Horizon Zero Dawn
Horizon Zero Dawn | |
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Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Mathijs de Jonge |
Producer(s) | Mark Norris |
Writer(s) | John Gonzalez |
Platform(s) | PlayStation 4 |
Release date(s) | 2016 |
Genre(s) | Action role-playing, action-adventure |
Mode(s) | Single-player |
Horizon Zero Dawn is an upcoming action role-playing video game in development by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 4 in 2016. It will be the first intellectual property developed by Guerrilla Games since Killzone in 2004 and will be the studio's first attempt in developing a role-playing game.
Gameplay
Horizon Zero Dawn is an action role-playing game in which players take control of Aloy, a hunter and archer, as she progresses through a post-apocalyptic land which is ruled by mechanized creatures, such as robotic dinosaurs.[1] The game is set in a future 1000 years from the present, in which human civilization has long abandoned Earth due to the world being dominated by robotic creatures, which have since become the strongest creatures in the world.[2] The component of these creatures, such as electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot these creatures' corpses to find these useful resources.[2] The game's role-playing elements are said to be between that of Assassin's Creed and The Elder Scrolls V: Skyrim.[3]
Players can use a variety of ways to kill enemies, such as setting traps like tripwires, shooting enemies with arrows, utilizing explosive and melee combat. Silent takedowns are also available. Players can also craft new items by collecting materials and machines parts found in the world.[4] The game also features an open world, which can be explored by players when they are not completing missions.[5] A dynamic day-night cycle and weather system will be featured,[6] and Guerrilla Games have also stated that the game will feature no loading screens.[2]
Development
Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[7] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts.[8] When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story have also remained intact since early development.[8] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the team began working on Horizon.[9]
The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analyzing the concept of humanity not being "at the top of the life list".[8] The team aimed to emphasize the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[8] The game will not feature any tutorial, to encourage players to learn the methods of defeating enemies through trial and error.[10] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting. The team found the game to be a technical challenge.[11] They felt that the game engine, which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[12] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[11]
The concept arts, which feature robotic dinosaurs, as well as the game's codename, were leaked on September 14, 2014.[13] The game was officially announced during Sony Computer Entertainment's E3 2015 press conference. The game is set to be released worldwide in 2016 for the PlayStation 4.[14]
References
- ↑ Conditt, Jessica (June 16, 2015). "Robot dinos, archery and mystery in 'Horizon: Zero Dawn'". Engadget. AOL Tech. Retrieved June 15, 2015.
- 1 2 3 Fulton, Will (June 17, 2015). "Horizon Zero Dawn is even better than the mind-blowing trailer made you think". Digital Trends. Retrieved June 18, 2015.
- ↑ Makuch, Eddie (August 24, 2015). "PS4's Horizon RPG Elements Somewhere Between Assassin's Creed and Skyrim". GameSpot. Retrieved August 25, 2015.
- ↑ Hulst, Hermen (June 16, 2015). "Horizon: Zero Dawn announced for PS4, from Guerrilla Games". PlayStation Blog. Sony Computer Entertainment. Retrieved June 17, 2015.
- ↑ Te, Zorine (June 15, 2015). "Horizon: Zero Dawn Is Prehistoric and Modern All At Once". GameSpot. CBS Interactive. Archived from the original on July 4, 2015. Retrieved June 16, 2015.
- ↑ Hillier, Brenna (16 June 2015). "What is Guerrilla Games’ Horizon: Zero Dawn?". VG247. Retrieved 29 November 2015.
- ↑ Silva, Marty (June 18, 2015). "E3 2015: Horizon: Zero Dawn's Incredible Balance of Action and RPG". IGN. Archived from the original on July 4, 2015. Retrieved June 18, 2015.
- 1 2 3 4 Kato, Matthew (June 26, 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. p. 1. Archived from the original on July 4, 2015. Retrieved July 5, 2015.
- ↑ Yin-Poole, Wesley (September 30, 2013). "Killzone dev Guerrilla confirms work on new IP has begun". Eurogamer. Gamer Network. Archived from the original on July 4, 2015. Retrieved June 18, 2015.
- ↑ Scammell, David (June 18, 2015). "Horizon: Zero Dawn won't be 'tutorialised'; RPG systems detailed". VideoGamer.com. Retrieved June 23, 2015.
- 1 2 Kato, Matthew (June 26, 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. p. 2. Archived from the original on July 4, 2015. Retrieved July 5, 2015.
- ↑ Scammell, David (June 18, 2015). "Horizon: Zero Dawn is 1080p/30fps, runs on modified version of Killzone: Shadow Fall engine". VideoGamer.com. Retrieved June 23, 2015.
- ↑ Karmali, Luke (September 16, 2014). "Guerrilla Games New Project Could Feature Robot Dinosaurs". IGN. Retrieved June 18, 2015.
- ↑ Hilliard, Kyle (June 17, 2015). "Killzone Creators Announce Horizon: Zero Dawn". Game Informer. GameStop. Archived from the original on July 4, 2015. Retrieved June 17, 2015.
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