Infinite Undiscovery

Infinite Undiscovery
Developer(s) Tri-Ace
Publisher(s) Square Enix[1]
Producer(s) Hajime Kojima
Designer(s) Hiroshi Ogawa
Programmer(s) Yoshiharu Gotanda
Artist(s) Yukihiro Kajimoto
Writer(s) Ryo Mizuno (concept)
Shoji Gatoh (scenario)
Composer(s) Motoi Sakuraba
Engine Aska[2]
Platform(s) Xbox 360
Release date(s)
  • NA 2008-09-02
  • EU 2008-09-05
  • JP 2008-09-11

[3][4][5]

Genre(s) Action role-playing game
Mode(s) Single-player

Infinite Undiscovery (インフィニット アンディスカバリー Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and published by Square Enix exclusively for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.

Gameplay

Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu.

The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills.

The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities; for instance, stealth would be easier at night. However, this system was later removed. Director Hiroshi Ogawa explained that other forms of stealth remained in the game: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples.”[6]

Plot

Characters

Development

Infinite Undiscovery was announced in September 2006 by Famitsu.[7] Initially it was believed that Microsoft would publish the game,[8] but at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix would take over publishing duties because they have more "know-how" with RPGs.[9] However, since Microsoft was the original publisher, it holds the trademark for the game[10] and shares the copyright with Square Enix.[11]

According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, the game is set to contain 10 years' worth of ideas that can finally be realized with the Xbox 360, and with it, role-playing video games "will undergo a true evolution."[12] Tri-Ace wished to achieve this by putting the player through "situational battles" that would lead to "unknown discoveries" and cause permanent changes to the world.

The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of whom are also credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. Tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto.

The English dub was the first title released from New Generation Pictures's Shanghai Studios. As such it features voice actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings67.70%[13]
Metacritic68/100[14]
Review scores
PublicationScore
Famitsu32/40
Game Informer8/10[15]
IGN7.1/10[16]
OXM8.0/10[17]

By September 30, 2008, Infinite Undiscovery had shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe.[18] In Japan, the game sold 96,000 copies by its third week.[19]

In Japan, Famitsu gave Infinite Undiscovery a total score of 32 out of 40 from four reviewers (9, 8, 8, 7). Internationally, Infinite Undiscovery has received mixed to positive reviews from the critics, with an average of 67.70% on GameRankings[13] and 68/100 on Metacritic.[14] IGN gave it a 7.1, saying, "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental."[20] 1UP.com gave it a B, saying, "Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more."[21] GamePro gave it a 3 out of 5,[22] saying, "In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre." GameSpot awarded the score of 6.5 ("Fair"), but felt it was too flawed to reach its potential.[23] GamesRadar gave it a 7 out of 10, saying "When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted."[24] X-Play gave the game a 4 out of 5, praising its addictive and fast paced action and multi-party battles, while criticizing its "ridiculous" name, its annoying protagonist, and slow story line; the review went on to explain that while the story is slow at the start of the game, once you push through for a few hours, the game and story are actually very entertaining.[25]

References

  1. "Infinite Undiscovery Coming Soon to the Xbox 360!". Square Enix. 2007-09-12. Retrieved 2008-08-22.
  2. "Tri-Ace working on unannounced game using Aska Engine". Scrawlfx. Retrieved 2010-04-06.
  3. "Available 08.29.08". Infiniteundiscovery.com. Retrieved 2013-04-28.
  4. Bramwell, Tom (2008-05-22). "Xbox 360's Infinite Undiscovery dated". Eurogamer.net. Retrieved 2013-04-28.
  5. "Square-Enix announces RPG Line-up for Xbox 360". Square Enix. 2008-06-10. Retrieved 2008-08-22.
  6. Reyes, Francesca (April 28, 2008). "Infinite Possibilities". OXM.
  7. Gantayat, Anoop (September 15, 2006). "Infinite Undiscovery Discovered". IGN.com.
  8. "Microsoft Showcases Library of Xbox 360 Games at the Tokyo Game Show". September 20, 2006.
  9. "TGS '07: Infinite Undiscovery Q&A Session". gamespot.com. September 21, 2007.
  10. "Microsoft Trademarks". Retrieved July 26, 2014.
  11. tri-Ace (September 2, 2008). Infinite Undiscovery. Xbox 360. Square Enix. © 2008 SQUARE ENIX CO., LTD. / Microsoft Corporation. All Rights Reserved. Developed by tri-Ace Inc. (back of case for Infinite Undiscovery)
  12. Nolan, Richard (June 21, 2008). "tri-Ace's ambitious J-RPG nears release...". play.tm.
  13. 1 2 "Infinite Undiscovery for Xbox 360". GameRankings. 2008-09-02. Retrieved 2013-04-28.
  14. 1 2 "Infinite Undiscovery for Xbox 360 Reviews". Metacritic. 2008-09-02. Retrieved 2013-04-28.
  15. Juba, Joe (September 22, 2009). "Infinite Undiscovery: Great Combat Mechanics Overcome a Formulaic RPG Plot". Game Informer. Retrieved 28 November 2015.
  16. "Infinite Undiscovery". IGN. Retrieved 28 November 2015.
  17. "OXM Online: Infinite Undiscovery Review". N4G. Retrieved 28 November 2015.
  18. "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved 2008-12-26.
  19. "【ゲームソフト販売本数ランキング TOP30】 集計期間:2008年9月15日〜9月21日 - ファミ通.com". Famitsu.com. Retrieved 2013-04-28.
  20. Goldstein, Hilary (August 27, 2008). "Infinite Undiscovery Review (page 2)". IGN. Retrieved 28 November 2015.
  21. Fitch, Andrew (August 29, 2008). "Infinite Undiscovery Review: Undiscovered potential in tri-Ace's new Xbox 360 RPG". 1UP.com. Retrieved 28 November 2015.
  22. "GamePro: Infinite Undiscovery Review". N4G. Retrieved 28 November 2015.
  23. Massimilla, Bethany (September 2, 2008). "Infinite Undiscovery Review: Infinite Undiscovery feeds your need for narrative, but it's ultimately a shallow, flawed experience". GameSpot. Retrieved 28 November 2015.
  24. Ng, Keane (August 29, 2008). "Infinite Undiscovery Review". GamesRadar. Retrieved 28 November 2015.
  25. "Infinite Undiscovery Review" (Video). G4TV. September 12, 2008. Retrieved 28 November 2015.

External links

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