Firefly Role-Playing Game

The Firefly Role Playing Game is a science fiction role-playing game released in 2014 and set in the universe of the Joss Whedon television show Firefly (TV Series). It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system.

Setting and themes

The Firefly setting is an example of the space western genre, a blending of science fiction and western genres, where high technology mixes with frontier life on newly terraformed planets.

This is how the game's core rules describe the game's setting:

Firefly is a space western television series that debuted on the Fox Television Network in 2002. The show takes place in the 26th century and follows the comings and goings of a close-knit crew led by Captain Malcolm Reynolds. ...The show follows the trials and tribulations of Mal and eight other folks as they fly around on a Firefly-class transport from job to job, planet to planet, in the year 2517. Part of what makes the Firefly TV series so much fun to watch is that you find out more about Mal, Zoe, Wash, Simon, River, Jayne, Book, Inara, and Kaylee with each passing episode. Admittedly, life for Mal and his crew is harder than it needs to be. As it turns out, there's a darn good reason for it-- they insist on surviving on their own terms instead of settling down on Alliance-friendly planets.[1]

In an interview with the GeekNative website, Firefly brand manager Monica Valentinelli described how the show's setting and theme were central to her process in designing the game:

At their core, every game asks two questions regardless of genre: What do players do when they’re sitting around the table? What does your character do for themselves and for the group? Once you answer those two questions, you will have a strong foundation for a game. Think of these questions as the elevator pitch or tagline – but for a game. In Dune, you’ll play a member of the Spacing Guild who’ll work with other diplomats to ensure the spice keeps flowing from Arrakis. In Firefly, you’ll join a crew to find a job and keep flying across the ‘Verse in spite of many obstacles, e.g, 'Find a Crew, Find a Job, Keep Flying.' Then, once a game designer has those questions answered, we extend out from there: System. Pacing. Conflict. Naming conventions. Worldbuilding. Characters. Equipment.[2]

Valentinelli also said that, in designing this game, "My primary responsibility is to the Browncoat fans, and making sure that I give them as much as possible, both setting-wise and system-wise, to make sure that this is done really well.[3]"

Licensing

Although the Firefly RPG is sometimes mistaken for a spin-off from Margaret Weis Production's earlier Serenity Role Playing Game, the two games were produced under separate licenses and utilize very different game systems. In an interview with BoardGameGeekTV, brand manager Monica Valentinelli described the differences between the two licenses this way:

In 2005, Margaret Weis Productions put out another game called the Serenity RPG. ...[The Firefly RPG] is only based on the TV show—it's a completely different license. It's really kind of fascinating how that works because a lot of fans didn't realize that Universal put out the movie and Fox [put out the TV show]. ...From a business standpoint they're two separate things, but from a universe / continuity standpoint they're not.[4]

Margaret Weis, the game's publisher, described being surprised about receiving a license to produce the Firefly roleplaying game:

Well, it was kind of odd. We turned in a proposal to Fox, just because it was something I had always wanted to do. I can't remember how long ago, and we didn't hear-- I guess we got a nice little 'thank you' note or something-- and we said, 'Okay, that's that,' and just kind of forgot about it. And then one day, out of the blue, Fox came to us and said, 'Hey! You know, we really liked what you guys did-- and we were wondering if you'd be interested in having a license?'[5]

System

Monica Valentinelli explained the game systems' design process in an interview with Dungeon Crawlers Radio:

Margaret's vision for the game was to make it really fun and easy to play. But we kind of had a really interesting situation because we have fans of Margaret Weis Productions that remember when the Serenity RPG came out and played the Cortex System, and then for the past eight years we've also had the Cortex Plus system in its various iterations... So what we did was went back to the drawing board, and our systems team developed a game based on Margaret's wish for this to be easy to play, but also give somewhat of a nod to our roots, without essentially shutting off everything that's been done in the last eight years. So what we have is a new streamlined system that's been adapted for Firefly. [6]

Cortex Plus—unlike its predecessor, the Cortex System, which was used in the Serenity RPG—is a roll and keep system, in which you roll one die from each of several categories and keep the two highest dice in your dice pool. Cortex Plus uses polyhedral dice common to many roleplaying games and utilizes standard dice notation, ranging from d4 (a 4 sided tetrahedral die) to d12 (a 12-sided dodecahedral die). The cubed d6 is the "default" die used in the game.

Cortex Plus uses dice pools ranging from d4 (terrible) to d12 (the best possible). Every die in your pool that rolls a natural 1 (called an 'Opportunity') not only doesn't count toward your total, but also causes some form of negative consequence for the characters to overcome. Players may voluntarily reduce some of the dice in their pool to a d4, decreasing their likelihood of success and increasing the likelihood of a negative consequence, in exchange for "Plot Points" which may be spent in several ways to influence the game's plot.

In their review of the game, Steven A. Torres-Roman and Carson E. Snow point out that "the Cortex Plus system serves as the engine for several other genre games" and that "Margaret Weis Productions also publishes the Cortex Hacker's Guide, so players who want to dig into the intricacies of the system can do so more easily and come up with a variety of new ideas for their games."[7]

Core rule book

Firefly Role-Playing Game begins with an episode summary of the Firefly television show, which provides the game's setting:

The Firefly RPG has an extensive episode guide, so that GMs and players who haven't seen the television show and film Serenity will know of the signature crew's encounters and adventures. Even better, the episode guide comes with gaming examples, demonstrating how events in the show might have played out at the table, so GMs can see how to adjudicate a number of situations. The core book also has an extensive guide to the 'Verse, lots of write-ups for GMCs, and even a small guide to pronouncing Chinese words and a few choice phrases.[8]

Published books and supplements

Industry awards

See also

References

External links

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