Fire Emblem Fates
Fire Emblem Fates | |
---|---|
Japanese artwork for the special edition of Fates, featuring the full cast. | |
Developer(s) |
Intelligent Systems Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) |
Kouhei Maeda Genki Yokota |
Producer(s) |
Masahiro Higuchi Hitoshi Yamagami |
Artist(s) | Yūsuke Kozaki |
Writer(s) |
Shin Kibayashi Yukinori Kitajima Nami Komuro |
Composer(s) |
Hiroki Morishita Takeru Kanazaki Yasuhisa Baba Rei Kondoh Masato Kouda |
Series | Fire Emblem |
Platform(s) | Nintendo 3DS |
Release date(s) | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, multiplayer |
Fire Emblem Fates, known as Fire Emblem if (Japanese: ファイアーエムブレム if Hepburn: Faiā Emuburemu Ifu) in Japan, is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the Nintendo 3DS handheld video game console in June 2015 in Japan and 2016 in the West. It is the 14th main game (fifteenth overall) in the Fire Emblem series, and the second to be developed for Nintendo 3DS after Fire Emblem Awakening.[1][lower-alpha 1] Fates was released in three versions, each following a different storyline centered around the same characters: Birthright[lower-alpha 2] and Conquest[lower-alpha 3] as physical releases, and Revelation[lower-alpha 4] as downloadable content.
The overarching story follows the protagonist, a customizable Avatar created by the player, as they are unwillingly drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. In Revelation, the Avatar rallies both sides against the true mastermind behind the war. The gameplay, which focuses around tactical movement of units across a grid-based battlefield, shares many mechanics with previous Fire Emblem games, although some elements are unique to each scenario.
After the critical and commercial success of Fire Emblem Awakening, development began on Fates, with the staff of Awakening returning to their previous roles. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had come in for criticism from fans. To this end, manga and television writer Shin Kibayashi was brought in to create the story and plot, with much of the main writing work being done by Yukinori Kitajima and Nami Komuro. To fully encompass all sides of the story and provide players with different Fire Emblem experiences, the game was split up into multiple versions. This was also done as releasing the whole game as one package would have meant increasing the game's price. Upon release, it met with critical and commercial success similar to that of Awakening.
Gameplay
In Fire Emblem Fates, the player begins by customizing the main character. Their gender, appearance, and name can be changed to the player's preference. At the game's beginning, there are three difficulties: Normal, Hard and Lunatic. There are also modes that dictate the fate of characters in battle should they be defeated. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game. Casual Mode enables units to be revived at the end of a battle. The new Phoenix mode revives units on the following player turn.[2][3] The game features online multiplayer. Featuring five maps as standard, matches can be carried out with selected players, random players, or through local multiplayer. Random battles are played either with standard rules, or with special limitations. The Fog of War environmental effect is removed, and turns have limits of five minutes.[4]
Battles take place on a grid-based battlefield, with turns being given for players and enemies. Each unit moves within an area pre-determined by their character class. During an attack, the view transitions from a top-down perspective to a third-person view. Environments and terrain vary between levels, ranging from mountainous regions to flatlands. A unique ability members of each kingdoms' royal family have within the game is Dragon Vein, a contextual ability that enables them to alter the environment in favor of their side.[5] The game's character class system has different sets of classes available in each version. Each character begins the game with a starting class: the main protagonist begins as a Dark Prince/Princess, while Azura begins as a Dancer. Each class can be evolved into more powerful versions or changed to a different class altogether.[6][7] Like previous games in the series, Fire Emblem Fates features a "weapon triangle" - a system where swords beat axes, axes beat lances, and lances beat swords. However, in Fates there is a second set of weapon types in the triangle, with swords and magic beating axes and bows, axes and bows beating lances and hidden weapons, and lances and hidden weapons beating swords and magic. Weapons in Fates do not have a limited number of uses before they break; instead, stronger weapons will lower some of the user's abilities. For instance, while the Brave Sword allows its user to attack twice, it also lowers their defense and magic defense stats.[8]
Character relationships are developed during and between battle. Building affinity in battle unlocks additional actions, such as an adjacent unit blocking an attack or attacking alongside the currently controlled unit. Outside battle, relationships between characters can be fostered to the point of marriage and children. These children's appearance and abilities are determined by their parents.[5][9] Fates introduces a feature called "My Castle", in which the player is able to create a base for their army, where they can establish shops, buy weapons and items, and interact with allied characters in the bathhouse. Shops can be leveled up, which allows the player to choose from a wider range of items to buy. Players can run a farm in their base, allowing them to make food. At the restaurant in the base, they can serve food, which will grant characters who eat it positive effects; however, some foods can also have negative effects. The player is also able to set up a room for the player character, which they can invite allies to, to interact with. Players are able to visit other players' bases using the StreetPass functionality of the Nintendo 3DS. During a visit, they can fight the other player's army, buy items, and recruit characters. As different items are available in the two versions of the game, this allows players access to items that normally would be unavailable.[10] Each version of Fates is focused around a different gameplay style. The gameplay of Birthright is similar to the prior installment Fire Emblem Awakening and features opportunities to gain extra gold and experience. In contrast, Conquest rewards players limited experience and currency per completed map. Also included are additional objectives in battle such as defending a base or suppressing enemy forces, and some levels have a limited number of turns.[11]
Synopsis
Setting and characters
Fates is primarily set in the territories of the kingdoms of Hoshido and Nohr. Their royalty share a similar line of descent from ancient dragons, but each kingdom worships different dragon deities, and so exist in a state of war. A third central location is the hidden kingdom of Valla, a place only accessible during peace between Hoshido and Nohr. Once ruled by humans, it is now ruled by the dragon Anankos, an ancient dragon once killed by an early king of Valla and has returned in spirit form, being worshiped under different guises in Hoshido and Nohr and using that to provoke war.
The central character is the Avatar, whose name (Corrin by default), gender and appearance can be customized by the player. A member of the Hoshido royal family, they were captured by the Nohr at a young age. They have the unique ability of transforming into a dragon. The other central character is Azura, a member of the Nohr royal family who was taken in by the Hoshido as part of their efforts to rescue the Avatar. Holding power over water, she is one of the companions to join the Avatar which ever story route they take. The main characters among the Hoshido include the Avatar's brothers Ryoma and Takumi, who respectively wield the Legendary Weapons of Hoshido (the Raijin Katana and the Fuujin Bow), and their sisters Hinoka and Sakura. The main characters from the Nohr side include the Avatar's adoptive brothers Xander and Leo, who respectively wield the Legendary Weapons of Nohr (the sword Siegfried and the tome Brunhilde), and sisters Camilla and Elise, and their guardian Gunter.[6] Other characters include the respective rulers of Hoshido and Nohr, Mikoto and Garon; Sumeragi, the former king of Hoshido; and Anankos, the dragon ruler of Valla.
Plot
Having come of age, the Avatar is sent by Garon on missions against the Hoshidan army. The Avatar ends up fleeing to Hoshido after his companion Gunter is forced into a chasm by Garon's assassins. Wandering in shock, they are captured by a soldier of Hoshido. Recognized as one of the Hoshido royal family, the Avatar is brought to meet their blood relatives at the capital city, along with Azura. Nohr soldiers then attack the city, while a hooded assassin attempts to kill the Avatar. Mikoto shields them at the cost of her life. In the aftermath, the Avatar comes into possession of a legendary sword called Yato, said to belong to the one who will save the world. In the opening battle between the two kingdoms, the Avatar's two families meet, and the Avatar is forced to choose between siding with Hoshido and Nohr. In the Birthright and Conquest routes, the Avatar chooses either their hereditary or adopted family respectively. This causes them to be denounced by the other side, and they are gradually forced to fight them.
In the Birthright route, the Avatar helps their Hoshido kin defend their country from invasion by the Nohr. While Camilla and Leo are spared after their fights with the Avatar, Elise is killed when she attempts to stop the Avatar and Xander from fighting. Broken, Xander lets himself die. In the Conquest route, the Avatar both fights in the war against Hoshido, and works with their adoptive family to oust Garon from the throne. Fighting and sparing their Hoshidan sisters and Takumi. They are then ordered by Garon to kill Ryoma. After they fight, Ryoma spares the Avatar the pain of killing their own brother by killing himself. In both routes, the Avatar confronts Garon and reveals him to be a monster serving Anankos who killed and replaced the real Garon and has been provoking the war. During the battle, either Ryoma and Takumi's or Xander and Leo's Legendary Weapons channel their power into Yato, evolving it and giving it the power to kill the impostor. In the Conquest route, however, after the impostor is defeated, Takumi, possessed by Anankos, attacks the Avatar, and the Avatar is forced to kill Takumi in order to defeat Anankos. Azura dies by dissolving into water after abusing her powers to help the Avatar in his battles, leaving the Avatar saddened by her death.
In the third Revelation route, the Avatar rejects both sides and is denounced as a traitor to both. Fleeing with Azura, the Avatar is led by her through the chasm from the game's opening to Valla. She reveals that Anankos usurped the throne after murdering the previous king and is now influencing human hearts as an act of revenge against them. Azura herself is the daughter of the previous king, and both her and the Avatar will die if they reveal the existence of Valla to anyone outside it due to a curse. The two form a plan to kill Anankos in the hope that it will end his influence over Hoshido and Nohr. Fleeing Valla with Gunter, who survived his earlier fall into the chasm, Azura reveals that the only way to access it again is to bring peace between the nations. The Avatar travels through Hoshido and Nohr, gradually gaining the trust and allegiance of their hereditary and adopted families. During their journey together, the two families gradually overcome their differences. Once the group enter Valla, the party head to confront Anankos, and during their journey battle resurrected forms of Mikoto, Azura's mother Arete, and Sumeragi, the latter of whom is revealed to be Mikoto's assassin. They are eventually betrayed by Gunter, who was possessed by Anankos all along, but the Avatar succeeds in freeing Gunter from Anankos' control. When they face Anankos, they are initially helpless, but Ryoma, Takumi, Xander, and Leo feed the power of their Legendary Weapons into Yato, transforming it into the Fire Emblem. Near death after being defeated, Anankos summons and eats the impostor Garon to regain his strength, but is finally destroyed with the Fire Emblem. In the aftermath, Azura crowns the Avatar the new ruler of Valla, and an everlasting peace is established between the three kingdoms.
Development
The previous title in the series Fire Emblem Awakening, was planned to be the last in the series due to decreasing sales. The game was a worldwide commercial success, prompting Nintendo to greenlight a new entry. The game was co-developed by regular Fire Emblem developer Intelligent Systems and Nintendo SPD, with the main staff of Awakening returning to their respective roles for Fates: they were Intelligence System Kouhei Maeda as director, Nintendo SPD director Genki Yokota, Nintendo producer Hitoshi Yamagami, and character designer Yūsuke Kozaki. Yokota's work on the game ran parallel with his work on Xenoblade Chronicles X. Masahiro Higuchi, Awakening's project manager, came on board as a producer. According to the original staff, the request for a sequel was a shock as they had all developed Awakening assuming it would be the last in the series.[1] During its early design stages, Fates was given the working title Fire Emblem 3DS II.[12] The game's cutscenes were animated by Studio Anima, while storyboarding was handled by Spooky Graphic.[13][14]
During the initial planning stage, the team reviewed how fans and critics had responded to Awakening. While the gameplay and graphics were positively received, the story had been criticized for its quality by the main fan base, even though new players approved of it. To that end, they decided to write a story that would appeal to series veterans and newcomers. The concept of the story changing depending on which protagonists the main character sided with originated from Yamagami's memories of the first Fire Emblem, which allowed for choosing different protagonists but did not change the story. Wanting to play from both sides of a conflict and show both sides as neither good nor evil, the team decided to create multiple versions of the game. Initially, the plan was just for a choice between one kingdom or the other, but Yamagami wanted a neutral path where neither side was chosen, so a third version of the game was planned. The game's Japanese title, "If", came from the sheer amount of choices featured for players in the game. The English title "Fates" referred to the concept of the main character shaping and changing their fate by choosing a side.[1] When development first started, the team unanimously decided to ask Kozaki to return as character designer, as he had been for Awakening. The sheer amount of characters this approach entailed made the staff worry about whether Kozaki would be willing to return.[15] After the creation of the three storylines, the team needed to make the decision to divide Birthright and Conquest into separate physical releases. This was because packaging them as a single release would have necessitated raising the game's price to that equivalent to a two-game bundle, which would have been unfair to people who only wanted to play one version. Another reason for this decision was how easy it had become to add the other versions on as cheaper downloadable content. This opened up the option for players to run through the game until the crucial decision point in Chapter 5, then buy the alternate routes as downloadable content so they had different choices. Each route was estimated to have the same amount of gameplay and story content as Awakening.[11]
As the plans for three different versions of the game appeared, the staff realized that it was impossible to write three storylines in-house. After searching through known video game writers, they decided to consider writers in other fields. The writer suggested by Maeda was Shin Kibayashi, who was famous in Japan for his work on multiple manga and television series. Kibayashi was initially approached by Kozaki through their shared editor, and was pitched the project by the staff in December 2012. Kibayashi was going to refuse the project as he had a tight work schedule, but after both he and his daughter played through a copy of Awakening provided by staff, Kibayashi decided to accept and wrote an initial draft story. Despite his initial minimal commitment of a ten-page summary for each storyline, when he started, he became fond of the characters and the full summary for Birthright extended to 500 pages. After delivering his work, he then wrote summaries of equal length for Conquest and Revelation, driven by the need to create a high-quality story. While the Japanese titles for Birthright and Conquest were written in kanji, the third storyline's title was written in katakana to distinguish it from the other two.[1] After he had done his work on the storylines, other writers took over much of the rest of the work.[16] The main scenario writer for the Revelation storyline was Yukinori Kitajima, a writer associated with the Senran Kagura series. He and other staff from his company Synthese also wrote the support conversations for Birthright and Conquest.[17] One of the principle writers for all three story routes was Nami Komuro.[12]
The gameplay was refined and expanded from the version they used in Awakening. The My Castle feature was suggested by Maeda as an alternative activity for players, and provide a means for getting to know the main characters outside battle. The amount of content included in the feature made some staff comment that it could be its own game. The social elements of My Castle was originally going to be exclusive to StreetPass, but Kibayashi suggested giving players in areas with low StreetPass activity access to the functions through a normal internet connection. Some ideas thought up by Maeda for earlier titles, such as the Dragon's Vein ability and the way skills were inherited by children characters, were also implemented. Due to the necessity for multiple versions, map designing became a larger task that initially anticipated, with very few maps being shared between versions.[1] The Phoenix Mode was included to bring new fans into the series, a philosophy that they had neglected up until Awakening and improved for Fates.[15] For the first time in the Fire Emblem series, the option for the main character to foster same-sex relationships is included: the potential male and female partners respectively appear in Conquest and Birthright, and both appear in Revelation. According to Nintendo, this move was done to reflect the diversity of their player base.[18]
The game's soundtrack was created by multiple composers: Hiroki Morishita and Rei Kondoh previously worked on Awakening, while WarioWare composers Takeru Kanazaki and Yasuhisa Baba, and Monster Hunter composer Masato Kouda joined the team. The original series composer Yuka Tsujiyoko acted as a supervisor.[19] The game's theme song, "If~Hitori Omou" (if~ひとり思う, lit. "If~ One's Thoughts"), was written by Morishita and sung by Japanese pop singer Renka, who also provided Azura's in-game singing voice. The developers were looking for a singer who could do justice to their vision for the character, and when they heard Renka's audition, they instantly decided that she was right for the role. According to music personnel, several among them cried when they first heard the song. "If~Hitori Omou", Renka's debut single, was released as a regular CD edition and a special DVD edition featuring a music video on July 1, 2015.[19][20] Azura's normal voice work is performed by Japanese voice actress Lynn. In the English version, Azura's speaking and singing voice were provided by Rena Strober.[21]
Release
Fates was announced for all regions via a Nintendo Direct broadcast in January 2015. It was announced in Japan as Fire Emblem if.[22] Its English title was revealed during Electronic Entertainment Expo 2015.[23] Fates was released in multiple versions. Birthright and Conquest both received a physical release on June 25, 2015 in Japan, and was announced for a 2016 release in the west.[18][24] Players who purchase a physical copy of either version can download the other version as DLC for a smaller price.[24] Revelation was released exclusively as downloadable content on July 9, two weeks after the physical release of Fates.[25] In addition to the standard releases was a limited edition giving access to Conquest, Birthright and Revelation.[24] The western release also follows the release pattern used in Japan: the physical versions will be released first in February, with the third storyline coming later as DLC in March.[18][26] A special edition, containing all three storylines and an art book, will also be made available.[27]
The Japanese release was promoted by a Fire Emblem themed trading card game and a Awakening themed manga.[28] Two "starter packs" for the trading cards come with codes that allow players access to the characters Marth and Lucina in the game in the form of DLC. Similarly, the "booster box" will come with a code for the character Minerva.[29] The game also supports Fire Emblem amiibo figures created for Super Smash Bros. for Nintendo 3DS and Wii U, with the characters associated with the figures appearing in the game as combatants in My Castle. Defeating them enables them to be recruited as characters.[30] A special New Nintendo 3DS changeable cover based on Fates was released in Japan alongside the game's physical release.[31] After release, a manga based on the game was announced, beginning serialization in the September issue of Monthly Young Magazine. It is written by Kibayashi and illustrated by Kozaki.[32] After release, multiple DLC maps were released between July and September 2015: these ranged from story-related maps to optional maps featuring characters from other Fire Emblem games.[33][34] This DLC is scheduled for release in the west between February and April 2016.[35]
To promote the game, the Avatar of Fates, under the name Corrin, was added as a playable character via downloadable content to Super Smash Bros. for Nintendo 3DS and Wii U in February 2016.[36] The game underwent alterations for its western release: in the Japanese version, a support conversation between the male avatar and a gay character named Soleil was criticized for elements some deemed similar to gay conversion therapy. In the western release, these elements were removed from the characters' support conversations to avoid causing controversy.[26][37] Elements of a mini-game exclusive to the My Castle area, involving "petting" a chosen character's face on the lower touch screen to build up affection, was also removed from the western versions. While the 2D interactions and the support increases were present, the stylus-based touch screen element was removed.[38][39] The option for Japanese voiceovers, present in Awakening, was also removed from Fates.[40]
Reception
Reception | ||||||
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Japanese video game magazine Famitsu, reviewing both versions in tandem, generally praised the gameplay, with all four reviewers generally praising the various battle functions and relationship mechanics, along with the simple interface design that allowed for ease of play. The "My Castle" feature, while starting out as feeling incomplete, was a satisfying experience. While the story was generally praised for its drama and characters, one reviewer said that the inter-character relations of the two versions were complicated, and only playing one side of the story might leave players unsatisfied. As part of the review, it was given the magazine's Platinum Award.[41]
Sales
Shortly after pre-orders for the limited edition were announced, it sold out within a day. After complaints from fans, Nintendo created a second run for the edition.[42] In its week of release, Fates topped sales charts, with initial sales of both versions totaling 260,675 copies. The game's special edition sold a further 42,991 copies, bringing total sales to 303,666 copies.[43] Birthright was the better-selling of the physical versions, with Conquest coming in second place.[44] It remained at the top of the charts the following week, selling a further 54,896 copies.[45] Birthright remained at the top, while Conquest dropped to fourth place.[46] By the third week, the game had dropped to fourth place, selling a further 29,682 copies and bringing total sales to 345,253 copies.[47] Famitsu's sales estimates were slightly higher, with their sales figures for the game totaling 353,201 copies, and going on to sell 71,550 and 41,400 copies over the next two weeks, bringing total recorded sales to 456,274 copies.[48] In July, Kibayashi reported via his Twitter announce that Fates was the best-selling video game in Amazon Japan.[16] By the end of 2015, according to Famitsu, both physical versions had sold a combined total of 538,669 units, coming in at #10 of the year's top-selling video games.[49]
Prior to its western release, pre-orders for the Limited Edition holding all three versions were high, resulting in it selling out by December 2015. After this, a glitch in GameStop's ordering system meant that copies of the Limited Edition were reserved after stocks were empty, and they gave orders the option of cancelling or transferring their order to a different Limited Edition offer.[50]
References
- 1 2 3 4 5 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. Archived from the original on 2015-07-09. Retrieved 2015-07-09.
- ↑ Sato (2015-05-12). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. Archived from the original on 2015-06-26. Retrieved 2015-05-21.
- ↑ Otero, Jose (2015-07-03). "Fire Emblem Fates: Refreshing Take on Choices and Family Ties". IGN. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Romano, Sal (2015-06-24). "Fire Emblem Fates has online multiplayer". Gematsu. Archived from the original on 2015-06-29. Retrieved 2015-07-11.
- 1 2 ファイアーエムブレムif : ゲームシステム (in Japanese). Fire Emblem official website. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- 1 2 Famitsu Weekly (in Japanese) (Enterbrain) (1385): 107–115. 2015-06-18. Translated scans
- ↑ Clay, Scott (2015-06-18). "E3 2015: Fire Emblem Fates' Classes Revealed". RPGFan. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Sato (2015-05-19). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. Archived from the original on 2015-06-17. Retrieved 2015-05-21.
- ↑ Sato (2015-06-18). "Fire Emblem Fates Will Have Marriage And Children". Siliconera. Archived from the original on 2015-06-20. Retrieved 2015-07-11.
- ↑ Sato (2015-05-31). "Fire Emblem If's "My Castle" Feature Lets You Build Your Own Village". Siliconera. Archived from the original on 2015-06-26. Retrieved 2015-06-01.
- 1 2 「ファイアーエムブレム」のこれまでとこれから。ファミコン時代の開発秘話から最新作「ファイアーエムブレムif」までを制作陣に聞く (in Japanese). 4Gamer.net. 2015-04-28. p. 3. Archived from the original on 2015-06-27. Retrieved 2015-07-10.
- 1 2 "Fire Emblem if". メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. 2015-11-28. pp. 160–236. ISBN 978-4198640569.
- ↑ ニンテンドー3DS™用ソフト「ファイアーエムブレムif」 (in Japanese). Studio Anima. 2015. Archived from the original on 2015-07-09. Retrieved 2015-07-09.
- ↑ Spooky Graphic (2015-06-25). Spooky Graphic: ファイアーエムブレムif (in Japanese). Facebook. Archived from the original on 2016-01-08. Retrieved 2015-07-09.
- 1 2 『ファイアーエムブレムif 白夜王国/暗夜王国』クリエイターインタビュー完全版! (in Japanese). Famitsu. 2015-05-25. Archived from the original on 2015-07-10. Retrieved 2015-07-10.
- 1 2 Kibayashi, Shin (2015-07-03). "Shin Kibayashi Twitter Post: 3 July 2015" (in Japanese). Twitter. Archived from the original on 2015-07-05. Retrieved 2015-07-10.
- ↑ Sahdev, Ishaan (2015-07-14). "Senran Kagura Writer Worked On Fire Emblem Fates' Third Story Path". Silcionera. Archived from the original on 2015-07-15. Retrieved 2015-07-15.
- 1 2 3 McWhertor, Michael (2015-06-23). "Fire Emblem Fates will include same-sex marriage, Nintendo confirms". Polygon. Archived from the original on 2015-06-27. Retrieved 2015-07-10.
- 1 2 Greening, Chris (2015-06-28). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. Archived from the original on 2015-07-04. Retrieved 2015-07-10.
- ↑ 蓮花、ゲーム『ファイアーエムブレムif』テーマ曲でデビュー (in Japanese). Barks. 2015-05-11. Archived from the original on 2015-05-21. Retrieved 2015-07-10.
- ↑ Ward, Robert (2015-07-10). "Fire Emblem Fates' Azura Being Voiced By Rena Strober". Siliconera. Archived from the original on 2015-07-10. Retrieved 2015-07-10.
- ↑ Megan, Farokhmanesh (2015-01-14). "New Fire Emblem coming to Nintendo 3DS". Polygon. Archived from the original on 2015-06-26. Retrieved 2015-04-01.
- ↑ Pitcher, Jenna (2015-06-16). "E3 2015: Fire Emblem: Fates coming 2016". IGN. Archived from the original on 2015-06-29. Retrieved 2015-06-16.
- 1 2 3 Romano, Sal (2015-04-01). "Fire Emblem If slated for 2016 release". Gematsu. Archived from the original on 2015-07-02. Retrieved 2015-07-11.
- ↑ 『ファイアーエムブレムif』 第3のシナリオ“インビジブルキングダム”が配信開始【動画あり】 (in Japanese). Famitsu. 2015-07-09. Archived from the original on 2015-07-10. Retrieved 2015-07-10.
- 1 2 Sato (2016-01-21). "Nintendo Responds To Changes To Fire Emblem Fates' Western Localization". Siliconera. Archived from the original on 2015-01-22. Retrieved 2015-01-22.
- ↑ Romano, Sal (2015-11-12). "Fire Emblem Fates launches February 19 in North America". Gematsu. Archived from the original on 2015-11-13. Retrieved 2015-11-13.
- ↑ Sato (2015-01-15). "Fire Emblem Also Gets A New Card Game And Manga In Japan". Siliconera. Archived from the original on 2015-07-06. Retrieved 2015-07-10.
- ↑ Sato (2015-04-14). "Marth And Lucina Are Fire Emblem If DLC Characters". Siliconera. Archived from the original on 2015-06-26. Retrieved 2015-04-15.
- ↑ Ward, Robert (2015-07-06). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros.". Siliconera. Archived from the original on 2015-07-08. Retrieved 2015-07-11.
- ↑ 「ファイアーエムブレムif」のきせかえプレート、New 3DSのパックが発売決定 (in Japanese). Game Watch Impress. 2015-04-30. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Yip, Spencer (2015-07-27). "Fire Emblem Manga Coming From Fire Emblem Fates Creators". Siliconera. Archived from the original on 2015-07-27. Retrieved 2015-07-27.
- ↑ Sato (2015-07-22). "Fire Emblem Fates' DLC Map Will Feature Characters From Awakening". Siliconera. Archived from the original on 2015-12-22. Retrieved 2016-01-27.
- ↑ Sato (2015-09-23). "Fire Emblem Fates' Latest DLC Maps Feature Series' Merchant Girl Anna". Siliconera. Archived from the original on 2015-10-16. Retrieved 2016-01-27.
- ↑ Lada, Jenni (2016-01-27). "Fire Emblem Fates DLC Schedule Released". Siliconera. Archived from the original on 2016-01-27. Retrieved 2016-01-27.
- ↑ Hernandez, Patricia (2015-12-15). "Smash Bros. Is Getting a New Fire Emblem Character". Kotaku. Archived from the original on 2016-01-05. Retrieved 2016-01-06.
- ↑ Bonds, Curtis (2016-01-20). "Fire Emblem: Fates Changes Controversial Support Conversation in Western Regions". Nintendo World Report. Archived from the original on 2016-01-21. Retrieved 2016-01-21.
- ↑ Lada, Jenni (2016-01-26). "Western Version Of Fire Emblem Fates Lacks Touching Minigame". Siliconera. Archived from the original on 2016-01-26. Retrieved 2016-01-26.
- ↑ Frank, Allegra; Robinson, Nick (2016-02-05). "Here's how Nintendo changed 'petting' in Fire Emblem Fates". Polygon. Archived from the original on 2016-02-05. Retrieved 2016-02-05.
- ↑ Frank, Allegra; Robinson, Nick (2016-02-05). "Fire Emblem Fates won't have Japanese voice option in Western release". Polygon. Archived from the original on 2016-02-06. Retrieved 2016-02-07.
- 1 2 ニンテンドー3DS - ファイアーエムブレムif 白夜王国/暗夜王国. Famitsu Weekly (in Japanese) (Enterbrain) (1385). 2015-06-18. Translation
- ↑ 限定版「ファイアーエムブレムif」追加出荷、各販売店向けに案内開始 (in Japanese). Inside Games. 2015-04-10. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Sahdev, Ishaan (2015-07-01). "This Week In Sales: Fire Emblem Fates Begins Its Conquest". Siliconera. Archived from the original on 2015-07-03. Retrieved 2015-07-11.
- ↑ 【週間ソフト販売ランキング TOP50】3DS『ファイアーエムブレムif 白夜王国』が1位を獲得(6月22~28日) (in Japanese). Dengeki Online. 2015-07-02. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Romano, Sal (2015-07-08). "Media Create Sales: 6/29/15 – 7/5/15". Gematsu. Archived from the original on 2015-07-09. Retrieved 2015-07-11.
- ↑ 【週間ソフト販売ランキング TOP50】2週連続で3DS『ファイアーエムブレムif 白夜王国』が1位を獲得(6月29日~7月5日) (in Japanese). Dengeki Online. 2015-07-09. Archived from the original on 2015-07-11. Retrieved 2015-07-11.
- ↑ Romano, Sal (2015-07-15). "Media Create Sales: 7/6/15 – 7/12/15". Gematsu. Archived from the original on 2015-07-15. Retrieved 2015-07-15.
- ↑ 販売本数ランキング TOP30 (6/22/15 - 7/12/15) (in Japanese). Famitsu. 2015-07-15. Archived from the original on 2015-07-10. Retrieved 2015-07-15.
- ↑ 2015年の国内家庭用ゲーム市場規模速報を発表! ソフト販売本数トップは『モンスターハンタークロス』に (in Japanese). Famitsu. 2016-01-06. Archived from the original on 2016-01-06. Retrieved 2015-01-03.
- ↑ Hanson, Kyle (2016-01-15). "Fire Emblem Fates Special Edition Pre-Orders Cancelled by Gamestop". Attack of the Fanboy. Archived from the original on 2016-01-15. Retrieved 2016-01-15.
Notes
- ↑ Quote: "Footnote 1: Fire Emblem Fates, the 15th installment in the Fire Emblem series was released in Japan on June 25, 2015, and will be released in 2016 in other regions."
- ↑ White Night Kingdom (白夜王国 Byakuya Ōkoku)
- ↑ Dark Night Kingdom (暗夜王国 Anya Ōkoku)
- ↑ Invisible Kingdom (インビジブルキングダム Inbijiburu Kingudamu)
External links
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