drop Distance | million[204] | 1.32N/A | Action role-playing | Square Enix | Square Enix | |
Yo-Kai Watch | million[205] | 1.29million in Japan | 1.29Role-playing | Level-5 | Nintendo | |
Dragon Quest VII | million[206] | 1.23million in Japan | 1.23
|
Role-playing | Heartbeat and ArtePiazza | Square Enix |
Lego City Undercover: The Chase Begins | million[163] | 1.2million overseas[163] | 1.19Action-adventure | TT Fusion | Nintendo | |
Super Street Fighter IV: 3D Edition | million[188] | 1.2N/A | Fighting | Capcom and Dimps | Capcom | |
Kid Icarus: Uprising | million[208] | 1.18N/A | Third-person shooter, shoot 'em up | Project Sora and Sora Ltd. | Nintendo | |
Mario Party: Island Tour | million[163] | 1.14million overseas[163] 0.32 million in Japan[163] | 0.82Party | Nd Cube | Nintendo | |
Mario Tennis Open | million[199] | 1.11 million in Japan[199]
million overseas[199] 0.74 |
0.34Sports | Camelot Software Planning | Nintendo | |
The Legend of Zelda: Tri Force Heroes | million[209] | 1.08N/A | Action-adventure | Nintendo and Grezzo | Nintendo | |
Bravely Default | million[210] | 1 million in Japan
million overseas 0.6 |
0.4Role-playing | Silicon Studio and Square Enix | Nintendo | |
Fantasy Life | million[211] | 1N/A | Role-playing | Level-5 | Nintendo | |
Monster Strike | million[212] | 1million in Japan | 1
|
Role-playing | Mixi | Nintendo |
Total Nintendo 3DS games sold as of September 30, 2015: 244.86 million.[85]
Sega
Sega Genesis/Mega Drive
Title | Copies sold |
---|---|
Sonic the Hedgehog | Over 15 million[38] |
Sonic the Hedgehog 2 | 6 million[29] |
Disney's Aladdin | 4 million[213] |
NBA Jam | 1.93 million in US[18] |
Mortal Kombat II | 1.78 million in US[18] |
Street Fighter II: Special Champion Edition | 1.65 million[96] |
Altered Beast | at least 1.4 million in the US[214] |
Sonic & Knuckles | 1.24 million in US[18] |
Mortal Kombat 3 | 1.02 million in US[18] |
Sonic the Hedgehog 3 | 1.02 million in US[18] |
Jurassic Park | more than 1 million[215] |
Ms. Pac-Man | more than 1 million in US[216] |
NFL '98 | more than 1 million in US[217] |
NFL Football '94 | more than 1 million[215] |
Sonic Spinball | more than 1 million[215] |
X-Men | more than 1 million[215] |
Mighty Morphin Power Rangers | 1 million in US[218][219] |
Sega Saturn
Title | Copies sold |
---|---|
Virtua Fighter 2 | Over 2.5 million; 1.7 million in Japan,[17] at least 500,000 bundled in US,[220] 200,000 sold in US in December 1995[221] |
Sega Rally Championship | 1.2 million[222] |
Virtua Cop | Over 1 million. 620,528 in Japan,[223] at least 500,000 bundled in US.[224] |
Daytona USA | Over 1 million. 546,228 in Japan,[223] at least 500,000 bundled in US.[224] |
Dreamcast
Title | Copies sold |
---|---|
Sonic Adventure | 2.5 million[225] |
Soulcalibur | 1.3 million[226] |
Crazy Taxi | 1.225 million approximately: 1.11 million in the US,[18] 115,039 in Japan[227] |
Shenmue | 1.2 million[228] |
Resident Evil Code: Veronica | 1.14 million[96] |
NFL 2K | 1.13 million in the US[18] |
NFL 2K1 | 1.01 million in the US[18] |
Sony
PlayStation
Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Gran Turismo | 10.85 million shipped[229][230] | N/A |
|
Driving simulator | Polyphony Digital | Sony Computer Entertainment |
Final Fantasy VII | 9.72 million[231] | N/A |
|
Role-playing video game | Square Product Development Division 1 | Square Enix, Sony Computer Entertainment |
Gran Turismo 2 | 9.37 million shipped[229][230] | N/A |
|
Driving simulator | Polyphony Digital | Sony Computer Entertainment |
Resident Evil | 9 million (may include multiplatform sales)[96] |
|
|
Survival Horror | Capcom | Sony Computer Entertainment |
Tekken 3 | 8.5 million[232] |
|
3D fighting game | Namco | Namco | |
Final Fantasy VIII | 8.15 million[91] | N/A |
|
Role-playing video game | Square Product Development Division 1 | Square Enix, Sony Computer Entertainment |
Harry Potter and the Philosopher's Stone | 8 million[99] | N/A |
|
Action-adventure game | Argonaut | Electronic Arts |
Tomb Raider II | 8 million (may include PC sales)[99] | N/A |
|
Action-adventure game | Core Design | Eidos Interactive |
Crash Bandicoot: Warped | 7.13 million[233] | N/A |
|
Platform game | Naughty Dog | Sony Computer Entertainment |
Metal Gear Solid | 7 million[234] | N/A |
|
Stealth game | Konami Computer Entertainment Japan | Konami |
Tomb Raider | 7 million (may include multiplatform sales)[235] | N/A |
|
Action-adventure game | Core Design | Eidos Interactive |
Crash Bandicoot | 6.82 million[233] | N/A |
|
Platform game | Naughty Dog | Sony Computer Entertainment |
Tomb Raider III | 6.5 million (may include PC sales)[236] | N/A |
|
Action-adventure game | Core Design | Eidos Interactive |
Final Fantasy IX | 5.3 million[91] | N/A |
|
Role-playing video game | Square | Square |
Crash Bandicoot 2: Cortex Strikes Back | 5.17 million |
|
Platform game | Naughty Dog | Sony Computer Entertainment | |
Tomb Raider: The Last Revelation | 5 million (may include multiplatform sales)[236] | N/A |
|
Action-adventure game | Core Design | Eidos Interactive |
PlayStation 2
Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
---|---|---|---|---|---|---|
Grand Theft Auto: San Andreas | million 27.5[237] | N/A | Action-adventure/sandbox game | Rockstar North | Rockstar Games | |
Gran Turismo 3: A-Spec | million 14.89[239] |
|
Driving simulation | Polyphony Digital | Sony Computer Entertainment | |
Gran Turismo 4 | million 11.76[239] |
|
Driving simulation | Polyphony Digital | Sony Computer Entertainment | |
Grand Theft Auto: Vice City | million 9.61 |
|
Action-adventure/sandbox game | Rockstar North | Rockstar Games | |
Grand Theft Auto III | million 7.9 |
|
Action-adventure/sandbox game | DMA Design (now Rockstar North) | Rockstar Games | |
Metal Gear Solid 2: Sons of Liberty | million 7[241] | N/A |
|
Stealth Action | KCEJ | Konami |
Final Fantasy X | million 6.6[242] | N/A |
|
Role-playing video game | Square | JP Square NA Square EA PAL SCEE |
Tekken 5 | million 6[243] |
|
|
Fighting game | Namco | Namco |
Final Fantasy XII | million shipped 5.2[245] |
|
Role-playing video game | Square Enix Product Development Division 4 | Square Enix |
Total PlayStation 2 games shipped as of March 31, 2007: 1.24 billion.[248] Total PlayStation 2 games sold between April 1, 2007 and March 31, 2012: 297.5 million.[249] Note that since the former figure refers to shipments and the latter refers to sales, there may be some overlap between the two figures.
PlayStation 3
PlayStation 4
PlayStation Portable
Title | Copies sold |
---|---|
Monster Hunter Portable 3rd | 4.8 million[96] |
Gran Turismo | 4.66 million[230] |
Monster Hunter Freedom Unite | 3.6 million[96] |
God of War: Chains of Olympus | 3,264,178; 1,748,663 in North and Latin America, 1,399,293 in PAL regions, 136,478 in Japan and SCE Asia territories[250] |
Grand Theft Auto: Liberty City Stories | 2,725,507 approximately: 2 million in US,[251] 125,507 in Japan,[252] 600,000 in UK[170] |
Crisis Core: Final Fantasy VII | 2.59 million approximately; 830,000 in Japan, 710,000 in North America,[253][254] 550,000 in Europe[254] |
Monster Hunter Freedom 2 | 2.4 million[96] |
Daxter | 2.3 million[255] |
Tekken: Dark Resurrection | 2.2 million[256] |
Dissidia: Final Fantasy | 1.81 million[257] |
Need for Speed: Most Wanted 5-1-0 | 1.32 million approximately: 1.1 million in US,[251] 200,000 in UK,[67] 27,151 in Japan[252] |
Midnight Club 3: DUB Edition | 1.3 million approximately: 1.1 million in US,[251] 200,000 in UK[67] |
Monster Hunter Freedom | 1.3 million[96] |
Kingdom Hearts Birth by Sleep | 1.27 million[258] |
God of War: Ghost of Sparta | 1,196,626; 530,815 in North and Latin America, 605,382 in PAL regions, 60,429 in Japan and SCE Asia territories[250] |
Grand Theft Auto: Vice City Stories | 1.13 million approximately; 950,000 in US,[251] 100,000 in UK,[64] 80,420 in Japan[252] |
Hot Shots Golf: Open Tee | 1 million[259] |
Tekken: Dark Resurrection | 1 million[260] |
Wipeout Pure | 1 million[261] |
Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[262]
PlayStation Vita
Title | Copies sold |
---|---|
Uncharted: Golden Abyss | 1.54 million |
Call of Duty: Black Ops: Declassified | 1.37 million |
Assassin's Creed III: Liberation | 1.33 million |
LittleBigPlanet PS Vita | 1.25 million |
Persona 4 Golden | 1.1 million |
Total PlayStation Vita games sold as of September 7, 2015: 39.8 million.
PC
PC games for Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in the calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars).
Mobile phone
Title | Copies sold |
---|---|
Tetris | 425 million[1] |
Minecraft: Pocket Edition | 30 million[34] |
Angry Birds | 12 million[282] |
Block Breaker Deluxe | 8 million[283] |
Sonic the Hedgehog | 8 million in US and Europe[284] |
Fruit Ninja | 6 million[285] |
Doodle Jump | 5 million[286] |
Final Fantasy IV: The After Years | 3 million[287] |
Plague Inc. | 2 million on iOS[288] |
Flight Control | 2 million[289] |
Pocket God | 2 million[290] |
Brain Challenge | 1.5 million[291] |
Flick Fishing | 1.3 million[292] |
Bubble Bash | 1 million[283] |
Coin Stack 2600 | 1 million in South Korea[293] |
Cut the Rope | 1 million[294] |
Doom RPG | 1 million[295] |
Guitar Hero III Mobile | 1 million[296] |
Super Bomberman | 1 million[297] |
Arcade
This list includes arcade games that have sold at least 10,000 or more arcade hardware units.
Expansion packs
See also
- List of million-selling game consoles
- List of best-selling video game franchises
- List of games considered the best
Footnotes
- ↑ All sale figures for the all platforms lists are taken from the other lists unless otherwise noted.
- 1 2 Although Minecraft was first publicly available on 17 May 2009,[3] and the 1.0 version on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009,[4] therefore it started accumulating sales on that year.
- ↑ Number may include Reaper of Souls sales.
- ↑ Subscribers are not the same as sales; many Asian markets use a different business model that does not involve retail copies. As such subscriber figures do not equate to sales figures.
- ↑ This excludes the 1.2 million copies given away as part of Blizzard's World of Warcraft annual pass offer.
- ↑ Street Fighter II:
- ↑ StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[308] and 1,799 units during April–June 2006)[309]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[310] and 2,155 body and satellite units in fiscal year ending March 2007)[311]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[312] and 9,519 conversion kits in fiscal year ended March 2008)[313]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[314]
- From April 2005 to March 2007: 18,079 units
- ↑ Sega Network Mahjong MJ4:
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As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of 'Game of the Year' awards and has sold over 20 million copies.
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12 million of which were Xbox 360 copies
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The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
Missing or empty|series=
(help) - 1 2 3 4 5 6 7 8 9 Parton, Rob (2004-03-31). "Xenogears vs. Tetris". RPGamer. Retrieved 2006-11-26.
- ↑ Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6.
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|title=
(help) - 1 2 3 4 5 6 "February 2, 2004 - February 4, 2004" (PDF). Square Enix. 2004-02-09. p. 27. Retrieved 2008-11-30.
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GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold.
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Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.
- ↑ Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan 1, University of Virginia, p. 57, retrieved 2011-04-09,
At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.
- 1 2 Donkey Kong sales:
- Japan: 65,000 of Donkey Kong
- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012.
Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.
- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012.
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Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
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- United States: 30,000 of Donkey Kong Jr.
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With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. The arcade industry began its long collapse the year after Donkey Kong was released, and Nintendo's arcade fortunes eroded quickly. Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey Kong 3 (1983).
- Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
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Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.
- ↑ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012.
Williams sold around 60,000 units of Defender, easily the company's most successful game.
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, retrieved 2011-04-09,
Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.
- 1 2 3 4 "Atari Production Numbers Memo". Atari Games. 4 January 2010. Retrieved 18 March 2012.
- ↑ Bureau of National Affairs (1983), "United States Patents Quarterly, Volume 216", United States Patents Quarterly (Associated Industry Publications) 216, retrieved 2011-04-09,
Since February 1980, Midway has sold in excess of 40,000 Galaxian games
- ↑ "FY Ending March 2006: Full Year Results Presentation" (PDF). Sega Sammy Holdings. 16 May 2006. p. 11. Retrieved 17 May 2012.
- ↑ "FY 2007: Interim Results (April–September 2006)" (PDF). Sega Sammy Holdings. November 10, 2006. pp. 11–13. Retrieved 18 May 2012.
- 1 2 "Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)" (PDF). Sega Sammy Holdings. February 7, 2007. pp. 11–13. Retrieved 19 May 2012.
- ↑ "Fiscal Year Ended March 2007: Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. p. 11. Retrieved 17 May 2012.
- ↑ "Fiscal Year 2008: Interim Results" (PDF). Sega Sammy Holdings. November 12, 2007. p. 11. Retrieved 19 May 2012.
- 1 2 "Segment Results: Amusement Machines" (PDF). FY 2008: Full Year Results (Ending March 2008). Sega Sammy Holdings. May 15, 2008. p. 13. Retrieved 19 May 2012.
- ↑ "Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009" (PDF). Sega Sammy Holdings. February 5, 2010. p. 3. Retrieved 13 April 2012.
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4,
In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.
- 1 2 3 4 Fujihara, Mary (1983-11-02). "Inter Office Memo". Atari. Retrieved 18 March 2012.
- 1 2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. Retrieved 4 March 2012.
- ↑ Beals, Gregory (December 11, 2000). "Kings of Cool". Newsweek. Retrieved 19 April 2012.
Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.
- ↑ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 224. ISBN 0-7615-3643-4.
Gottlieb sold approximately 25,000 Q*Bert arcade machines.
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).
- ↑ Out Run: ZX Spectrum Instructions. U.S. Gold. 1987. Retrieved 23 February 2012.
- ↑ "Pump It Up: Exceed drops to PS2 / Xbox". Punch Jump Crew. September 8, 2005. Retrieved 18 March 2012.
- ↑ Fulton, Jeff Fulton, Steve; Steve Fulton (2010). "A short history of Missile Command". The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 (New ed.). [Berkeley, Calif.]: Friends of ED. p. 138. ISBN 1-4302-2614-5. Retrieved 7 February 2012.
While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.
- ↑ Fujihara, Mary (1983-07-25). "Inter Office Memo". Atari. Retrieved 18 March 2012.
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 225, ISBN 0-7615-3643-4,
Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.
- 1 2 3 "Stern Production Numbers and More CCI Photos". 1 May 2012. Retrieved 21 July 2013.
- 1 2 "Production Numbers" (PDF). Atari. 1999. Retrieved 19 March 2012.
- ↑ "FY Ending March 2006: Interim Results Presentation (April–September 2005)" (PDF). Sega Sammy Holdings. 22 November 2005. Retrieved 17 May 2012.
- ↑ "FY2005 Third Quarter Financial Results (April–December 2004)" (PDF). Konami. January 27, 2005. p. 15. Archived from the original (PDF) on 2006-01-16. Retrieved 20 April 2012.
- ↑ "Segment Results: Amusement Machine" (PDF). Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings. May 14, 2009. p. 15. Retrieved 19 May 2012.
- ↑ "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, retrieved 2011-04-21,
Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.
- ↑ Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, retrieved 2011-04-11,
Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.
- ↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, retrieved 2011-04-09,
Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.
- ↑ "WORLD OF WARCRAFT®: CATACLYSM™ ONE-MONTH SALES TOP 4.7 MILLION". Blizzard Entertainment. 10 January 2011. Archived from the original on 7 April 2014. Retrieved 30 May 2014.
- ↑ Doskočil, Jan. "Nástroj SteamSpy odtajňuje prodejnost her na Steamu". Eurogamer.cz. Retrieved 4 April 2015.
- ↑ Alexander, Leigh (22 January 2008). "World Of Warcraft Hits 10 Million Subscribers". Gamasutra. UBM TechWeb. Archived from the original on 14 February 2014. Retrieved 30 May 2014.
- ↑ Kain, Erik (November 19, 2014). "'World Of Warcraft' Tops 10 Million Subscribers Following 'Warlords Of Draenor' Expansion". Retrieved November 20, 2014.
- ↑ Kuchera, Ben (20 November 2008). "Wrath of the Lich King: 24 hours, 2.8 million copies". Ars Technica. Condé Nast. Archived from the original on 16 May 2012. Retrieved 30 May 2014.
- ↑ Yin-Poole, Wesley (3 April 2014). "Diablo 3: Reaper of Souls shifts 2.7m in a week". Eurogamer. Gamer Network. Archived from the original on 30 May 2014. Retrieved 30 May 2014.
- ↑ Reahard, Jef (4 October 2012). "Blizzard moves 2.7 million Mists of Pandaria units in first week". Joystiq. AOL. Archived from the original on 6 April 2014. Retrieved 30 May 2014.
- ↑ Makuch, Eddie (8 August 2011). "Take-Two sales sink 12% in June quarter". GameSpot. CBS Interactive. Retrieved 30 May 2014.
- ↑ Yerli, Avni (26 May 2010). "CryEngine 3 - The next generation of interactive entertainment and real-time 3D technologies" (PDF). Crytek. Archived from the original (PDF) on 16 January 2013. Retrieved 30 May 2014.
- ↑ Remo, Chris (3 December 2008). "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. UBM TechWeb. Retrieved 30 May 2014.
- ↑ McWhertor, Michael (21 March 2013). "StarCraft 2: Heart of the Swarm sells 1.1 million copies in two days". Polygon. Vox Media. Archived from the original on 7 August 2013. Retrieved 30 May 2014.
- ↑ Varanini, Giancarlo (26 July 2001). "Lord of Destruction breaks sales record". GameSpot. CBS Interactive. Retrieved 30 May 2014.
- ↑ Moser, Cassidee (13 November 2015). "StarCraft 2: Legacy of the Void Sells 1 Million Copies In 24 Hours". Ziff Davis. Retrieved 17 November 2015.