History of animation

Animation refers to the creation of a sequence of images—drawn, painted, or produced by other artistic methods—that change over time to portray the illusion of motion. Before the invention of film, humans depicted motion in static art as far back as the Paleolithic period. In the 1st century, several devices successfully depicted motion in animated images.

Early approaches to motion in art

An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action.
Sequence of images that minimally differ from each other - from the site of the Burnt City in Iran, late half of 3rd millennium B.C.

One early example is a 5,200-year old pottery bowl discovered in Shahr-e Sukhteh, Iran. The bowl has five images painted around it that show phases of a goat leaping up to nip at a tree.[1][2]

An Egyptian mural approximately 4000 years old, found in the tomb of Khnumhotep at the Beni Hassan cemetery, features a very long series of images that apparently depict the sequence of events in a wrestling match.[3] Ancient Chinese records contain several mentions of devices, including one made by the inventor Ding Huan, that were said to "give an impression of movement" to a series of human or animal figures on them,[4] but these accounts are unclear and may only refer to the actual movement of the figures through space.[5]

Seven drawings by Leonardo da Vinci (c. 1510) extending over two folios in the Windsor Collection, Anatomical Studies of the Muscles of the Neck, Shoulder, Chest, and Arm, have detailed renderings of the upper body and less-detailed facial features. The sequence shows multiple angles of the figure as it rotates and the arm extends. Because the drawings show only small changes from one image to the next, together they imply the movement of a single figure.

Although some of these early examples may seem similar to a series of animation drawings, the contemporary lack of any means to show them in motion and their extremely low frame rate causes them to fall short of being true animation. Nonetheless, the practice of illustrating movement over time by creating a series of images arranged in chronological order provided a foundation for the development of the art.

Animation before film

Numerous devices that successfully displayed animated images were introduced well before the advent of the motion picture. These devices were used to entertain, amaze, and sometimes even frighten people. The majority of these devices didn't project their images, and accordingly could only be viewed by a single person at any one time. For this reason they were considered toys rather than devices for a large scale entertainment industry like later animation. Many of these devices are still built by and for film students learning the basic principles of animation.

The magic lantern (c. 1650)

The magic lantern is an early predecessor of the modern day projector. It consisted of a translucent oil painting, a simple lens and a candle or oil lamp. In a darkened room, the image would appear projected onto an adjacent flat surface. It was often used to project demonic, frightening images in a phantasmagoria that convinced people they were witnessing the supernatural. Some slides for the lanterns contained moving parts, which makes the magic lantern the earliest known example of projected animation. The origin of the magic lantern is debated, but in the 15th century the Venetian inventor Giovanni Fontana published an illustration of a device that projected the image of a demon in his Liber Instrumentorum. The earliest known actual magic lanterns are usually credited to Christiaan Huygens or Athanasius Kircher.[6][7]

Thaumatrope (1824)

A thaumatrope is a simple toy that was popular in the 19th century. It is a small disk with different pictures on each side, such as a bird and a cage, and is attached to two pieces of string. When the strings are twirled quickly between the fingers, the pictures appear to combine into a single image. This demonstrates the persistence of vision, the fact that the perception of an object by the eyes and brain continues for a small fraction of a second after the view is blocked or the object is removed. The invention of the device is often credited to Sir John Herschel, but John Ayrton Paris popularized it in 1824 when he demonstrated it to the Royal College of Physicians.[8]

Phenakistoscope (1831)

The phenakistoscope was an early animation device.[9] It was invented in 1831, simultaneously by the Belgian Joseph Plateau and the Austrian Simon von Stampfer. It consists of a disk with a series of images, drawn on radii evenly spaced around the center of the disk. Slots are cut out of the disk on the same radii as the drawings, but at a different distance from the center. The device would be placed in front of a mirror and spun. As the phenakistoscope spins, a viewer looks through the slots at the reflection of the drawings, are momentarily visible when a slot passes by the viewer's eye.[10] This created the illusion of animation.

Zoetrope (1834)

The zoetrope concept was suggested in 1834 by William George Horner, and from the 1860s marketed as the zoetrope. It operates on the same principle as the phenakistoscope. It was a cylindrical spinning device with several frames of animation printed on a paper strip placed around the interior circumference. The observer looks through vertical slits around the sides to view the moving images on the opposite side as the cylinder spins. As it spins, the material between the viewing slits moves in the opposite direction of the images on the other side and in doing so serves as a rudimentary shutter. The zoetrope had several advantages over the basic phenakistoscope. It did not require the use of a mirror to view the illusion, and because of its cylindrical shape it could be viewed by several people at once.[11]

In ancient China, people used a device that one 20th century historian categorized as "a variety of zoetrope."[4] It had a series of translucent paper or mica panels and was operated by being hung over a lamp so that vanes at the top would cause it to rotate as heated air rose from the lamp. It has been claimed that this rotation, if it reached the ideal speed, caused the same illusion of animation as the later zoetrope, but because there was no shutter (the slits in a zoetrope) or other provision for intermittence, the effect was in fact simply a series of horizontally drifting figures, with no true animation.[12][13][14]

Flip book (1868)

An 1886 illustration of the kineograph.

John Barnes Linnett patented the first flip book in 1868 as the kineograph. A flip book is a small book with relatively springy pages, each having one in a series of animation images located near its unbound edge. The user bends all of the pages back, normally with the thumb, then by a gradual motion of the hand allows them to spring free one at a time. As with the phenakistoscope, zoetrope and praxinoscope, the illusion of motion is created by the apparent sudden replacement of each image by the next in the series, but unlike those other inventions no view-interrupting shutter or assembly of mirrors is required and no viewing device other than the user's hand is absolutely necessary. Early film animators cited flip books as their inspiration more often than the earlier devices, which did not reach as wide an audience.[15]

The older devices by their nature severely limit the number of images that can be included in a sequence without making the device very large or the images impractically small. The book format still imposes a physical limit, but many dozens of images of ample size can easily be accommodated. Inventors stretched even that limit with the mutoscope, patented in 1894 and sometimes still found in amusement arcades. It consists of a large circularly-bound flip book in a housing, with a viewing lens and a crank handle that drives a mechanism that slowly rotates the assembly of images past a catch,size to match the running time of an entire reel of film.

Praxinoscope (1877)

The first known animated projection on a screen was created in France by Charles-Émile Reynaud, who was a French science teacher. Reynaud created the Praxinoscope in 1877 and the Théâtre Optique in December 1888. On 28 October 1892, he projected the first animation in public, Pauvre Pierrot, at the Musée Grévin in Paris. This film is also notable as the first known instance of film perforations being used. His films were not photographed, but drawn directly onto the transparent strip. In 1900, more than 500,000 people attended these screenings.

Traditional animation

The first film recorded on standard picture film that included animated sequences was the 1900 Enchanted Drawing, which was followed by the first entirely animated film, the 1906 Humorous Phases of Funny Faces by J. Stuart Blackton—who is, for this reason, considered the father of American animation.

The first animated film created by using what came to be known as traditional (hand-drawn) animation—the 1908 Fantasmagorie by Émile Cohl

In Europe, the French artist, Émile Cohl, created the first animated film using what came to be known as traditional animation creation methods—the 1908 Fantasmagorie. The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the animator’s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto negative film, which gave the picture a blackboard look.

The more detailed hand-drawn animations, requiring a team of animators drawing each frame manually with detailed backgrounds and characters, were those directed by Winsor McCay, a successful newspaper cartoonist, including the 1911 Little Nemo, the 1914 Gertie the Dinosaur, and the 1918 The Sinking of the Lusitania.

During the 1910s, the production of animated short films, typically referred to as "cartoons", became an industry of its own and cartoon shorts were produced for showing in movie theaters. The most successful producer at the time was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process that dominated the animation industry for the rest of the decade.

The silent era

Charles-Émile Reynaud's Théâtre Optique is the earliest known example of projected animation. It predates even photographic motion picture devices such as Thomas Edison's 1893 invention, the Kinetoscope, and the Lumière brothers' 1894 invention, the cinematograph. Reynaud exhibited three of his animations on October 28, 1892 at Musée Grévin in Paris, France. The only surviving example of these three is Pauvre Pierrot, which was 500 frames long.[16]

After the cinematograph popularized the motion picture, producers began to explore the endless possibilities of animation in greater depth.[17] A short stop-motion animation was produced in 1908 by Albert E. Smith and J. Stuart Blackton called The Humpty Dumpty Circus.[18] Stop motion is a technique in which real objects are moved around in the time between their images being recorded, so that when the images are viewed at a normal frame rate the objects appear to move by some invisible force. It directly descends from various early trick film techniques that created the illusion of impossible actions.

A few other films that featured stop motion technique were released afterward, but the first to receive wide scale appreciation was Blackton's Haunted Mansion, which baffled viewers and inspired much further development.[19] In 1906, Blackton also made the first drawn work of animation on standard film, Humorous Phases of Funny Faces. It features faces that are drawn on a chalkboard and then suddenly move autonomously.

Fantasmagorie, by the French director Émile Cohl (also called Émile Courtet), is also noteworthy. It was screened for the first time on August 17, 1908 at Théâtre du Gymnase in Paris. Cohl later went to Fort Lee, New Jersey near New York City in 1912, where he worked for French studio Éclair and spread its animation technique to the US.

Animated film of a trained dinosaur.
Gertie the Dinosaur (1914)

Influenced by Cohl, the author of the first puppet-animated film (i.e., The Beautiful Lukanida (1912)), Russian-born (ethnically Polish) director Wladyslaw Starewicz, known as Ladislas Starevich, started to create stop motion films using dead insects with wire limbs and later, in France, with complex and really expressive puppets. In 1911, he created The Cameraman's Revenge, a complex tale of treason,and violence between several different insects. It is a pioneer work of puppet animation, and the oldest animated film of such dramatic complexity, with characters filled with motivation, desire and feelings. In 1914, American cartoonist Winsor McCay released Gertie the Dinosaur, an early example of character development in drawn animation. The film was made for McCay's vaudeville act and as it played McCay would speak to Gertie who would respond with a series of gestures. There was a scene at the end of the film where McCay walked behind the projection screen and a view of him appears on the screen showing him getting on the cartoon dinosaur's back and riding out of frame. This scene made Gertie the Dinosaur the first film to combine live action footage with hand drawn animation. McCay hand-drew almost every one of the 10,000 drawings he used for the film.[20]

Also in 1914, John Bray opened John Bray Studios, which revolutionized the way animation was created. Earl Hurd, one of Bray's employees patented the cel technique. This involved animating moving objects on transparent celluloid sheets. Animators photographed the sheets over a stationary background image to generate the sequence of images. This, as well as Bray's innovative use of the assembly line method, allowed John Bray Studios to create Colonel Heeza Liar, the first animated series.[21]

In 1915, Max and Dave Fleischer invented rotoscoping, the process of using film as a reference point for animation and their studios went on to later release such animated classics as Ko-Ko the Clown, Betty Boop, Popeye the Sailor Man, and Superman. In 1918 McCay released The Sinking of the Lusitania, a wartime propaganda film. McCay did use some of the newer animation techniques, such as cels over paintings—but because he did all of his animation by himself, the project wasn't actually released until just shortly before the end of the war.[21] At this point the larger scale animation studios were becoming the industrial norm and artists such as McCay faded from the public eye.[20]

The 1919 Feline Follies by Pat Sullivan

The first known animated feature film was by Pinto Colvig, made in 1915 called Creation. Unfortunately, this film may have been lost forever and only a few frames remain.[22] Colvig is best known as the voice of Disney's Goofy, and also designed the Disney Logo. The second known animated feature film was El Apóstol, made in 1917 by Quirino Cristiani from Argentina. He also directed two other animated feature films, including 1931's Peludópolis, the first feature length animation to use synchronized sound. None of these, however, survive.[23][24]

In 1920, Otto Messmer of Pat Sullivan Studios created Felix the Cat. Pat Sullivan, the studio head took all of the credit for Felix, a common practice in the early days of studio animation. Felix the Cat was distributed by Paramount Studios, and it attracted a large audience. Felix was the first cartoon to be merchandised. He soon became a household name.

In Germany, during the 1920s the abstract animation was invented by Walter Ruttman, Hans Richter, and Oskar Fischinger, however, the Nazis censorship against so-called "degenerate art" prevented the abstract animation from developing after 1933.

The earliest surviving animated feature film is the 1926 silhouette-animated Adventures of Prince Achmed, which used colour-tinted film. It was directed by German Lotte Reiniger and French/Hungarian Berthold Bartosch.

Walt Disney & Warner Bros.

In 1923, a studio called Laugh-O-Grams went bankrupt and its owner, Walt Disney, opened a new studio in Los Angeles. Disney's first project was the Alice Comedies series, which featured a live action girl interacting with numerous cartoon characters. Disney's first notable breakthrough was 1928's Steamboat Willie, the third of the Mickey Mouse series. It was the first cartoon that included a fully post-produced soundtrack, featuring voice and sound effects printed on the film itself ("sound-on-film"). The short film showed an anthropomorphic mouse named Mickey neglecting his work on a steamboat to instead make music using the animals aboard the boat.

In 1933, Warner Brothers Cartoons was founded. While Disney's studio was known for its releases being strictly controlled by Walt Disney himself, Warner brothers allowed its animators more freedom, which allowed for their animators to develop more recognizable personal styles.[20]

The first animation to use the full, three-color Technicolor method was Flowers and Trees, made in 1932 by Disney Studios, which won an Academy Award for the work.[16] Color animation soon became the industry standard, and in 1934, Warner Brothers released Honeymoon Hotel of the Merrie Melodies series, their first color films. Meanwhile, Disney had realized that the success of animated films depended upon telling emotionally gripping stories; he developed an innovation called a "story department" where storyboard artists separate from the animators would focus on story development alone, which proved its worth when the Disney studio released in 1933 the first-ever animated short to feature well-developed characters, Three Little Pigs.[25][26][27] In 1935, Tex Avery released his first film with Warner Brothers. Avery's style was notably fast paced, violent, and satirical, with a slapstick sensibility.

Snow White and the Seven Dwarfs

Many consider Walt Disney's 1937 Snow White and the Seven Dwarfs the first animated feature film, though at least seven films were released earlier. However, Disney's film was the first one completely made using hand-drawn animation. The previous seven films, of which only four survive, were made using cutout, silhouette or stop motion, except for one—also made by Disney seven months prior to Snow White's release—Academy Award Review of Walt Disney Cartoons. This was an anthology film to promote the upcoming release of Snow White. However, many do not consider this a genuine feature film because it is a package film. In addition, at approximately 41 minutes, the film does not seem to fulfill today's expectations for a feature film. However, the official BFI, AMPAS and AFI definitions of a feature film require that it be over 40 minutes long, which, in theory, should make it the first animated feature film using traditional animation.

But as Snow White was also the first one to become successful and well-known within the English-speaking world, people tend to disregard the seven films. Following Snow White's release, Disney began to focus much of its productive force on feature-length films. Though Disney did continue to produce shorts throughout the century, Warner Brothers continued to focus on shorts.

The television era

Color television was introduced to the US Market in 1951. In 1958, Hanna-Barbera released Huckleberry Hound, the first half-hour television program to feature only animation. Terrytoons released Tom Terrific the same year. In 1960, Hanna-Barbera released another monumental animated television show, The Flintstones, which was the first animated series on prime time television. Television significantly decreased public attention to the animated shorts being shown in theatres.

Animation Techniques

Innumerable approaches to creating animation have arisen throughout the years. Here is a brief account of some of the non traditional techniques commonly incorporated.

Stop motion

This process is used for many productions, for example, the most common types of puppets are clay puppets, as used in The California Raisins , Wallace and Gromit and Shaun the Sheep by Aardman, and figures made of various rubbers, cloths and plastic resins, such as The Nightmare Before Christmas and James and the Giant Peach. Sometimes even objects are used, such as with the films of Jan Švankmajer.

Stop motion animation was also commonly used for special effects work in many live-action films, such as the 1933 version of King Kong and The 7th Voyage of Sinbad.

CGI animation

Computer-generated imagery (CGI) revolutionized animation. The first fully computer-animated feature film was Pixar's Toy Story (1995). The process of CGI animation is still very tedious and similar in that sense to traditional animation, and it still adheres to many of the same principles.

A principal difference of CGI animation compared to traditional animation is that drawing is replaced by 3D modeling, almost like a virtual version of stop-motion. A form of animation that combines the two and uses 2D computer drawing can be considered computer aided animation.

Most CGI created films are based on animal characters, monsters, machines, or cartoon-like humans. Animation studios are now trying to develop ways to create realistic-looking humans. Films that have attempted this include Final Fantasy: The Spirits Within in 2001, Final Fantasy: Advent Children in 2005, The Polar Express in 2004, Beowulf in 2007 and Resident Evil: Degeneration in 2009. However, due to the complexity of human body functions, emotions and interactions, this method of animation is rarely used. The more realistic a CG character becomes, the more difficult it is to create the nuances and details of a living person, and the greater the likelihood of the character falling into the uncanny valley. The creation of hair and clothing that move convincingly with the animated human character is another area of difficulty. The Incredibles and Up both have humans as protagonists, while films like Avatar combine animation with live action to create humanoid creatures.

Cel-shading is a type of non-photorealistic rendering intended to make computer graphics appear hand-drawn. It is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in console video games. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex. The name comes from the clear sheets of acetate (originally, celluloid), called cels, that are painted on for use in traditional 2D animation. It may be considered a "2.5D" form of animation. True real-time cel-shading was first introduced in 2000 by Sega's Jet Set Radio for their Dreamcast console. Besides video games, a number of anime have also used this style of animation, such as Freedom Project in 2006.

Machinima is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials.

Firsts in animation

Year Milestone Film Notes
1917 Feature film El Apóstol Created with cutout animation; now considered lost
1926 The Adventures of Prince Achmed Oldest surviving animated feature film, cutout silhouette animation
1924 Synchronized sound on film Oh Mabel Short film; used Lee DeForest's Phonofilm sound on film process, though none of the characters "speak" on screen
1926 Synchronized sound on film with animated dialogue My Old Kentucky Home[28] Short film; used Lee DeForest's Phonofilm sound on film process; a dog character mouths the words, "Follow the ball, and join in, everybody!"
1930 Filmed in Two-color Technicolor King of Jazz[29] Premiering in April 1930, a three-minute cartoon sequence produced by Walter Lantz appears in this full-length, live-action Technicolor feature film.
1930 Two-color Technicolor in a stand-alone cartoon Fiddlesticks Released in August 1930, this Ub Iwerks-produced short is the first standalone color cartoon.
1930 Feature length puppet animated (stop-motion) film The Tale of the Fox
1931 Feature-length sound film Peludópolis
1932 Filmed in three-strip Technicolor Flowers and Trees Short film
1937 Feature filmed in three-strip Technicolor Snow White and the Seven Dwarfs
1940 Stereophonic sound Fantasia
1949 Television series Crusader Rabbit
1953 Filmed in stereoscopic 3D Melody Short film
1955 Feature filmed in widescreen format Lady and the Tramp
Animated TV series to aired outside of USA A Rubovian Legend
Stop-motion television series The Gumby Show
1956 Primetime television series CBS Cartoon Theatre Compilation television series
1957 Television series to be broadcast in color Colonel Bleep Television series
1958 Half-hour television series The Huckleberry Hound Show
1959 Animated series to have its production outsourced to an overseas company Rocky and His Friends/The Bullwinkle Show Television series
Syncro-Vox Clutch Cargo Television series
1960 Xerography process (replacing hand inking) Goliath II Short film
Primetime animated sitcom The Flintstones Television series
1961 Feature film using xerography process One Hundred and One Dalmatians
1970 Primetime animated sitcom created for syndication Sabrina and the Groovie Goolies Television series
1972 Adult animation Fritz the Cat
1978 Animated feature to be presented in Dolby sound Watership Down
1983 3D feature film - stereoscopic technique Abra Cadabra
Animated feature containing computer-generated imagery Rock and Rule
Animated TV series to be recorded in Stereo sound Inspector Gadget
1984 Fully CGI-animated film The Adventures of André and Wally B. Short film
1985 Feature length clay-animated film The Adventures of Mark Twain
1988 Cinematography milestone Who Framed Roger Rabbit First feature film to have live-action and cartoon animation share the screen for the entire film
1989 TV cartoon to be broadcast in Dolby Surround sound. Hanna-Barbera's 50th: A Yabba Dabba Doo Celebration
1990 Produced without camera
Feature film using digital ink and paint
The Rescuers Down Under First feature film completely produced with Disney's Computer Animation Production System
1993 Direct-to-video CGI-animated series VeggieTales
CGI-animated TV series Insektors
1994 Half-hour computer-animated TV series ReBoot
1995 Fully computer-animated feature film Toy Story
Animated television series to be broadcast in Dolby Surround Pinky and the Brain
2002 Flash-animated television series ¡Mucha Lucha!
2003 First Flash-animated film Wizards and Giants
2004 Cel-shaded animation Appleseed and Steamboy
2005 Feature shot with digital still cameras Corpse Bride
2006 Blu-ray release Dinosaur
2007 Feature digitally animated by one person Flatland
Presented in 7.1 surround sound Ultimate Avengers
Ultimate Avengers 2
Blu-ray release
2008 Feature film designed, created and released exclusively in 3D Fly Me to the Moon
2009 Stop-motion character animated using rapid prototyping Coraline
Feature film to be produced in 3D, instead of being converted into 3-D in a post production process Monsters vs. Aliens
2010 Animated feature film to earn more than $1,000,000,000 worldwide
Feature film released theatrically in 7.1 surround sound
Toy Story 3
2012 Stop-motion film to use 3D printing technology for models ParaNorman

Asia

History of Chinese animation

History of Indian animation

Main article: Indian animation

History of Iranian animation

Iran's animation owes largely to the animator Noureddin Zarrinkelk. Zarrinkelk was instrumental in founding the Institute for Intellectual Development of Children and Young Adults (IIDCYA) in Tehran in collaboration with the late father of Iranian graphics Morteza Momayez and other fellow artists like Farshid Mesghali, Ali Akbar Sadeghi, and Arapik Baghdasarian.[30]

History of Japanese animation (Anime)

Main article: History of anime

Europe

History of British animation

History of Czech animation

The roots of Czech puppet animation began in the mid-1940s when puppet theater operators, Eduard Hofman and Jiří Trnka founded the Poetic animation school, Bratří v Triku. Since that time animation has expanded and flourished.[32][33]

History of Estonian animation

Estonian animation began in the 1930s and has carried on into the modern day.[34]

History of French animation

History of Hungarian animation

History of Italian animation

History of Russian animation

History of animation in Croatia (in former Yugoslavia)

Americas

History of Argentinian animation

The world's first two feature-length animated films and the first film with sound were developed in Argentina by Quirino Cristiani;[23][24]

History of Brazilian animation

History of Canadian animation

History of Cuban animation

History of Mexican animation

History of United States animation

The history of Hollywood animation as an art form has undergone many changes in its hundred-year history, the following lists four separate chapters in the development of its animation:

Animation in the United States during the silent era (1900s through 1920s)
  • Max and Dave Fleischer formed their own studio Fleischer Studios, and created the Koko the Clown, Out of the Inkwell, and Sound Car-Tunes series.
Golden Age of American animation (1930s through 1950s)
Animation in the United States in the television era (1960s through Mid-1980s)
  • 1938: Chad Grothkopf's eight-minute experimental Willie the Worm, cited as the first animated film created for TV, was shown on NBC.[37][38]
  • The emergence of TV animated series from Hanna-Barbera Productions
  • The decline of theatrical cartoons and feature films
  • The rise of Saturday morning cartoons
  • The attempts at reviving animated features through the 1960s
  • The rise of adult animation in the early 1970s
  • The onslaught of commercial cartoons in the 1980s
Modern animation in the United States (Late-1980s through present)

Media

References

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  2. The Visual Linguist: Burnt City animation VL
  3. Egypt Thomb. Lessing Photo. 02-15-2011.
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  5. Rojas, Carlos (2013). The Oxford Handbook of Chinese Cinemas. Oxford University Press. p. 5. ISBN 978-0-19-998844-0.
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  11. Wheel of Life http://www.stephenherbert.co.uk/wheelHOME.htm | accessed 11 July 2013
  12. Ronan, Colin A; Joseph Needham (1985). The Shorter Science and Civilisation in China: Volume 2. Cambridge University Press. ISBN 0-521-31536-0.
  13. Dulac, Nicolas; André Gaudreault (2004). "Heads or Tails: The Emergence of a New Cultural Series, from the Phenakisticope to the Cinematograph". Invisible Culture: A Journal for Visual Culture. The University of Rochester. Retrieved 2006-05-13.
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  17. afterword, Donald Crafton ; with a new (1993). Before Mickey : the animated film, 1898-1928 (University of Chicago Press ed.). Chicago: University of Chicago Press. p. 9. ISBN 0-226-11667-0.
  18. http://www.imdb.com/title/tt0000704/
  19. afterword, Donald Crafton ; with a new (1993). Before Mickey : the animated film, 1898-1928 (University of Chicago Press ed.). Chicago: University of Chicago Press. p. 11. ISBN 0-226-11667-0.
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  22. "A Brief Biography of Pinto Colvig". id.mind.net. Retrieved 2012-12-27.
  23. 1 2 "The Untold Story of Argentina's Pioneer Animator". Awn.com. Retrieved 2011-03-28.
  24. 1 2 Quirio Cristiani's page (Spanish)
  25. Lee, Newton; Krystina Madej (2012). Disney Stories: Getting to Digital. London: Springer Science+Business Media. pp. 55–56. ISBN 9781461421016.
  26. Krasniewicz, Louise (2010). Walt Disney: A Biography. Santa Barbara: Greenwood. pp. 60–64. ISBN 9780313358302.
  27. Gabler, Neal (2007). Walt Disney: The Triumph of the American Imagination. New York: Vintage Books. pp. 181–189. ISBN 9780679757474.
  28. Maltin, Leonard, and Jerry Beck. Of Mice and Magic: A History of American Animated Cartoons. New York: McGraw-Hill, 1980. 89. Print.
  29. "Whiteman Film Due Tomorrow." Los Angeles Times 18 Apr. 1930: A9. Print.
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  34. Article summarizing the history
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External links

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