Structured-light 3D scanner

A structured-light 3D scanner is a 3D scanning device for measuring the three-dimensional shape of an object using projected light patterns and a camera system.[1]

Principle

Projecting a narrow band of light onto a three-dimensionally shaped surface produces a line of illumination that appears distorted from other perspectives than that of the projector, and can be used for an exact geometric reconstruction of the surface shape (light section).

A faster and more versatile method is the projection of patterns consisting of many stripes at once, or of arbitrary fringes, as this allows for the acquisition of a multitude of samples simultaneously. Seen from different viewpoints, the pattern appears geometrically distorted due to the surface shape of the object.

Although many other variants of structured light projection are possible, patterns of parallel stripes are widely used. The picture shows the geometrical deformation of a single stripe projected onto a simple 3D surface. The displacement of the stripes allows for an exact retrieval of the 3D coordinates of any details on the object's surface.

Generation of light patterns

Fringe pattern recording system with 2 cameras (avoiding obstructions)

Two major methods of stripe pattern generation have been established: Laser interference and projection.

The laser interference method works with two wide planar laser beam fronts. Their interference results in regular, equidistant line patterns. Different pattern sizes can be obtained by changing the angle between these beams. The method allows for the exact and easy generation of very fine patterns with unlimited depth of field. Disadvantages are high cost of implementation, difficulties providing the ideal beam geometry, and laser typical effects like speckle noise and the possible self interference with beam parts reflected from objects. Typically, there is no means of modulating individual stripes, such as with Gray codes.

The projection method uses non coherent light and basically works like a video projector. Patterns are generated by a display within the projector, typically a liquid crystal display (LCD) or liquid crystal on silicon (LCOS) display.

A proprietary projection method uses digital light processing (DLP; moving micro mirror) displays. DLP displays do not absorb light significantly and therefore allow very high light intensities. They also have an extremely linear gray value reproduction, as they are steered by pulse length modulation.

Principally, stripes generated by display projectors have small discontinuities due to the pixel boundaries in the displays. Sufficiently small boundaries however can practically be neglected as they are evened out by the slightest defocus.

A typical measuring assembly consists of one stripe projector and at least one camera. For many applications, two cameras on opposite sides of the projector have been established as useful.

Invisible (or imperceptible) structured light uses structured light without interfering with other computer vision tasks for which the projected pattern will be confusing. Example methods include the use of infrared light or of extremely high framerates alternating between two exact opposite patterns.[2]

Calibration

Geometric distortions by optics and perspective must be compensated by a calibration of the measuring equipment, using special calibration patterns and surfaces. A mathematical model is used for describing the imaging properties of projector and cameras. Essentially based on the simple geometric properties of a pinhole camera, the model also has to take into account the geometric distortions and optical aberration of projector and camera lenses. The parameters of the camera as well as its orientation in space can be determined by a series of calibration measurements, using photogrammetric bundle adjustment.

Analysis of stripe patterns

There are several depth cues contained in the observed stripe patterns. The displacement of any single stripe can directly be converted into 3D coordinates. For this purpose, the individual stripe has to be identified, which can for example be accomplished by tracing or counting stripes (pattern recognition method). Another common method projects alternating stripe patterns, resulting in binary Gray code sequences identifying the number of each individual stripe hitting the object. An important depth cue also results from the varying stripe widths along the object surface. Stripe width is a function of the steepness of a surface part, i.e. the first derivative of the elevation. Stripe frequency and phase deliver similar cues and can be analyzed by a Fourier transform. Finally, the wavelet transform has recently been discussed for the same purpose.

In many practical implementations, series of measurements combining pattern recognition, Gray codes and Fourier transform are obtained for a complete and unambiguous reconstruction of shapes.

Another method also belonging to the area of fringe projection has been demonstrated, utilizing the depth of field of the camera.[3]

It is also possible to use projected patterns primarily as a means of structure insertion into scenes, for an essentially photogrammetric acquisition.

Precision and range

The optical resolution of fringe projection methods depends on the width of the stripes used and their optical quality. It is also limited by the wavelength of light.

An extreme reduction of stripe width proves inefficient due to limitations in depth of field, camera resolution and display resolution. Therefore the phase shift method has been widely established: A number of at least 3, typically about 10 exposures are taken with slightly shifted stripes. The first theoretical deductions of this method relied on stripes with a sine wave shaped intensity modulation, but the methods work with "rectangular" modulated stripes, as delivered from LCD or DLP displays as well. By phase shifting, surface detail of e.g. 1/10 the stripe pitch can be resolved.

Current optical stripe pattern profilometry hence allows for detail resolutions down to the wavelength of light, below 1 micrometer in practice or, with larger stripe patterns, to approx. 1/10 of the stripe width. Concerning level accuracy, interpolating over several pixels of the acquired camera image can yield a reliable height resolution and also accuracy, down to 1/50 pixel.

Arbitrarily large objects can be measured with accordingly large stripe patterns and setups. Practical applications are documented involving objects several meters in size.

Typical accuracy figures are:

Navigation

3D survey of a car seat

As the method can measure shapes from one perspective only at a time, complete 3D shapes have to be combined from different measurements in different angles. This can be accomplished by attaching marker points to the object and combining perspectives afterwards by matching these markers. The process can be automated, by mounting the object on a motorized turntable or CNC positioning device. Markers can as well be applied on a positioning device instead of the object itself.

The 3D data gathered can be used to retrieve CAD (computer aided design) data and models from existing components (reverse engineering), hand formed samples or sculptures, natural objects or artifacts.

Challenges

As with all optical methods, reflective or transparent surfaces raise difficulties. Reflections cause light to be reflected either away from the camera or right into its optics. In both cases, the dynamic range of the camera can be exceeded. Transparent or semi-transparent surfaces also cause major difficulties. In these cases, coating the surfaces with a thin opaque lacquer just for measuring purposes is a common practice. A recent method handles highly reflective and specular objects by inserting a 1-dimensional diffuser between the light source (e.g., projector) and the object to be scanned.[4] Alternative optical techniques have been proposed for handling perfectly transparent and specular objects.[5]

Double reflections and inter-reflections can cause the stripe pattern to be overlaid with unwanted light, entirely eliminating the chance for proper detection. Reflective cavities and concave objects are therefore difficult to handle. It is also hard to handle translucent materials, such as skin, marble, wax, plants and human tissue because of the phenomenon of sub-surface scattering. Recently, there has been an effort in the computer vision community to handle such optically complex scenes by re-designing the illumination patterns.[6] These methods have shown promising 3D scanning results for traditionally difficult objects, such as highly specular metal concavities and translucent wax candles.[7]

Speed

Although several patterns have to be taken per picture in most structured light variants, high-speed implementations are available for a number of applications, for example:

Motion picture applications have been proposed, for example the acquisition of spatial scene data for three-dimensional television.

Applications

Software

3DUNDERWORLD SLS - OPEN SOURCE [9]

DIY 3D scanner based on structured light and stereo vision in Python language [10]

SLStudio -- Open Source Real Time Structured Light [11]

See also

Notes

  1. Borko Furht (2008). Encyclopedia of Multimedia (2nd ed.). Springer. p. 222. ISBN 978-0-387-74724-8.
  2. Fofi, David; T. Sliwa; Y. Voisin (January 2004). "A Comparative Survey on Invisible Structured Light" (PDF). SPIE Electronic Imaging — Machine Vision Applications in Industrial Inspection XII. San Jose, USA. pp. 90–97.
  3. Univ. of Stuttgart
  4. Shree K. Nayar and Mohit Gupta, Diffuse Structured Light, Proc. IEEE International Conference on Computational Photography, 2012
  5. Eron Steger and Kiriakos N. Kutulakos (2008). "A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation". Int. J. Computer Vision, vol. 76, no. 1.
  6. Mohit Gupta, Amit Agrawal, Ashok Veeraraghavan and Srinivasa G. Narasimhan (2011). "Measuring Shape in the Presence of Inter-reflections, Sub-surface Scattering and Defocus". Proc. CVPR.
  7. Mohit Gupta, Shree K. Nayar (2012). "Micro Phase Shifting". Proc. CVPR.
  8. W J Walecki, F Szondy and M M Hilali, "Fast in-line surface topography metrology enabling stress calculation for solar cell manufacturing for throughput in excess of 2000 wafers per hour" 2008 Meas. Sci. Technol. 19 025302 (6pp) doi:10.1088/0957-0233/19/2/025302
  9. Kyriakos Herakleous and Charalambos Poullis (2014). "3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition".
  10. Hesam H. (2015). "DIY 3D scanner based on structured light and stereo vision in Python language".
  11. J. Wilm; et al. (2014). "SLStudio: Open-source framework for real-time structured light".

References

Further reading

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