List of Dungeons & Dragons modules

A module in Dungeons & Dragons is an adventure published by TSR, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd and 4th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

Coded modules (1978–1994)

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; these modules did not actually have codes printed on the cover.

A

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.

Code Title Levels Author(s) Published Notes
A1 Slave Pits of the Undercity 4–7 David Cook 1980  
A2 Secret of the Slavers Stockade 4–7 Harold Johnson
Tom Moldvay
1981 
A3 Assault on the Aerie of the Slave Lords 4–7 Allen Hammack 1981  
A4 In the Dungeons of the Slave Lords 4–7 Lawrence Schick 1981  
A1–4 Scourge of the Slavelords 4–7 Various1986 Revised Compilation; ranked 20th greatest adventure of all time[1]

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

Code Title Levels Author(s) Published Notes
AC1 Shady Dragon Inn N/ACarl Smith1983Pre-generated Characters
AC2 Combat Shield and Mini-adventure:
"Treasure of the Hideous One"
4–7 David Cook1984Small Module and GM screen
AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle19843-D Cardboard Dungeon
for Basic and AD&D
AC4 Book of Marvelous Magic N/AFrank Mentzer
Gary Gygax
1985Magic items
also for AD&D
AC5 Player Character Record Sheets N/AN/A 1985 Basic/Expert/Companion
AC6 Player Character Record Sheets N/AN/A 1985as AC5 + Master
AC7 Master Player Screen:
The Spindle
26–36Bruce Nesmith1985 GM Screen & Module
AC8 The Revenge of Rusak 7–9 David Cook1985 3-D Cardboard Wilderness; mislabeled AC3
AC9 Creature Catalogue N/AVarious1986 New monsters
AC10 Bestiary of Dragons and Giants MultipleN/A1987 Adventures using Dragons and Giants
AC11 The Book of Wondrous Inventions N/AN/A 1987 Listing of magic items
AC1010 Poor Wizard's Almanac and Book of Facts N/AAaron Allston 1992First in a series, compiling and updating the GAZ series
AC1011 Poor Wizard's Almanac and Book of Facts Vol.2 N/AAnn Dupuis 1993Second in the series

B

B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.

Code Title Levels Author(s) Published Notes
B1 In Search of the Unknown 1–3 Mike Carr1978 First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B2 The Keep on the Borderlands 1–3Gary Gygax1979 Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]
B3 Palace of the Silver Princess 1–3Jean Wells (orange),
Tom Moldvay (green)
1981This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover.
B4 The Lost City 1–3 Tom Moldvay1982 Ranked 28th greatest adventure of all time[1]
B5 Horror on the Hill 1–3Douglas Niles1983  
B6 The Veiled Society 1–3David Cook 1984Includes cardstock minis & buildings
B7 Rahasia 1–3Tracy Hickman,
Laura Hickman
1984 (1979, original)Acquired by TSR after being previously published. Reprints RPGA1 & 2.
B8 Journey to the Rock1–3Michael Malone1984  
B9 Castle Caldwell and Beyond 1–3Harry Nuckols1985  
B1–9 In Search of Adventure 1–3Various1987Abridged Compilation
B10 Night's Dark Terror 2–4Jim Bambra,
Graeme Morris,
Phil Gallagher
1986 B/X1 in UK
B11 King's Festival 1Carl Sargent1989  
B12 Queen's Harvest 1-2Carl Sargent1989 Sequel to B11
BSOLO Ghost of Lion Castle 1–3Merle M. Rasmussen 1984Solo Adventure

C

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

Code Title Levels Author(s) Published Notes
C1 The Hidden Shrine of Tamoachan 5–7Harold Johnson,
Jeff R. Leason
1980Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time[1]
C2 The Ghost Tower of Inverness 5–7Allen Hammack1980Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1]
C3 The Lost Island of Castanamir 1-4Ken Rolston1984Generic setting.
C4 To Find a King 4–7Bob Blake1985From Gen Con XVI. Reprints RPGA3 & RPGA4.
C5 The Bane of Llywelyn 4–7Bob Blake1985Sequel to C4. Reprints RPGA5-8.
C6 The Official RPGA Tournament Handbook 4–8 Daniel Kramarsky,
Jean & Bruce Rabe
1987Features two scenarios, "Honor Guard" and "The Long Way Home";

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

Main article: CA module series
Code Title Levels Author(s) Published Notes
CA1 Swords of the Undercity 8–12 Carl Smith, Bruce Nesmith, Douglas Niles 1986 
CA2 Swords of Deceit 10–15Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson1986 

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

Code Title Levels Author(s) Published Notes
CB1 Conan Unchained! 10–14 David Cook 1984 
CB2 Conan Against Darkness! 10–14 Ken Rolston 1984  

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

Code Title Levels Author(s) Published Notes
CM1 Test of the Warlords 15+ Douglas Niles1984  
CM2 Death's Ride 15–20 Garry Spiegle1984  
CM3 Sabre River 18–22 Douglas Niles, Bruce Nesmith1984  
CM4 Earthshaker! 18–20 David Cook 1985  
CM5 Mystery of the Snow Pearls 15–25Anne Gray McCready 1985 Solo Adventure Magic Viewer System
CM6 Where Chaos Reigns 17–19Graeme Morris1985 
CM7 The Tree of Life Elves 8+Bruce A. Heard1986 
CM8 The Endless Stair 15–20Ed Greenwood1987 
CM9 Legacy of Blood 15–19Steve Perrin, Katharine Kerr1987 

D

D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.

Code Title Levels Author(s) Published Notes
D1 Descent into the Depths of the Earth 9-10+Gary Gygax1978 
D2 Shrine of the Kuo-Toa 9Gary Gygax1978 
D1-2 Descent into the Depths of the Earth 9–14Gary Gygax1981compilation
D3 Vault of the Drow 10–14Gary Gygax1978 

DA—Dave Arneson is set in Blackmoor for Expert Set

Main article: DA module series
Code Title Levels Author(s) Published Notes
DA1 Adventures in Blackmoor 10–14 Dave L. Arneson
David J. Ritchie
1986 
DA2 Temple of the Frog 10–14Dave L. Arneson
David J. Ritchie
1986 
DA3 City of the Gods 10–14Dave L. Arneson
David J. Ritchie
1987 
DA4 The Duchy of Ten 10–14David J. Ritchie1987 

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

Code Title Levels Author(s) Published Notes
DDA1 Arena of Thyatis 2–3John Nephew1990 
DDA2 Legions of Thyatis 3–4John Nephew1990sequel to DDA1
DDA3 Eye of Traldar 1–2Carl Sargent1991 
DDA4 Dymrak Dread 1–3John Nephew1991loose sequel to DDA3

DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

Code Title Levels Author(s) Published Notes
DL1 Dragons of Despair 4–6Tracy Hickman1984Ranked 25th greatest adventure of all time[1]
DL2 Dragons of Flame 5–7Douglas Niles1984 
DL3 Dragons of Hope 6–8Tracy Hickman1984 
DL4 Dragons of Desolation 6–8Tracy Hickman,
Michael Dobson
1984 
DL5 Dragons of Mystery N/AMichael Dobson1984Sourcebook
DL6 Dragons of Ice 6–9Douglas Niles1985 
DL7 Dragons of Light 7–9Jeff Grubb1985 
DL8 Dragons of War 9–10Tracy Hickman,
Laura Hickman
1985 
DL9 Dragons of Deceit 8–10Douglas Niles1985 
DL10 Dragons of Dreams 8–10Tracy Hickman1985 
DL11 Dragons of Glory N/ADouglas Niles
Tracy Hickman
1986board wargame
DL12 Dragons of Faith 9–10Harold Johnson,
Bruce Heard
1986 
DL13 Dragons of Truth 10–13Tracy Hickman1986 
DL14 Dragons of Triumph 10–14Douglas Niles1986Finale of original series
DL15 Mists of Krynn 0–15various198812 Short Adventures
DL16 World of Krynn 4–12Douglas Niles,
Michael Gray,
Harold Johnson
19884 Short Adventures

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLA1 Dragon Dawn 5–7Deborah Christian1990Dragonlance module
DLA2 Dragon Knight  Rick Swan1990 
DLA3 Dragon's Rest 8–9Rick Swan1990Requires Time of the Dragon boxed set

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLC1 Classics Vol 13–8 1990Compilation of DL1–4
DLC2 Classics Vol. 28–12 1993Compilation of DL6–9
(DLC3) Classics Vol. 3  1994Compilation of DL10, 12–14

DL–Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

Code Title Levels Author(s) Published Notes
DLE1 In Search of Dragons 5–8Rick Swan1989Dragonlance module
DLE2 Dragon Magic 5–9Rick Swan1989Sequel to DLE1
DLE3 Dragon Keep 5–9Rick Swan1989Sequel to DLE2
DLQ1 Knight's Sword 1–3Colin McComb,
Thomas M. Reid
1992Dragonlance module
DLQ2 Flint's Axe 2–4Tim Beach1992Dragonlance module
DLS1 New Beginnings  Mark Acres1991Dragonlance module, set in Taladas
DLS2 Tree Lords 1–2John Terra1991Dragonlance module
DLS3 Oak Lords  Blake Mobley1991Dragonlance module
DLS4 Wild Elves 4–7Scott Bennie1991Dragonlance module
DLT1 The Land Reborn  John Terra1993Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

Code Title Levels Author(s) Published Notes
DQ1 The Shattered Statue 5–9Paul Jaquays1987 

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

Code Title Levels Author(s) Published Notes
DS1 Freedom 3 David Cook1991 
DSQ1 Road to Urik 4–7David Cook1992 
DSQ2 Arcane Shadows 5–8Bill Slavicsek1992 
DSQ3 Asticlian Gambit 7–10Anthony Pryor1992 
DSE1 Dragon's Crown 10–13Various1993 
DSE2Black Spine 10–13Walter Baas1994 

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

Code Title Levels Author(s) Published Notes
DSM1 Black Flames 3–6Sam Witt1993 
DSM2 Merchant House of Amketch 4–7L. Richard Baker III1993 
DSM3 Marauders of Nibenay 6–8;William W. Conners1993 

E

EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.

Code Title Levels Author(s) Published Notes
EX1 Dungeonland 9–12Gary Gygax1983Official download
EX2 The Land Beyond the Magic Mirror 9–12Gary Gygax1983Official download

G

G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D

Code Title Levels Author(s) Published Notes
G1 Steading of the Hill Giant Chief 8+ Gary Gygax1978 
G2 The Glacial Rift of the Frost Giant Jarl 8+ Gary Gygax1978 
G3 Hall of the Fire Giant King 8+ Gary Gygax1978 
G1-2-3 Against the Giants 8–12 Gary Gygax1981 
GDQ1–7 Queen of the Spiders 8–14Gary Gygax1986Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time[1]

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

Code Title Levels Author(s) Published Notes
GA1 The Murky Deep 5–8Norman B. Ritchie1993 
GA2 Swamplight 7–9Jean Rabe1993 
GA3 Tales of Enchantment 5–8Jim Musser1993 

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided.

Code Title Author(s) Published Notes
GAZ1 The Grand Duchy of Karameikos Aaron Allston1987 
GAZ2 The Emirates of Ylaruam Ken Rolston1987 
GAZ3 The Principalities of Glantri Bruce Heard1987 
GAZ4 The Kingdom of Ierendi Anne Gray McCready1987 
GAZ5 The Elves of Alfheim Steve Perrin1988 
GAZ6 The Dwarves of Rockhome Aaron Allston1988 
GAZ7 The Northern Reaches Ken Rolston1988 
GAZ8 The Five Shires Ed Greenwood1988 
GAZ9 The Minrothad Guilds Deborah Christian
Kim Eastland
1988 
GAZ10 The Orcs of Thar Bruce Heard1988Includes Orc Wars boardgame
GAZ11 The Republic of Darokin Scott Haring1989 
GAZ12 The Golden Khan of Ethengar Jim Bambra1989 
GAZ13 The Shadow Elves Carl Sargent
Gary Thomas
1990 
GAZ14 The Atruaghin Clans William W. Connors1991 

H

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

Code Title Levels Author(s) Published Notes
H1 Bloodstone Pass 13–17 Douglas Niles
Michael Dobson
1985Battlesystem required
H2 The Mines of Bloodstone 16–18Michael Dobson
Douglas Niles
1986 
H3 The Bloodstone Wars 17–20Michael Dobson
Douglas Niles
1987Battlesystem recommended
H4 The Throne of Bloodstone 18–100Douglas Niles
Michael Dobson
1988 

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

Code Title Levels Author(s) Published Notes
HHQ1 Fighter's Challenge 2–4 John Terra1992 
HHQ2 Wizard's Challenge 2–5Tim Beach1992 
HHQ3 Thief's Challenge 2–4Troy Christensen1993 
HHQ4 Cleric's Challenge 2–4L. Richard Baker III1993 
(HHQ5) Fighter's Challenge II 4–6Drew Bittner1994 
(HHQ6) Wizard's Challenge II 4–6Kevin Melka1994 
(HHQ7) Thief's Challenge II: Beacon Point 4–6Terry Amthor1995 
(HHQ8) Cleric's Challenge II 4–6Paul Culotta1995 

HW—Hollow World set in Mystara.

Code Title Levels Author(s) Published Notes
HWA1 Nightwail 6–8 Allen Varney 1990 Blood Brethren trilogy
HWA2 Nightrage 7–9 Allen Varney 1990 Blood Brethren trilogy
HWA3 Nightstorm 8–10 Allen Varney 1991 Blood Brethren trilogy
HWQ1 The Milenian Scepter 6–8 Anthony Herring 1992  
HWR1 Sons of Azca John Nephew 1991 Hollow World Accessory
HWR2 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World Accessory
HWR3 The Milenian Empire Anthony Herring 1992 Hollow World Accessory

I

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

Code Title Levels Author(s) Published Notes
I1 Dwellers of the Forbidden City 4–7 David Cook 1981Set in Greyhawk; Ranked 13th greatest adventure of all time[1]
I2 Tomb of the Lizard King 5–7 Mark Acres1982 
I3 Pharaoh 5–7 Tracy & Laura Hickman1982Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980.
I4 Oasis of the White Palm 6–8 Philip Meyers
Tracy Hickman
1983Desert of Desolation part 2
I5 Lost Tomb of Martek 7–9 Tracy Hickman1983Desert of Desolation part 3
I3–5 Desert of Desolation 5–10 Various1987Revised Compilation. Ranked 6th greatest adventure of all time[1]
I6 Ravenloft 5–7 Tracy & Laura Hickman1983Ranked 2nd greatest adventure of all time. First module set in Ravenloft.[1]
I7 Baltron's Beacon 4–8 Philip Meyers1985 
I8 Ravager of Time 8–10Graeme Morris & Jim Bambra1986UK
I9 Day of Al'Akbar 8–10 Allen Hammack1986 
I10 Ravenloft II: The House on Gryphon Hill 8–10 Tracy & Laura Hickman1986Sequel to I6.
Official download
I11 Needle 8–10 Frank Mentzer1987[Official download: text, cover, PC art, art part 1, art part 2[3]
I12 Egg of the Phoenix 5–9 Frank Mentzer and Paul Jaquays1987Abbreviated compilation of R1–R4
I13 Adventure Pack I   Deborah Christian (ed.)1987 
I14 Swords of the Iron Legion 1–15+ Skip Williams (ed.)1988 

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

Code Title Levels Author(s) Published Notes
IM1 The Immortal Storm Novice Frank Mentzer1986 
IM2 The Wrath of Olympus Temporal Robert J. Blake1987 
IM3 The Best of Intentions Temporal Ken Rolston1987 

L

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

Code Title Levels Author(s) Published Notes
L1 The Secret of Bone Hill 2–4Lenard Lakofka1981Official download: text, cover, maps, art[3]
L2 The Assassin's Knot 2–5Lenard Lakofka1983Ranked 29th greatest adventure of all time[1]
L3 Deep Dwarven Delve 3–6Lenard Lakofka1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4 Devilspawn 3–5Lenard Lakofka2010Official download
L4C The Lendore Isle Companion 1-5Lenard Lakofka2010Companion to running adventures in the Lendore Isles. Official download
L5A The Kroten Campaign Guide Lenard Lakofka2014Describes the area where L5 takes place. Official download
L5B The Kroten Adventures Lenard Lakofka2014Details five adventures in the Kroten area. Official download
L5C The Kroten Campaign Companion Lenard Lakofka2014Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download
L5[D] Map Pack Lenard Lakofka2014Maps for the city of Kroten and the surrounding area. Official download

LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

Code Title Levels Author(s) Published Notes
LNA1 Thieves of Lankhmar  Nigel Findley1990 
LNA2 Nehwon 7–12Blake Mobley1990 
LNA3 Prince of Lankhmar 10–14Dale "Slade" Henson1991 
LNQ1 Slayers of Lankhmar 8–11Slade Henson1992 
LNR1 Wonders of Lankhmar  Dale "Slade" Henson1990Short Adventures
LNR2 Tales of Lankhmar 3–10Anthony Pryor1991Short Adventures
includes sequel to CA2

M

M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.

Code Title Levels Author(s) Published Notes
M1 Into the Maelstrom 25–30 Bruce Heard, Beatrice Heard 1985  
M2 Vengeance of Alphaks 28–32 Skip Williams 1986  
M3 Twilight Calling 30–35 Tom Moldvay 1986  
M4 Five Coins for a Kingdom 28–32 Allen Varney 1987  
M5 Talons of Night 20–25 Paul Jaquays 1987  

MSOL solo modules set in Mystara by default.

Code Title Levels Author(s) Published Notes
MSOL1 Blizzard Pass Thieves 1–3 David Cook 1983 solo, invisible ink, Basic Set, Reviewed[4]
MSOL2 Maze of the Riddling Minotaur 1–10 Jeff Grubb 1983 solo, invisible ink, Expert Set

MV—Magic Viewer solo adventure for 1st Edition AD&D.

Code Title Levels Author(s) Published Notes
MV1 Midnight on Dagger Alley IntroductoryMerle M. Rasmussen1984 

N

N—Novice

Code Title Levels Author(s) Published Notes
N1 Against the Cult of the Reptile God 1–3 Douglas Niles 1982 Set in Greyhawk; ranked 19th greatest adventure of all time[1]
N2 The Forest Oracle 2–4 Carl Smith 1984  
N3 Destiny of Kings 1–4 Stephen Bourne 1986
N4 Treasure Hunt 0–1 Aaron Allston 1986 FR module (retroactive)
N5 Under Illefarn 0–3 Steve Perrin 1987 First labelled FR module

O

O—One on one (one player one master) set in Mystara.

Code Title Levels Author(s) Published Notes
O1 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983  
O2 Blade of Vengeance Elf 7 Jim Bambra 1984 UK

OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.

Code Title Levels Author(s) Published Notes
OA1 Swords of the Daimyo   David Cook1986 
OA2 Night of the Seven Swords  Various1986 
OA3 Ochimo: The Spirit Warrior 5–7 Jeff Grubb1987 
OA4 Blood of the Yakuza  David Cook1987 
OA5 Mad Monkey vs. the Dragon Claw 6–9 Jeff Grubb1988Official download[3]
OA6 Ronin Challenge 5–8Curtis Smith
Rick Swan
1989Official download[3]
OA7 Test of the Samurai 6–9 Rick Swan1989Sequel to OA6.
Official download[3]

OP—Outer Planes for use with the AD&D Manual of the Planes.

Code Title Levels Author(s) Published Notes
OP1 Tales of the Outer Planes various 1988Short Adventures

Q

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

Code Title Levels Author(s) Published Notes
Q1 Queen of the Demonweb Pits 10–14 David C. Sutherland III
Gary Gygax
1980Is the conclusion of the GDQ Series.

R

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

Code Title Levels Author(s) Published Notes
R1 To the Aid of Falx 5–9 Frank Mentzer1982 
R2 The Investigation of Hydell 3–5Frank Mentzer1982 
R3 The Egg of the Phoenix 5–9Frank Mentzer1982 
R4 Doc's Island 6–10Frank Mentzer1983 
R5 Great Bugbear Hunt 5–7Frank Mentzer in Polyhedron #28
R6 Bigby's Tomb 5–7Frank Mentzer in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb"
R7 "Dwarven" Quest for the Rod of Seven Parts  Frank Mentzer Dwarven Quest for the Rod of Seven Parts Part 1
R8 Yog's Dessert  Frank Mentzer Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes incorrectly called "Yog's Desert")
R9 Tinker's Canyon  Frank Mentzer Dwarven Quest for the Rod of Seven Parts Part 3
R10 Air Plane!  Frank Mentzer Dwarven Quest for the Rod of Seven Parts Part 4

RA—Ravenloft

Code Title Levels Author(s) Published Notes
RA1 Feast of Goblyns 4-7 Blake Mobley1990 
RA2 Ship of Horror 8–10 Anne Brown1991 
RA3 Touch of Death 3-5 Bruce Nesmith1991 

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.

Code Title Levels Author(s) Published Notes
RPGA1 Rahasia 1–2 Tracy and Laura Hickman1983For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 & 2 combined and edited into a single document.
RPGA2 Black Opal Eye 2–3 Tracy and Laura Hickman1983For Basic D&D. Later combined into B7. Very rare module.
RPGA3 The Forgotten King 4–7 Bob Blake1983 
RPGA4 The Elixir of Life 4–7Bob Blake1983 
RPGA5 Riddle of Dolmen Moor 4–7Bob Blake in Polyhedron #16, reprinted in C5
RPGA6 Incants of Ishcabeble 4–7Bob Blake in Polyhedron #17, reprinted in C5
RPGA7 Llywelyn's Tomb 4–7Bob Blake in Polyhedron #18, reprinted in C5
RPGA8 And the Gods Will Have Their Way 4–7 Bob Blake in Polyhedron #19, reprinted in C5

RS—Red Sonja

Code Title Levels Author(s) Published Notes
RS1 Red Sonja Unconquered 10–14Anne McCready1986 

S

S—Special[2]

Code Title Levels Author(s) Published Notes
S1 Tomb of Horrors 10–14Gary Gygax1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]
Official download of 3.5 conversion[5]
S2 White Plume Mountain 5–10Lawrence Schick1979Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]
Official download of 3.5 Ed. revision
"Official download of Outside the Mountain web enhancement". Archived from the original on Sep 1, 2006. Retrieved Nov 3, 2012. 
S3 Expedition to the Barrier Peaks 8–12Gary Gygax1980Set in Greyhawk. Ranked 5th greatest adventure of all time.[1]
S4 The Lost Caverns of Tsojcanth 6–10Gary Gygax1982Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as "The Lost Caverns of Tsojconth" (note difference in spelling). Ranked 22nd greatest adventure of all time[1]
S1–4 Realms of Horror 10-14Gary Gygax1987Abridged Compilation
(S5) The Dancing Hut of Baba Yaga 7–20Lisa Smedman1995 
(S6) Labyrinth of Madness 15+ Monte Cook1995 

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJA1 Wildspace 6–8Allen Varney1990An adventure that introduces the Spelljammer setting
SJA2 Skull & Crossbows 6–10Nigel Findley1990An anthology of adventures that can be used as a sequel to Wildspace
SJA3 Crystal Spheres 5–7J. Paul LaFountain1990Introduces four new crystal spheres
SJA4 Under the Dark Fist 10–14Grant Boucher1991Introduces twelve new crystal spheres

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJQ1 Heart of the Enemy 8–11 Rick Swam1992Set during the second Unhuman War and designed to follow Goblins' Return

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes
SJS1 Goblins' Return 7–10 Bruce Nesmith1991Set during the second Unhuman War and designed to work with Heart of the Enemy

ST–Steam Train[6] limited edition module released at 1986 National (UK) Garden Festival

Code Title Levels Author(s) Published Notes
ST1 Up the Garden Path 4–7 Graeme Morris
Mike Brunton
1986 

T

T—Temple of Elemental Evil set in Greyhawk.

Code Title Levels Author(s) Published Notes
T1 The Village of Hommlet 1-3 Gary Gygax1979 
T1–4 The Temple of Elemental Evil 1–8 Gary Gygax
Frank Mentzer
1985Includes abridged T1. Ranked 4th greatest adventure of all time[1]

U

U—Underwater a linked trilogy set in Greyhawk.

Code Title Levels Author(s) Published Notes
U1 The Sinister Secret of Saltmarsh 1–3Dave Browne
Don Turnbull
1981Ranked 27th greatest adventure of all time[1]
U2 Danger at Dunwater 1–4Dave Browne
Don Turnbull
1982 
U3 The Final Enemy 3–5Dave Browne
Don Turnbull
1983 

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

Code Title Levels Author(s) Published Notes
UK1 Beyond the Crystal Cave 4–7Dave Browne
Tom Kirby
Graeme Morris
1983Set in Greyhawk
UK2 The Sentinel 2–5Graeme Morris1983Adlerweg Part 1, set in Greyhawk
UK3 The Gauntlet 3–6Graeme Morris1984Adlerweg Part 2, set in Greyhawk
UK4 When a Star Falls 3–5Graeme Morris1984 
UK5 Eye of the Serpent 1Graeme Morris1984 
UK6 All That Glitters... 3–5Jim Bambra1984 
UK7 Dark Clouds Gather 7–9Jim Bambra
Phil Gallagher
1985 

W

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

Code Title Levels Author(s) Published Notes
WG4 The Forgotten Temple of Tharizdun 5–10 Gary Gygax1982Sequel to S4. Ranked 23rd greatest adventure of all time[1]
WG5 Mordenkainen's Fantastic Adventure 9–12 Robert Kuntz
Gary Gygax
1984 
WG6 Isle of the Ape 18 + Gary Gygax1985 
WG7 Castle Greyhawk 0–25Various1988humorous theme
WG8 Fate of Istus  Various1989has 2nd edition logo
WG9 Gargoyle 1–4 Dave Collins
Skip Williams
19892nd edition
WG10 Child's Play 13–15Jean Rabe
Skip Williams
19892nd edition
WG11 Puppets 1–3Vince Garcia
Bruce Rabe
19892nd edition
WG12 Vale of the Mage 7–9 Jean Rabe19892nd edition

WGA—World of Greyhawk Adventure

Code Title Levels Author(s) Published Notes
WGA1 Falcon's Revenge 5–7 Richard and Anne Brown1990fold-up cardstock buildings
WGA2 Falconmaster 5–7 Richard and Anne Brown1990fold-up cardstock buildings
WGA3 Flames of the Falcon 5–7 Richard and Anne Brown1990fold-up cardstock buildings
WGA4 Vecna Lives! 12–15 David Cook1990 

WGM—World of Greyhawk Mission

Code Title Levels Author(s) Published Notes
WGM1 Border Watch 1–3 Paul Riegel1993 

WGQ—World of Greyhawk Quest

Code Title Levels Author(s) Published Notes
WGQ1 Patriots of Ulek 1–3 Anthony Pryor1992 

WGR—World of Greyhawk Reference is a mix of adventures and background information.

Code Title Levels Author(s) Published Notes
WGR1 Greyhawk Ruins 2–15 Blake Mobley
Timothy Brown
1990 
WGR2 Treasures of Greyhawk 4–18 Various1992Short Adventures
WGR3 Rary the Traitor All / 8+ Anthony Pryor 1992 
WGR4 The Marklands  Carl Sargent1993Sourcebook
WGR5 Iuz the Evil  Carl Sargent1993Sourcebook
WGR6 The City of Skulls 9–12 Carl Sargent1993Ranked 26th greatest adventure of all time[1]

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

Code Title Levels Author(s) Published Notes
WGS1 Five Shall Be One 7–10 Carl Sargent1991 
WGS2 Howl From the North 8–10 Dale "Slade" Henson1991 

X

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

Code Title Levels Author(s) Published Notes
X1 The Isle of Dread 3–7David Cook
Tom Moldvay
1980Included in Expert Set. Ranked 16th greatest adventure of all time[1]
X2 Castle Amber 3–6Tom Moldvay1981Ranked 15th greatest adventure of all time[1]
X3 Curse of Xanathon 5–7Douglas Niles1982 
X4 Master of the Desert Nomads 6–9David Cook1983Nomads Pt 1
X5 Temple of Death 6–10David Cook1983Nomads Pt 2. Given 10/10 by White Dwarf.[7]
X6 Quagmire! 4–10 Merle M. Rasmussen1984 
X7 The War Rafts of Kron 9–12Bruce Nesmith1984 
X8 Drums on Fire Mountain 5–8Graeme Morris
Tom Kirby
1984UK made
X9 The Savage Coast 4–10Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985 
X10 Red Arrow, Black Shield 10–14Michael S. Dobson1985Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X11 Saga of the Shadow Lord 5–9Stephen Bourne1986 
X12 Skarda's Mirror 5–8Aaron Allston1987 
X13 Crown of Ancient Glory 7–10Stephen Bourne1987Requires Companion Set
XL1 Quest for the Heartstone 5–10Michael L. Gray1984Tie in to action figures. Given 4/10 by White Dwarf.[8]
XSOLO Lathan's Gold 4–6 Merle M. Rasmussen1984Solo Module
XS2 Thunderdelve Mountain 7–9 William Carlson1985Solo Module

Other modules

Number Title Levels Author(s) Published Notes
  Adventurer's Guild modules    Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[9]
11413 Against the Giants: The Liberation of Geoff VariableGary Gygax and Sean K. Reynolds1999Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614 The Apocalypse Stone 15+Jason Carl & Chris Pramas2000An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350 Assault on Raven's Ruin 2–3Tim Beach1992Thunder Rift setting.
11347 Axe of the Dwarvish Lords 13–15Skip Williams 1999Generic setting.
9580 Crypt of Lyzandred the Mad  Sean K. Reynolds 1998Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471 The Dancing Hut of Baba Yaga 7–20 Lisa Smedman 1995Generic setting.
2019S Dark and Hidden Ways VariesVarious1990Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters.
Dark Tower 1980Published by Judges Guild.
2631 Dead Gods 6-9 Monte Cook 1997For the Planescape setting. Ranked 14th greatest adventure of all time.[1]
11377 Destiny of Kings 1–4Stephen Bourne19982nd edition version of the original module published in 1986.
11662 Die Vecna Die! 10–13Bruce R. Cordell;
Steve Miller
2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581 The Doomgrinder 4–8Steve Miller1998Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain 10-151993Boxed set adventure.
11444 Dungeons of Despair VariesVarious1999Adventures compiled from Dungeon magazine.
  The Dwarven Glory  Pete and Judy Kerestan1977Distributed by TSR and published by Wee Warriors.
9542 Evil Tide 5–7Bruce Cordell1997First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530Eye of Doom6–8Thomas M. Reid1996Second part of the "Beholder" trilogy.
9522 Eye of Pain 4–8Thomas M. Reid1996First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
Eye of the WyvernJeff GrubbFast-Play Game adventure.
9536Eye to Eye8–12Thomas M. Reid1996Third part of the "Beholder" trilogy.
2430 Forest Maker 11–13John J. Terra 1994For the Dark Sun setting.
9533 The Gates of Firestorm Peak 5-8Bruce Cordell1996Ranked 11th greatest adventure of all time.[1] Incorporates rules from the Player's Option books. Generic setting.
2502 Hail the Heroes 1–3Tim Beach1994Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534 A Hero's Tale 1-10Monte Cook1996Adventure anthology suitable for any campaign world.
9436 In the Phantom's Wake 3–5"Slade" Henson1993Thunder Rift setting.
9259 The Jade Hare 1John Nephew1992Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.[10] Designed for first level characters.
3142 King of the Giantdowns VariableEd Stark 1997For the Birthright campaign setting. Includes adventures for low to high level characters.
9434 The Knight of Newts 1-2"Slade" Henson 1993Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503 Labyrinth of Madness 15+Monte Cook 1995Generic setting.
3125 Legends of the Hero-Kings VariableEd Stark 1996For the Birthright campaign setting. Includes adventures for low to high level characters.
9573 The Lost Shrine of Bundushatur 8-10Michael D. Wagner1998Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513 Mark of Amber 4–6Aaron Allston, Jeff Grubb and John D. Rateliff1995Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure.
9568 Moonlight Madness 4–6Penny & Skip Williams1998Generic setting.
1125 Night Below 1-10+Carl Sargent1995Generic setting. Epic Underdark Campaign.
9550 Night of the Shark 6–8Bruce Cordell1997Second part of the "Sahuagin" trilogy.
2509 Night of the Vampire 1–3L. Richard Baker III1994Set in Mystara.
  Palace of the Vampire Queen  Pete and Judy Kerestan1976The first published adventure ever. Distributed by TSR and published by Wee Warriors.[11]
9586 A Paladin in Hell 15–20Monte Cook 1998Generic setting.
9342 Quest for the Silver Sword 2–3William W. Connors 1992Thunder Rift setting. Followed by Rage of the Rakasta.
  Quest for the Fazzlewood  John and Laurie Van De Graaf1978Tournament module later revised and published as The Gem and the Staff.[12]
9435 Rage of the Rakasta 2–4William W. Connors 1993Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397 Ravenloft: 25th Anniversary 5–7Tracy and Laura Hickman19992nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[13]
9576 Return of the Eight 6–12Roger E. Moore 1998Set in Greyhawk.
11327 Return to the Keep on the Borderlands 1–3John D. Rateliff1999Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162 Return to the Tomb of Horrors 13–16Bruce R. Cordell1998Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1]
11434 Return to White Plume Mountain 7–10Bruce R. Cordell1999Sequel to S2 White Plume Mountain. Set in Greyhawk.
11392 Reverse Dungeon VariousJohn D. Rateliff & Bruce R. Cordell2000Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376 Road to Danger 1–3Christopher Perkins1998Low level adventures compiled from Dungeon magazine.
9560 Sea of Blood 7–9Bruce R. Cordell1997Third part of the "Sahuagin" trilogy.
11621 Slavers 4–5Sean K. Reynolds and Chris Pramas2000Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.
3102 Sword and Crown 5–7Colin McComb1995For the Birthright campaign setting.
9387 Sword and Shield 1–3John Terra1992Thunder Rift setting. Introductory adventure
9448 Temple, Tower, and Tomb 7-12Steve Winter and Laura Craig1994 
NN Terrible Trouble at Tragidore 5–8Bruce Rabe and Jean Rabe1989Generic Setting. Included with the 2nd edition Dungeon Master´s Screen.
1145 The Rod of Seven Parts 10–12Skip Williams1996Generic setting.
11325 The Shattered Circle 1–3Bruce R. Cordell1999Generic setting.
9508 The Silver Key 2–8Ted James Thomas Zuvich1996Generic setting.
9579 The Star Cairns 5–8Sean K. Reynolds1998First part of the Lost Tombs trilogy. Set in Greyhawk.
11549 The Star of Kolhapur 5–8Michael Selinker1997RPGA module. Generic setting.
3118 The Sword of Roele 5–8Wolfgang Baur1996For the Birthright campaign setting.
9357 Thunder Rift Entry LevelColin McComb1992Presents the Thunder Rift campaign setting.
Treasure Tales 1996Adventure anthology.
11445 TSR Jam 1999 VariousVarious1999Anthology of adventures compiled from the Adventurer's Guild program.[14]
9582 Vecna Reborn     
11326 The Vortex of Madness     
B00778 Wand of Archeal 6–8Mike Selinker & Penny Williams1999Originally a Role Playing Game Association tournament module. Generic setting.
3110 Warlock of the Stonecrowns 4–10Wolfgang Baur1995For the Birthright campaign setting
  Wild Things Grant Boucher1997Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.

References

External links

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