Kinetic Void

Kinetic Void
Developer(s) Badland Studio
Publisher(s) Badland Studio
Director(s) Sean Pollman
Designer(s) Sean Pollman
Programmer(s)

Matthew Hardy

Rick
Artist(s)

Kevin Czajkowski

Fernando Pires
Composer(s) Artem Bank
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release date(s) November 21, 2014
Genre(s) sandbox Space trading and combat simulator
Mode(s) Singleplayer

Kinetic Void is a sandbox space trading and combat simulator video game by the indie developer Badland Studio, which was released on November 21, 2014.[1][2] The developers claim that when finished, Kinetic Void will let players take on the role of a space pilot trying to earn a living in the conflict between rival factions in a randomly generated galaxy.[3]

The game was successfully funded by Kickstarter on May 30, 2012. The developers reached their goal of $60,000 in the last 8 hours, with a total of $66,528 pledged.[4][5]

Kinetic Void was released via Greenlight on Steam on November 30, 2012.[6][7] The first alpha was distributed on Steam for Windows on 20 March 2013.[8] The alpha for Mac and Linux went live on 25 April 2013.[9]

Gameplay

The developers say that when finished, the gameplay in Kinetic Void will be focused on player constructed ships in an open world, in which players interact with various factions and choose a career for their characters.[10] They have also said that players will be able to participate in missions for rival factions, piracy, inter-system trading and asteroid mining.[11][12]

The developers have also said that the ship building element of the game will give players access to about 100 modules in 5 different sizes using both node based and freeform construction systems. All the functionality of the modules would be controlled through the ship's subsystems (such as fusion reactors and autopilot systems).[13]

Development

Full development started shortly after the success of the Kickstarter, but Sean Pollman and Matthew Hardy started working on the back end of the game several months earlier.[14] About four months before the kickstarter, a user of the SomethingAwful forum named SigmaX joined the team as the art director. Shortly afterwards Kevin Czajkowski joined as a 3D artist. SigmaX departed as the new studio he was working for had a non-compete contract. About a month after the success of the Kickstarter, Fernando Pires joined the team as a texture and visual effects artist.

Critical reception

Following full commercial release, Kinetic Void was critically panned by Steam users and games media sources alike.[15]

See also

References

  1. Pollman, Sean (13 February 2013). "Last update on a release date". Retrieved 24 February 2013.
  2. "Kinetic Void, Game Debate". Retrieved 24 February 2013.
  3. "what is Kinetic Void?". Retrieved 24 February 2013.
  4. "Successful Kickstarting". Retrieved 24 February 2013.
  5. "Kicktraq of KV". Retrieved 24 February 2013.
  6. "Kinetic Void on Steam Greenlight". Retrieved 24 February 2013.
  7. Wilkinson, Alex (30 November 2012). "The Greenlight for November". Retrieved 24 February 2013.
  8. "Alpha announcement on Kiskstarter". 20 March 2013. Retrieved 21 March 2013.
  9. Pallman, Sean (25 April 2013). "Patch 0.010a Mac and Linux builds live". Retrieved 27 April 2013.
  10. "Mod DB on Kinetic Void". Retrieved 24 February 2013.
  11. Glenn, Richard (2 May 2012). "Kinetic Void launches kickstarter campaign". Retrieved 24 February 2013.
  12. Pollman, Sean (28 February 2013). "development update". Retrieved 1 March 2013.
  13. Pollman, Sean (20 March 2013). "KV guide on steam". Retrieved 20 March 2013.
  14. Pollman, Sean (1 May 2012). "KV thread on somethingawful". Retrieved 15 March 2013.
  15. Rubin, Brian (1 December 2014). "Kinetic Void - Toss it Back in the Void". Retrieved 2 December 2014.

External links

This article is issued from Wikipedia - version of the Wednesday, January 20, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.