List of Jurassic Park video games
After the announcement of the 1993 Jurassic Park feature film, based on the critically acclaimed novel by Michael Crichton, developers Ocean Software, BlueSky Software and Sega of America were licensed to produce games to be sold to coincide with the release of the film on the popular platforms of the time. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film, The Lost World: Jurassic Park.
For the 2001 film, Jurassic Park III, a total of seven games were produced, including three games for the Game Boy Advance and three PC games. Lego Jurassic World, released in 2015, is based on each of the series' four films, including Jurassic World. Since 1994, a number of other video games that are not based directly on any of the films have also been released.
Jurassic Park (1993)
Ocean Software
Ocean released three distinct Jurassic Park games optimized for different platforms.
Nintendo versions
Jurassic Park, released for the Nintendo Entertainment System (NES) and Nintendo's Game Boy, is an action-adventure game played from an overhead perspective, with various goals that loosely follow the plot of the film.[1][2][3] The Game Boy version is a port of the NES version.[3]
Another variation was the Super NES version of Jurassic Park, which incorporates isometric gameplay for outside environments but uses a first person perspective for indoor environments. The player has to complete several objectives to beat the game and escape the island, such as turning on the park's power system and rebooting the main computers, as well as collecting raptor eggs.[4] The Super NES version of Jurassic Park also incorporated four-channel Dolby Pro Logic surround sound,[5] and was one of the few Super NES games to do so.
The Nintendo versions include elements from the novel that were not used in the film. The NES/Game Boy version includes a raft level,[1][6] similar to a scene from the novel.[7] Another level requires the player to destroy Velociraptor nests with bombs,[1][8] similar to a novel scene in which characters infiltrate a Velociraptor nest while armed with nerve gas grenades.[9] In the Super NES version, the player must use a nerve gas bomb rather than explosive bombs to destroy the nest.[5] Another objective in the Super NES version, taken from the novel,[10] is to prevent velociraptors from escaping to the mainland on a ship.[5]
PC version
In 1993,[11] Ocean also released a PC version of Jurassic Park for DOS and Amiga. As in the Super NES version, the PC version also features isometric and first-person shooter perspectives. As Grant, the player must rescue Lex and Tim, the grandchildren of the park's owner, John Hammond. The player must also re-activate the park's power to contact a helicopter.[12] The game includes six dinosaur enemies. The player begins with a taser weapon; other weapons can be found by the player. First aid kits can be used to restore all of the player's health. Electronic motion sensors are located throughout the game, and can detect all moving objects. Connected to the motion sensors are computer terminals, which can be used to receive messages and to open doors and gates. Some gates require a keycard. In parts of the game are utility sheds, some of which contain objects that can help the player. Objects such as rocks can be moved around to overcome obstacles.[13] This version also includes a raft level,[14] similar to a scene from the novel.[7]
Steve Bradley of Amiga Format rated the game a 70 percent score out of 100. He wrote that maneuvering Grant's character was difficult, particularly while trying to shoot dinosaurs, saying it can be a "tricky operation because you've got to be directly in line with them." Bradley also criticized the game's first-person mode, writing, "This basically consists of wandering through a maze of passages clutching a gun and blowing away the dinos as and when they appear. This, however, is not quite as exciting as it sounds and you can spend an age just trying to get out of there, even with the aid of a map. Inevitably, in such a huge park, there are times when you get completely stuck." Bradley wrote that, "So much of your time is spent wandering around that before long you become interminably bored. The levels offer little variety and despite the two distinct styles within the game (overhead and point-of-view perspectives), the lack of real action leaves you somewhat cold. Once you've shot the same type of animal a hundred times you really don't want to see them again." He also wrote that while the sound effects are "all perfectly adequate", they are "by no means outstanding." Bradley wrote that the game's "strongest point" was its graphics, complimenting its first-person and overhead perspectives, but concluded that the game consisted of, "Too much wandering around to make this the classic it could have been."[14]
Bradley subsequently rated the Amiga 500 and Amiga 600 versions a 7 out of 10, and said that its graphics were not as impressive, while also writing, "Sure, there's a huge gaming area and it does have some fetching and atmospheric 3D point-of-view perspective levels but, on the whole, it's a disappointment. Too much wandering around and not enough action."[15]
Peter Olafson of Amiga World gave the game a B+ rating and praised its graphics, and its first-person perspective in particular, writing, "These climatic sequences are worth the long slogs through the game's outdoor portions. Let's just say I was biting one hand and holding onto my chair with the other." However, Olafson also wrote that the game occasionally suffers from the same problems as the film: "an enjoyable technical spectacle without compelling emotional weight. It's always interesting–you want to keep exploring, if only to reach the 3-D bits–but it's not always exciting enough, or even busy enough, to make you feel any sort of harrowing stake in the outcome. If they'd just given us a bit more to do–there's a lot of ill-used space, and many of the existing puzzles are treasure hunts–we might have had a classic on our hands."[16]
Steve McGill of Amiga Power gave the game a 71 percent rating and said, "In terms of aesthetics, Jurassic Park is probably the most beautiful game you will ever see on the Amiga. It's a vibrant exciting work of art." However, he said that most of the gameplay was "utter crap," calling it, "Dull, tedious, boring, bland etc. It's basically a big maze that you've got to explore. [...] The real disappointment is that the puzzles are linear and they never change. Not much scope is left for lateral thinking." However, he praised the game's "genuinely scarey" indoor environments, writing that it is "the part of the game which could be considered the saving grace of the package. It's not that it plays all that differently. It's still a walk-around-collecting-things-and-switching-things-off-and-on kind of a romp. But oh, the atmosphere. [...] For the first time ever in my life I was afraid. I was very afraid." McGill concluded that "the graphics and the sound are the computer game equivalent of heroic Greek sculptures," and that the first-person sections "stop it from being an utter flop," but criticized the "paltry and mind-locking" gameplay.[17]
CU Amiga gave the game an 87 percent rating and said it "is original, good to look at, excellent to play and varied throughout." CU Amiga wrote that the game's overhead perspective "plays a lot better than it looks and the dinosaurs are very well animated". CU Amiga particularly praised the game's first-person mode for "some amazing 3D graphics" but also wrote that the "smoothly-scrolling backgrounds aren't as detailed as they could have been considering they are on the 1200, but the dinosaur graphics more than compensate. The scaling as they come towards you is pixel-perfect with no nasty blockiness to spoil the atmosphere."[12]
Sega
Sega released four distinct versions of Jurassic Park for five different platforms.
Cartridge versions
Two side-scrolling platformer action games titled Jurassic Park were released, one on the Mega Drive/Genesis and the other on the Game Gear and Sega Master System.
The Mega Drive/Genesis game, developed by BlueSky Software, can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and different levels.[18]
The Sega Master System and Game Gear versions, developed in Japan, differed from the Sega Mega Drive/Genesis version; they contain driving sequences using a jeep, as well as side-scrolling, platforming levels with Grant as the only playable character. Mean Machines magazine gave the Game Gear version a rating of 35 out of 100 and criticized the game for a lack of levels and variety, as well as, "Awful sampled roars and instantly forgettable music."[19]
Mega-CD/Sega CD
A point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing, was released for the Sega CD and developed by Sega of America. The game's events take place after the film. The player controls a scientist who is sent to Isla Nublar and becomes stranded there after a helicopter crash. The player must search the island to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center.[20] The eggs must be collected within a real-time 12-hour limit.[20][21] It is played from a first-person perspective, giving the player a panoramic view of the surroundings as well as various tools to interact with, and a trio of weapons to contend with dinosaurs. Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal, each situation is in the form of a puzzle disguised as combat which requires more than just shooting to survive.[20][21] Paleontologist Robert T. Bakker makes appearances throughout the game to provide the player with hints and dinosaur information.[20]
Initially, the game was to include three different perspectives: top-down, side-scrolling, and first-person. Development began on prototype versions of each perspective. The game's designers later realized that the game was too big, and decided to concentrate on only one perspective instead. The designers chose the first-person perspective which was the most complete prototype out of the three at that point in development. The designers scrapped the previous game design and re-began development to redesign everything. The designers felt the game would work better as a first-person point-and-click game. While point-and-click games were popular on PCs at the time, they were less common on home consoles.[22] Elements from Crichton's novel were added into the game.[21] Full motion video (FMV) sequences were created for the game using Cinepak.[21]
In addition to appearing in the game, Bakker also provided information to the developers on how the game's dinosaurs should move and behave.[23] Spencer Nilsen composed the game's soundtrack.[23] Sound designer Brian Coburn, along with a recording team, traveled to Georgia's Okefenokee Swamp to create audio recordings of angry alligators. According to Coburn, "We tracked down and cornered alligators in the swamp to try to get them angry so that they would hiss. We were cocky and deliberately aggravated the alligators to get a more dramatic response." Coburn and the recording team were nearly attacked by an alligator during the process. The alligator sounds were used for the game's Tyrannosaurus roar, while bird sounds were used for other dinosaurs. The game was one of the few Sega CD games to utilize the system's QSound feature.[24]
The game was released on December 17, 1993.[25] Shawn Sackenheim of AllGame gave Jurassic Park four stars out of five. Sackenheim wrote that the game's graphics suffered from the system's limited color palette, which made "everything dark and dithered, though it, somewhat, adds to the mood of the game." Sackenheim also praised the game for, "A well rounded soundtrack and immersive sound effects."[26] Mean Machines magazine gave the game a rating of 73 out of 100 and praised its FMV sequences, but also wrote, "Lack of excitement is the factor that brings down Jurassic CD's lastability. Jurassic CD doesn't deliver the elements of the film you really want."[21] Entertainment Weekly gave the game a "C" rating.[27] Mega placed the game at #9 in their Top Mega CD Games of All Time.[28]
Arcade
In 1994, Sega released a rail shooter arcade game titled Jurassic Park. The game features arcade-style missions that involve the player using a joystick to protect a vehicle by shooting any targets that appear on screen, much in the style of Operation Wolf and Rail Chase. The machine's cabinet resembles the rear of the film's Ford Explorer tour vehicles and contain hydraulic pistons to move the seat according to action on the screen.
Sequels and other games (1994–1996)
In 1994, Ocean developed an action side-scrolling platform game titled Jurassic Park 2: The Chaos Continues for the SNES and Game Boy. The SNES version uses an original story and is a sequel to the film, while the Game Boy version is a reimagining of the film. In the SNES version, which takes place one year after the events of the film, the player controls Dr. Alan Grant, while a second player can control Sergeant Michael Wolfskin. They are sent to Isla Nublar by John Hammond to prevent BioSyn (a rival genetics company) from stealing dinosaurs from the island.[29]
Universal Interactive also released Jurassic Park Interactive exclusively on the 3DO Interactive Multiplayer. The game plays out through eight different minigames and features FMV segments starring look-alikes of the main characters.[30]
A sequel to the Sega Genesis version of Jurassic Park, entitled Jurassic Park: Rampage Edition, was released in 1994, and immediately follows the events of its predecessor. In it, Grant's helicopter crashes on Isla Nublar after taking off from the island. Now he must deal not only with dinosaurs, but InGen soldiers as well.[31] As in the game's predecessor, the player can play as either Grant or a Velociraptor.[32]
Also in 1994, Hi Tech Entertainment released Jurassic Park: Paint and Activity Center, a painting activity game for DOS.[33]
On August 12, 1996,[34] Universal launched an online game titled Jurassic Park – The Ride Online Adventure, to promote Jurassic Park: The Ride.[35] In the game, the player controls Jurassic Park's director of operations, who must stop an escaped Velociraptor that is wondering inside a compound, where the game takes place.[36][37][38] The player must walk through hallways while avoiding the Velociraptor. The player must search in offices and other rooms for objects that can be used and combined with one another to stop the Velociraptor or gain entry to new areas. The game includes a feature known as the "IntraNet," which contains files on the park's employees and records, as well as information on InGen and its dinosaurs.[36]
The Lost World: Jurassic Park (1997)
To coincide with The Lost World: Jurassic Park, the second film in the movie series, studio DreamWorks utilized its internal software company, DreamWorks Interactive to create their own game.
They released The Lost World: Jurassic Park, a side-scrolling platformer, but portrayed in a totally 3D rendered environment for the PlayStation and Sega Saturn by Electronic Arts. The game features five playable characters through many linear paths facing over 20 different dinosaurs. Players complained that not enough levels featured the Tyrannosaurus rex. These factors made EA go back and release a budget-priced special edition of The Lost World for the PlayStation that better balanced, but did not completely eliminate, the previous flaws.
Another version was developed by Appaloosa Interactive and published by Sega for the Mega Drive/Genesis. Played from an overhead view, the game contains levels brought together by four hub areas on Isla Sorna and also contains four unique boss levels. It also has driveable vehicles, a large number of dinosaurs, and a GPS system used for mission objectives.[39]
Four versions of the game were developed and published by different companies for handheld game consoles, including Nintendo's Game Boy,[40] Sega's Game Gear,[41] and Tiger Electronics' short-lived Game.com and R-Zone consoles.[42][43]
ENGAGE games online, a multiplayer gaming website, announced in June 1997 that they had secured the exclusive online game rights for The Lost World: Jurassic Park through an agreement with Universal Studios. As in the films, the game was to be set on a tropical island of genetically engineered dinosaurs. In the game, the player's objective would be to capture one egg from six different dinosaur nests and return the eggs to a laboratory. The player would have to fight against dinosaurs such as Tyrannosaurus and Velociraptor, as well as other players trying to complete the same mission. Gameplay would consist of four teams, with up to 32 players. Availability of the game was to be announced later that year. At that time, a retail version of the game was not planned.[44]
Also released was Chaos Island: The Lost World, a Command & Conquer style strategy game for the PC. In the game, InGen is attempting to cover up the incidents by killing anything with scales on the island, with those that are supposed to be dead taking precedence over those that are still alive. The cast remains much the same as in the movie in terms of characters; for example, Ian, Sarah, and Eddie. However, their missions are now laid out by Hammond. Aside from dinosaurs, the player also encounters InGen's mercenaries and guards.
An arcade game titled The Lost World: Jurassic Park was also released by Sega,[45] and made use of the then-powerful Model 3 arcade hardware.[46]
In 1998 a PC first person shooter game titled Trespasser was released, billed as a digital sequel to the film The Lost World: Jurassic Park. The game was highly ambitious and featured one of the first large scale physics engines in an action game. The developer was pushed by the publisher to ship it to coincide with the VHS release of The Lost World whether it was ready or not. This meant many elements of the planned game design were shelved and many bugs, some major, still remained in the game. As a consequence many players felt the game was clunky and awkward to play. The game did not fare well critically. The forced early release also caused the game to receive poor marks for requiring incredibly powerful PC hardware in order to achieve playable frame rates. The game is generally incompatible with modern computer systems, as gameplay can be hindered by graphical anomalies. After a few years the game received a large modding community called Trescom, which released many patches and graphical updates for download on their forums.
Warpath: Jurassic Park (1999)
Another PlayStation title, Warpath: Jurassic Park, a console fighting game in the style of Tekken and Primal Rage, was released by DreamWorks Interactive. The game features 14 different fighting dinosaurs. Different scenes from both previous films provided the arenas, considered decently detailed and destructible for the era. The game received mixed reviews, applauding the dinosaurs but criticizing the slow controls and (for the system) overly-complex graphics, which caused considerable strain and polygon-tearing by the PlayStation processors.
Jurassic Park III (2001)
To coincide with the third film in the series, Jurassic Park III — the first film not based on a Michael Crichton novel and not directed by Steven Spielberg — a number of video games were released for the PC, Arcade and Game Boy Advance.
A side-scrolling platformer primarily aimed at a younger audience was released, titled Jurassic Park III: Dino Defender. It was accompanied by Jurassic Park III: Danger Zone!, both of them developed and published by Knowledge Adventure for PC.
A light gun arcade game titled Jurassic Park III was published by Konami and released in 2001.[47] The game features a motion sensor system similar to that of Police 911. Also in 2001, Konami published three games for the Game Boy Advance, two of which were also developed by Konami:
- Jurassic Park III: Island Attack was developed by Mobile21. The game is an isometric action-adventure game, where one plays as Dr. Alan Grant trying to escape Isla Sorna by traversing the 8 different game environments to reach a rescue boat. The game allows the player to choose to run from many of the enemies encountered, or collect and use items to destroy them.[48]
- Jurassic Park III: The DNA Factor is a side-scrolling platformer with many puzzle-solving elements. The game allows the player to play as either a professional photographer or pilot to search Isla Sorna for the DNA of dinosaurs. Each level involves fighting dinosaurs while searching for all of the DNA to open the exit. Then, using the collected DNA, the player must correctly create different species of dinosaurs, which becomes increasingly complex as the game progresses.[49]
- Jurassic Park III: Park Builder is similar to Sim and God games such as SimCity and Theme Park World, where the player views the game from an omnipotent perspective tailoring a virtual amusement park that includes building rides, shops, food outlets, and dinosaur facilities.[50]
Announced in 2001,[51] Jurassic Park: Survival was a third-person adventure game in development by Savage Entertainment for the PlayStation 2 and Xbox,[52] as well as the GameCube and PC.[53][54] However, due to conflicts with Vivendi Universal over payments, the game was canceled.[55][56]
Jurassic Park: Scan Command
A 3D action game titled Jurassic Park: Scan Command was also developed and published by Knowledge Adventure for PC. Scan Command came with a barcode scanner accessory which is used to scan barcodes, which are then converted to DNA pieces in the game. The DNA is then used to create a dinosaur capable of defeating other creatures in the game. The concept of Scan Command was considered unusual when it was unveiled at E3 in May 2001.[57] Scan Command was released in October 2001.[58]
The player chooses one of eight creatures from the Jurassic Park films. Barcodes are then scanned by the player and are used to increase the player's defenses and attacks. After reaching a certain power level, the player's creature can fight in real-time battles against other creatures controlled by evil scientists at InGen.[58]
The game's plot revolves around an evil scientist named Dr. Corts, who is now in charge of Jurassic Park and plans on achieving world domination with her group of genetically engineered dinosaurs,[58] as well as an army of cloned people called Primos that were recreated from an ancient tribe that once resided on the island and referred to the dinosaurs as the "Great Protectors". In the game a group of children try to save the park by using dinosaurs which can be controlled by a radio transmitter that submits commands to the dinosaurs to fight the evil scientist's dinosaurs. The DNA pieces are used to modify the player's dinosaurs.
Jason MacIsaac of The Electric Playground gave the game a 79 percent rating out of 100.[59] Jon Thompson of AllGame rated the game four stars out of five and wrote "scanning little black and white bar codes turns out to be more fun than you'd expect." Thompson praised the game's graphics, and its use of music and "detailed dinosaur sound effects" from the films. However, Thompson wrote that the game's animation "could have been a bit crisper."[60]
Universal Studios Theme Parks Adventure (2001)
In 2001, Universal Studios Theme Parks Adventure was released for the Nintendo GameCube. Based on many of the Universal theme park rides, the Jurassic Park ride had players act as the gun man on a car defending themselves from Velociraptors, herds of Triceratops and Tyrannosaurus.
Jurassic Park: Dinosaur Battles (2002)
A PC game titled Jurassic Park: Dinosaur Battles, also produced by Knowledge Adventure, was released in September 2002,[61] and is similar to Scan Command. Dinosaur Battles is about a group of teenage children who are taken on an expedition led by Harrison Manly to view wildlife at Casablanca Nature Reserve. However, Manly decides not to use a map and ends up on the island Isla Sorna. After a dinosaur attack, the children become scattered around the island. Manly flees the island on a motorized raft. The player controls an agent of which the government or company is unknown. The player parasails to the island with a Dino-voc, a device that is similar to the scanner and is used to control a dinosaur. The player must rescue the scattered children while facing dinosaurs controlled by the same evil scientist from Scan Command. New dinosaurs are discovered as the game progresses.
Jurassic Park: Operation Genesis (2003)
In March 2003, Vivendi Universal Games released a game developed by Australian company Blue Tongue Entertainment very much similar to Jurassic Park III: Park Builder. The game titled Jurassic Park: Operation Genesis allows the user to recreate their own Jurassic Park featuring 25 dinosaurs and a multitude of rides, shops and other attractions. The game was released on Xbox, PlayStation 2 and PC. This game is similar to the popular simulation games, Zoo Tycoon and Zoo Tycoon 2. The dinosaurs' behavior was researched in more detail than its predecessors.
Next generation (2010–current)
In August 2010,[62] Gameloft released Jurassic Park, an action/adventure mobile game[62] based on the first film.[63] As Alan Grant or Ian Malcolm, the player must escape from Isla Nublar while fighting against dinosaurs, mercenaries, and poachers. The player can also play as a T. rex.[63]
Jurassic Park: The Game, an episodic adventure game series, was developed by Telltale Games in a deal with NBC Universal. Originally scheduled to be released in April 2011, all four episodes were released at once on November 15 for Xbox 360, PlayStation 3, PC and Mac.[64]
Jurassic Park Builder is an Apple and later Android and Facebook application produced by Ludia in 2012. It is a construction and management simulation game in which the player builds a Jurassic Park featuring extinct animals. Three kinds of parks can be made. Jurassic Park, located on Isla Nublar, featuring dinosaurs and other Mesozoic animals. Aquatic Park, located on a seabed featuring extinct aquatic animals. Glacier Park, located in Patagonia, featuring extinct animals from the Cenozoic era along with some Mesozoic crocodilians.[65]
A new arcade game, titled Jurassic Park Arcade and developed by Raw Thrills, was released in March 2015.
By June 2014,[66] Cryptic Studios was developing a third-person open-world video game, similar to H1Z1 and based on Jurassic World, in which the player would assume the role of Owen Grady. The game was being developed with the Unreal Engine 4 game engine, and was nearly finished when it was cancelled in May 2015, after the closure of Cryptic Studios' Seattle location.[67] It was to be released on Steam, Xbox Live, and the PlayStation Network.[66]
Lego Jurassic World, an action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, was released in June 2015, coinciding with the release of Jurassic World in cinemas.
In October 2014, Universal announced that Ludia would create a new mobile game titled Jurassic World: The Game, to coincide with the release of the film.[68] On April 29, 2015,[69] Ludia released the game on iOS mobile devices.[70] The game allows the player to operate a Jurassic World theme park.[70]
Video games
Titles released in the 1990s
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Jurassic Park: Paint and Activity Center Original release date(s):
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Release years by system: 1994—DOS |
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Jurassic Park – The Ride Online Adventure Original release date(s):
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Release years by system: 1996—Online |
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Titles released in the 2000s
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Jurassic Park: Scan Command Original release date(s):
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Jurassic Park: Dinosaur Battles Original release date(s):
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Release years by system: 2003—Microsoft Windows/PC, PlayStation 2, Xbox |
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Titles released in the 2010s
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Release years by system: 2015—Arcade game |
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Release years by system: 2015—iOS |
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Cancelled titles
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Jurassic World Original release date(s):
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Release years by system: 2015 — PlayStation Network, Steam, Xbox Live |
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See also
References
- 1 2 3 "Jurassic Park (NES) instruction manual". Vimm.net. 1993. Retrieved 2015-09-04.
- ↑ Miller, Skyler. "Jurassic Park (NES) Review". AllGame. Archived from the original on 2014-11-15.
- 1 2 Marriott, Scott Alan. "Jurassic Park (Game Boy) Overview". AllGame. Archived from the original on 2014-11-14.
- ↑ Davis, Jonathan (November 1993). "Jurassic Park (SNES) review". Super Play. p. 34–36. Retrieved 2015-08-20.
- 1 2 3 "Jurassic Park (SNES) instruction manual" (PDF). Oldiesrising.com. 1993. pp. 8, 12–13. Retrieved 2015-08-20.
- ↑ Ocean Software (1993). Jurassic Park. Nintendo Game Boy. Ocean Software. Level/area: 2.
- 1 2 Crichton, Michael (1990). "The Park". Jurassic Park. Alfred A. Knopf. p. 265. ISBN 0-394-58816-9.
- ↑ Ocean Software (1993). Jurassic Park. Nintendo Game Boy. Ocean Software. Scene: Level description. Level/area: 4.
The raptors have begun to breed. You must find the raptor nests and destroy them with explosives.
- ↑ Crichton, Michael (1990). "Descent". Jurassic Park. Alfred A. Knopf. p. 387. ISBN 0-394-58816-9.
- ↑ Crichton, Michael (1990). "Control". Jurassic Park. Alfred A. Knopf. p. 360. ISBN 0-394-58816-9.
- ↑ "Jurassic Park (PC) Overview". AllGame. Archived from the original on 2014-11-15.
- 1 2 "Jurassic Park (A1200) review". CU Amiga. February 1994. pp. 76–77. Retrieved 2015-09-04.
- ↑ "Jurassic Park instruction manual" (PDF). Gamesdbase.com. 1993. pp. 5–9. Retrieved 2015-09-09.
- 1 2 Bradley, Steve (January 1994). "Jurassic Park AGA". Amiga Format. pp. 90–91. Retrieved 2015-09-04.
- ↑ Bradley, Stephen (April 1994). "Jurassic Park A500/A600". Amiga Format. p. 89. Retrieved 2015-09-04.
- ↑ Olafson, Peter (March 1994). "Jurassic Park (A1200) review". Amiga World. pp. 78, 80. Retrieved 2015-09-04.
- ↑ McGill, Steve (January 1994). "Jurassic Park (A1200) review". Amiga Power. pp. 38–39. Retrieved 2015-09-04.
- ↑ Baker, Christopher Michael. "Jurassic Park (Genesis) Review". AllGame. Archived from the original on 2014-11-15.
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