Flip-screen

Sabre Wulf on the ZX Spectrum, released in 1984, is an example of a flip screen game.

In video games, flip-screen (sometimes also known as flick-screen) is a principle whereby the playing environment is divided into single-screen portions (viewed from above or the side, or, more seldom, via an isometric view). Players see only one such screen at a time, and move to the next screen by having the player character/vehicle exit the current screen via one of the display's edges. At the point when the screen-to-next-screen move is performed, the picture abruptly "flips" to the next screen, hence the technique's name.[1][2]

Examples of flip-screen games are Adventure (Atari 2600, 1979), Space Dungeon (arcade, 1981), Castle Wolfenstein (Apple II, 1981), Galahad and the Holy Grail (Atari 8-bit family, 1982), Jet Set Willy (ZX Spectrum, 1984), and Prince of Persia (Apple II, 1989).

See also

References

  1. "Spindizzy review". Zzap!64. June 1986. Retrieved 25 February 2011.
  2. "Amaurote review". Crash. May 1987. Retrieved 25 February 2011.

External links

Look up flip-screen in Wiktionary, the free dictionary.
This article is issued from Wikipedia - version of the Friday, February 12, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.