JigLibX
Original author(s) | Thorben Linneweber |
---|---|
Developer(s) | JigLibX Team |
Preview release | 0.3 Beta / 2009-01-25 |
Written in | C# |
Operating system | CLR |
Type | middleware |
License | MIT License[1] |
Website | JigLibX on CodePlex |
JigLibX is a C# port of the JigLib[2] physics engine. Like many other C# middleware game libraries (e.g., Axiom) JigLibX is, in its first implementation, a port of a C++ library. However the goal for JigLibX Beta is to make the library "more .NET".[3]
As the engine is written entirely in C# it is particularly well-suited for integration with XNA and is already in use by some C#/XNA projects.[4]
References
- ↑ JigLibX License on CodePlex
- ↑ JigLib
- ↑ JigLibX on CodePlex
- ↑ The Ox Game Engine is using JigLibX.
External links
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