Joy Ride Turbo

Developer(s) BigPark
Publisher(s) Microsoft Game Studios
Platform(s) Xbox 360 (XBLA)
Release date(s)
  • WW May 23, 2012

[1]

Genre(s) Racing game
Mode(s) Single player, Multiplayer

Joy Ride Turbo is a racing game for Xbox 360. The game was developed by BigPark and published by Microsoft Game Studios. It is a sequel to Kinect Joy Ride. Originally outed via a rating on the Australian Classification Board on April 11, 2012 it was unveiled by Microsoft Studios on April 27, 2012.[2][3] Unlike its predecessor, Turbo does not use Kinect. It was released on May 23, 2012.

Gameplay

Playing as a person's Avatar, the game is controlled using the standard gamepad. While airborne, players can perform various tricks such as twists and spins for extra points. As the player progresses, they earn credits which can be used to unlock content, such as new tracks and game modes. Game modes include Races, Battles, Stunt, Trick modes and more. The game can be played with either four players locally or up to they players online via Xbox Live.

Reception

Joy Ride Turbo received mixed reviews from critics. It currently holds an aggregate score of 68.21% at GameRankings and 67/100 at Metacritic.[4][5] The highest score reported was that of an 80% approval from websites Strategy Informer and Worth Playing, while the lowest was a 50% from the website Destructoid.[5] Game Informer's Jeff Kork noted that the game was a slight improvement over its predecessor, Kinect Joy Ride.[6]

References

  1. Mitchell, Richard (May 15, 2012). "Joy Ride Turbo skids onto Xbox Live Arcade May 23". Joystiq. Retrieved December 5, 2012.
  2. Ivan, Tom. "Australian classification board outs Joy Ride Turbo". Computer and Video Games. Retrieved December 5, 2012.
  3. Dutton, Fred (April 27, 2012). "Joy Ride Turbo announced for Xbox Live Arcade". Eurogamer. Retrieved December 5, 2012.
  4. "Joy Ride Turbo Reviews and Articles for Xbox 360". GameRankings. Retrieved December 5, 2012.
  5. 1 2 "Joy Ride Turbo Critic Reviews for Xbox 360". Metacritic. Retrieved December 5, 2012.
  6. Cork, Jeff (May 23, 2012). "Joy Ride Turbo Review – Marginally Better Without Kinect". Game Informer. Retrieved December 5, 2012.
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