List of RollBots episodes
RollBots is a Canadian computer animated television series which premiered on February 7, 2009.
Series overwiew
Season | Episodes | Originally aired (U.S. dates) | DVD Release | |
---|---|---|---|---|
Season premiere | Season finale | |||
1 | 26 | February 7, 2009 | June 5, 2010 | N/A |
Episodes
Season 1: 2009-10
No. | Title | Airdate | Prod. code |
---|---|---|---|
1 | "Training Day" | February 7, 2009 | 101 |
Spin's first day at the FCPD goes from bad to worse when a bank heist spirals out of control, putting everyone in danger. | |||
2 | "Breakpoint" | February 14, 2009 | 102 |
When Captain Pounder and the Kei'zatsu fall prey to a trap set by Manx and the henchbots, it's up to Spin to save the day. | |||
3 | "Wipeout" | February 21, 2009 | 103 |
Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together! | |||
4 | "Scorched" | February 28, 2009 | 104 |
Things around Flip City get crazy when Vertex's goons use a special bot mod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city! | |||
5 | "The Koto Protocol" | March 14, 2009 | 105 |
When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub... but as Spin realizes, something in Penny's past may stand in the way of saving Lance's circuits! | |||
6 | "Inside Outside Upside Down" | March 21, 2009 | 106 |
Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Parkā¦and only Spin and Tinny are able to stop them! | |||
7 | "House Call" | March 28, 2009 | 107 |
When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes | |||
8 | "Crontab Trouble" | April 4, 2009 | 108 |
Spin is stuck reliving a pocket of history when an experimental bot mod called the Crontab is unleashed by Vertex. | |||
9 | "Two Left Feet" | June 27, 2009 | 109 |
Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city. | |||
10 | "Do The Right Module" | November 14, 2009 | 110 |
Mayor Aria's new modchip causes problems for the FCPD when Spin and Penny discover they prevent them from doing their jobs! | |||
11 | "#044" | November 21, 2009 | 111 |
Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house! | |||
12 | "Goooooal!" | November 28, 2009 | 112 |
Botball's biggest star, Roboto, is abducted in the middle of the championship match. | |||
13 | "Nonlinear" | December 5, 2009 | 113 |
The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall. | |||
14 | "Teacher's Pet" | January 16, 2010 | 114 |
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful. | |||
15 | "09:F9:11" | January 23, 2010 | 115 |
Spin's mysterious comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of time-bomb disasters. Can Penny help him figure out the cause of the malfunction before it's too late? | |||
16 | "The Whole Truth" | February 22, 2010 | 116 |
It's race time as the city prepares for the Flip City Grand Prix! Unfortunately for Spin, Kei'zatsu can't participate! But being stuck on guard duty isn't as boring as it sounds when the racetrack is threatened and he and Pounder have to find out how to save the day before the racers cross the finish line! | |||
17 | "Inferno" | March 2, 2010 | 117 |
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots. Things really heat up when Vertex sends his henchbots out to blast Flip City with fire! | |||
18 | "The Pirate Bay" | March 11, 2010 | 118 |
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos. When Tinny is kidnapped, Spin has to work twice as hard to save his friend and keep the pirates from laying waste to Anakata Tower! | |||
19 | "The Bazaar" | March 18, 2010 | 119 |
All of Flip City is at the Koppa Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind and run the board at the FCPD. When Vertex attacks the festival with a weapon that shifts bots into another dimension, it's up to Spin to save the day before Manx can steal another artifact! | |||
20 | "The Cathedral" | March 27, 2010 | 120 |
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force! | |||
21 | "The Broken" | April 9, 2010 | 121 |
A new maintenance robot built by the Tensai threatens to make life extremely hard for various tribes around town. When it's hijacked by Vertex's henchbots, things get tricky for Spin and the FCPD too! | |||
22 | "Ajax" | April 9, 2010 | 122 |
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly. | |||
23 | "Vett" | April 18, 2010 | 123 |
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom! | |||
24 | "Prophecies and Guesstimates" | May 8, 2010 | 124 |
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive while trying to keep the public calm. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved. | |||
25 | "Paradigm Shift Part 1" | May 15, 2010 | 125 |
Vertex and Vett launch a major assault on the FCPD to claim the last artifact and take over the city. Meanwhile, Spin works to uncover the truth about his past and to figure out what Vertex's plan is. | |||
26 | "Paradigm Shift Part 2 (Season Final)" | June 5, 2010 | 126 |
With the final artifact finally in Vertex's reach, it's up to Spin, Penny and the rest of the FCPD to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett without Pounder's leadership, Spin goes straight to the source to put an end to his troubles once and for all! Spin also discovers his tribe's name and information about his past. |
The series finale aired on June 5, 2010. YTV and The CW4Kids announced that they would not renew RollBots for a second season.
References
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